Page Contents Current As of Patch: | 2022-04-05 |
NSX Daimyo | |||
Daimyo's three-round magazine contains the headshot killing potential of a bolt-action sniper rifle, with the follow-up potential usually found in semi-automatic snipers. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 799 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Sniper Rifles | ||
Fire Rate: | 90 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 3.5x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 325 before 10m | ||
Min Damage: | 250 after 350m | ||
Damage Type: | Sniper Rifles | ||
Reload Speed | |||
Short Reload: | 2.2s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 3 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 4.5 | 0 |
Move: | 5 | 0.2 | |
Stand | Still: | 5 | 0 |
Move: | 6 | 0.55 | |
Bloom per Shot: | 1 | 1 | |
Sprint: | 6 | ||
Jump/Airborne: | 7 | ||
Recoil[?] | |||
Vertical: | 0.8 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 2.66x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NSX Daimyo API Data |
NSX "Networked" Daimyo | |||
Daimyo's three-round magazine contains the headshot killing potential of a bolt-action sniper rifle, with the follow-up potential usually found in semi-automatic snipers. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Sniper Rifles | ||
Fire Rate: | 90 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 3.5x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 325 before 10m | ||
Min Damage: | 250 after 350m | ||
Damage Type: | Sniper Rifles | ||
Reload Speed | |||
Short Reload: | 2.2s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 3 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 4.5 | 0 |
Move: | 5 | 0.2 | |
Stand | Still: | 5 | 0 |
Move: | 6 | 0.55 | |
Bloom per Shot: | 1 | 1 | |
Sprint: | 6 | ||
Jump/Airborne: | 7 | ||
Recoil[?] | |||
Vertical: | 0.8 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 2.66x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NSX "Networked" Daimyo API Data | ||
Note: | Available as part of Seventh Anniversary Bundle. |
The NSX Daimyo is a sniper rifle produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Nanite Systems Export Daimyo is the manufacturer's offering for a 'close-range' sniper rifle, not unlike the Ghost, SAS-R, and TSAR-42. Setting the Daimyo apart from these options is the weapon's significant headshot multiplier, allowing a seemingly low damage weapon to nonetheless kill targets in one headshot, though that same low damage punishes the weapon heavily for bodyshots. In exchange, the Daimyo is semi-automatic, unlike the aforementioned bolt-action rifles, decreasing downtime and lowering the punishment for missing a shot.
Unlike most weapons, the NSX Daimyo includes an integrated 4x Scope with no options to decrease the magnification. In addition, the weapon's poor bodyshot damage and extremely unfavourable minimum hip cone-of-fire statistics heavily promote aimed usage, as the weapon demands headshots to succeed. And, though it may be semi-automatic, the Daimyo's recoil takes longer to start recovering than most weapons, which some users may find awkward when attempting to chain kills on several targets.
Damage Fall-off[]
The intermediate range listed is the range at which one headshot will no longer kill a standard infantry target.
- 325 before 10 meters
- 285 at 180 meters
- 250 after 350 meters
Attachments[]
Attachments |
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Optic | |||||||
---|---|---|---|---|---|---|---|
Quadra (4x) 49 OR 30 | For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification. | ||||||
ACRA-4 (4x) Built-in
If no optic is chosen, this scope is attached.
| Nanite Systems' ACRA-4 has a 4x zoom range which provides the user with better clarity on mid-range targets. | ||||||
Seer-6 (6x) 49 OR 30 | The Seer-6 is an elegant take on older 6x optics, and is custom fitted specifically for use with the Nanite Systems Export series weaponry. Hold Sprint to steady aim. | ||||||
DV6 49 OR 30 | The Deep Vision 6x scope highlights targets in infrared beyond ranges of normal infantry optics, though target acquisition is significantly slower. Hold Sprint to steady aim. | ||||||
Hepta (7x) 49 OR 30 | The Hepta scope utilizes a more vertsatile 7x magnification that makes it a solid choice for both long and medium ranges. | ||||||
Octal (8x) 49 OR 30 | The Octal provides the shooter the ability the maintain a measure of their field of view without sacrificing their effectiveness at longer range. | ||||||
Deca (10x) 49 OR 30 | The Deca is well regarded among sharpshooters due to its ability to line up long range shots the most other scopes would find daunting. | ||||||
DoDec (12x) 49 OR 30 | NS designers created this long range scope to meet the demanding requirements of Auraxis' best long rnage snipers. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Comfort Grip 49 OR 100 | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 1 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Weighted Receiver 49 OR 100 | Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming. |
This weapon does not have any ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 350m | ||
Flash | - | 24 (on fire @ 19) | 30 (on fire @ 24) |
Composite Armor 4 | - | 30 (on fire @ 24) | 39 (on fire @ 32) |
Harasser | - | 60 (on fire @ 48) | 77 (on fire @ 62) |
Composite Armor 4 | - | 72 (on fire @ 57) | 93 (on fire @ 74) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 37 (on fire @ 30) | 48 (on fire @ 39) |
Composite Armor 4 | - | 41 (on fire @ 33) | 53 (on fire @ 43) |
Valkyrie | Front/Side/Top/Rear | 93 (on fire @ 74) | 120 (on fire @ 96) |
Bottom | 185 (on fire @ 148) | 240 (on fire @ 192) | |
Composite Armor 4 | Front/Side/Top/Rear | 107 (on fire @ 85) | 138 (on fire @ 111) |
Bottom | 213 (on fire @ 170) | 276 (on fire @ 221) | |
Dervish | - | 72 (on fire @ 58) | 94 (on fire @ 75) |
Composite Armor 4 | - | 79 (on fire @ 64) | 103 (on fire @ 83) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NSX Daimyo. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NSX Daimyo Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the NSX Daimyo contribute towards the NS Export Series directive tree. |
History[]
- June 17, 2020 Update
- Now appears in filters as a Sniper Rifle, instead of a Scout Rifle in marketplace filters.
- Maximum damage from 225 to 325.
- Minimum damage from 175 to 250.
- Headshot multiplier from 5x to 3.5x
- Dev Note: We're reducing the extremes between bodyshots and headshots a bit so the reliance on the Daimyo's unique headshot multiplier is lessened, though it will remain incapable of a 3 bodyshot kill at maximum damage range.
- July 1, 2021 Update (_Integration)
- Refire rate from 333ms to 667ms.
- First shot recoil multiplier from 1 to 2.66.
- March 30, 2022 Update (The Arsenal Update)
- Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
- Being struck by a sniper rifle now has more prominent audio.
- Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
- Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
- Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
- Now has access to the Flash Suppressor.
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