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Page Contents Current As of Patch: 2022-04-05

NSX Daimyo
NSX Daimyo
Daimyo's three-round magazine contains the headshot killing potential of a bolt-action sniper rifle, with the follow-up potential usually found in semi-automatic snipers.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Infiltrator
Weapon Type: Sniper Rifles
Fire Rate: 90 RPM
Muzzle Velocity: 600m/s
Effective Range: Long
Fire Modes: Semi-Auto
Headshot Multiplier: 3.5x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 325 before 10m
Min Damage: 250 after 350m
Damage Type: Sniper Rifles
Reload Speed
Short Reload: 2.2s
Long Reload: 3s
Ammunition
Magazine Size: 3
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Sprint: 6
Jump/Airborne: 7
Recoil[?]
Vertical: 0.8
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 2.66x
Data Sources?
Census DBG API source:

NSX Daimyo API Data

Census LF API source: NSX Daimyo API Data

NSX "Networked" Daimyo
NSX "Networked" Daimyo
Daimyo's three-round magazine contains the headshot killing potential of a bolt-action sniper rifle, with the follow-up potential usually found in semi-automatic snipers.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Infiltrator
Weapon Type: Sniper Rifles
Fire Rate: 90 RPM
Muzzle Velocity: 600m/s
Effective Range: Long
Fire Modes: Semi-Auto
Headshot Multiplier: 3.5x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 325 before 10m
Min Damage: 250 after 350m
Damage Type: Sniper Rifles
Reload Speed
Short Reload: 2.2s
Long Reload: 3s
Ammunition
Magazine Size: 3
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Sprint: 6
Jump/Airborne: 7
Recoil[?]
Vertical: 0.8
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 2.66x
Data Sources?
Census DBG API source:

NSX "Networked" Daimyo API Data

Census LF API source: NSX "Networked" Daimyo API Data
Note: Available as part of Seventh Anniversary Bundle.


The NSX Daimyo is a sniper rifle produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems Export Daimyo is the manufacturer's offering for a 'close-range' sniper rifle, not unlike the Icon VS Ghost, Icon NC SAS-R, and Icon TR TSAR-42. Setting the Daimyo apart from these options is the weapon's significant headshot multiplier, allowing a seemingly low damage weapon to nonetheless kill targets in one headshot, though that same low damage punishes the weapon heavily for bodyshots. In exchange, the Daimyo is semi-automatic, unlike the aforementioned bolt-action rifles, decreasing downtime and lowering the punishment for missing a shot.

Unlike most weapons, the NSX Daimyo includes an integrated 4x Scope with no options to decrease the magnification. In addition, the weapon's poor bodyshot damage and extremely unfavourable minimum hip cone-of-fire statistics heavily promote aimed usage, as the weapon demands headshots to succeed. And, though it may be semi-automatic, the Daimyo's recoil takes longer to start recovering than most weapons, which some users may find awkward when attempting to chain kills on several targets.

Damage Fall-off[]

The intermediate range listed is the range at which one headshot will no longer kill a standard infantry target.

  • 325 before 10 meters
  • 285 at 180 meters
  • 250 after 350 meters

Attachments[]

Attachments
Optic
Quadra (4x)
Quadra (4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
ACRA-4 (4x)
ACRA-4 (4x)
Built-in
If no optic is chosen, this scope is attached.
Nanite Systems' ACRA-4 has a 4x zoom range which provides the user with better clarity on mid-range targets.
Seer-6 (6x)
Seer-6 (6x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Seer-6 is an elegant take on older 6x optics, and is custom fitted specifically for use with the Nanite Systems Export series weaponry.
Hold Sprint to steady aim.
DV6
DV6 (6x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Deep Vision 6x scope highlights targets in infrared beyond ranges of normal infantry optics, though target acquisition is significantly slower.
Hold Sprint to steady aim.
Hepta (7x)
Hepta (7x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Hepta scope utilizes a more vertsatile 7x magnification that makes it a solid choice for both long and medium ranges.
Octal (8x)
Octal (8x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Octal provides the shooter the ability the maintain a measure of their field of view without sacrificing their effectiveness at longer range.
Deca (10x)
Deca (10x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Deca is well regarded among sharpshooters due to its ability to line up long range shots the most other scopes would find daunting.
DoDec (12x)
DoDec (12x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
NS designers created this long range scope to meet the demanding requirements of Auraxis' best long rnage snipers.
Barrel
Flash Suppressor
Flash Suppressor (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (NSX)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Comfort Grip
Comfort Grip (NSX)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine
Extended Magazine (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the amount of ammunition in each magazine by 1 rounds, and the weapon takes 15% longer to equip and unequip.
Weighted Receiver
Weighted Receiver
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
This weapon does not have any ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 350m
Icon Light AssaultInfantry Head 12
Torso 4(4)4(5)
Legs 4(5)5(6)
Icon InfiltratorInfiltrator Head 12
Torso 3(4)4(5)
Legs 4(4)4(5)
Icon Heavy AssaultHeavy Assault Overshield Head 22
Torso 5(6)6(7)
Legs 5(6)7(8)
Icon MAXMAX Head 912
Torso 31(39)40(50)
Legs 35(43)45(56)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 350m
Link=FlashFlash - 24 (on fire @ 19) 30 (on fire @ 24)
Composite Armor 4 - 30 (on fire @ 24) 39 (on fire @ 32)
Link=HarasserHarasser - 60 (on fire @ 48) 77 (on fire @ 62)
Composite Armor 4 - 72 (on fire @ 57) 93 (on fire @ 74)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 37 (on fire @ 30) 48 (on fire @ 39)
Composite Armor 4 - 41 (on fire @ 33) 53 (on fire @ 43)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 93 (on fire @ 74) 120 (on fire @ 96)
Bottom 185 (on fire @ 148) 240 (on fire @ 192)
Composite Armor 4 Front/Side/Top/Rear 107 (on fire @ 85) 138 (on fire @ 111)
Bottom 213 (on fire @ 170) 276 (on fire @ 221)
Dervish DiagramDervish - 72 (on fire @ 58) 94 (on fire @ 75)
Composite Armor 4 - 79 (on fire @ 64) 103 (on fire @ 83)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NSX Daimyo. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NSX Daimyo
Service Ribbon
Sniper Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the NSX Daimyo contribute towards the NS Export Series directive tree.

History[]

  • June 17, 2020 Update
    • Now appears in filters as a Sniper Rifle, instead of a Scout Rifle in marketplace filters.
    • Maximum damage from 225 to 325.
    • Minimum damage from 175 to 250.
    • Headshot multiplier from 5x to 3.5x
    • Dev Note: We're reducing the extremes between bodyshots and headshots a bit so the reliance on the Daimyo's unique headshot multiplier is lessened, though it will remain incapable of a 3 bodyshot kill at maximum damage range.
  • July 1, 2021 Update (_Integration)
    • Refire rate from 333ms to 667ms.
    • First shot recoil multiplier from 1 to 2.66.
  • March 30, 2022 Update (The Arsenal Update)
    • Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
    • Being struck by a sniper rifle now has more prominent audio.
    • Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
    • Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
    • Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
    • Now has access to the Flash Suppressor.
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