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Page Contents Current As of Patch: 2021-08-03
NSX Fujin
NSX Fujin
The Fuijin throwing knife harbors a kinetic edge that slices through infantry defenses, and provides a precision alternative to frag grenades.
Usable By: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Resource Cost: 25 Nanites
Fire Rate: 60 RPM
Muzzle Velocity: 70m/s
Headshot Multiplier: 2x
Damage
Max Damage: 500 before 20m
Min Damage: 250 after 50m
Damage Type: Small Arms
Data Sources
Census API source: NSX Fujin API Data?

The NSX Fujin is a "grenade" available to all non-MAX infantry classes. It is available for completing the Expert NS Export Series Directive for all factions.

After completing the expert tier of the NSX Directive, the Fujin becomes available for all infantry classes as a grenade slot consumable. Unlike most other grenades, players carry a default of two Fujins, and gain twice the benefits from Grenade Bandolier, allowing players to hold up to eight Fujin knives. The NSX Fujin is capable of killing standard infantry in one hit to the head out to 20 meters, requiring at least one follow-up hit after that point.

The throwing delay is about half a second, and can be thrown with perfect accuracy in any movement state except for sprinting. Unlike most other Consumables, the Fujin may be used underwater with a slightly reduced throwing velocity.

Fujin throwing knives are best used as a source of instantaneous damage against a single target at close range, such as when the chamber time of a bolt action or pump action weapon would take longer than the throwing delay. Doing so immediately after firing a bolt or pump action will delay the cycling animation of that weapon until the throwing animation completes. It is also good as an opening move in close-range fights when paired with a weapon that has a fast equipping animation.

The NSX Fujin is a high risk weapon that rewards precision.

To throw an NSX Fujin, press the Use Grenade hotkey (G by default). Your character will throw it using their right arm after a very short animation.

Damage Fall-off[]

  • 500 before 20 meters
  • 334 at 39 meters
  • 250 after 50 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-20mAfter 50m
Icon Light AssaultInfantry Head 12
Torso 2(2)4(4)
Legs 3(3)6(6)
Icon InfiltratorInfiltrator Head 12
Torso 2(2)4(4)
Legs 3(3)6(6)
Icon Heavy AssaultHeavy Assault Overshield Head 23
Torso 3(3)6(6)
Legs 5(5)9(9)
Icon MAXMAX Head 1020
Torso 20(25)40(50)
Legs 29(36)58(72)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 20m After 50m
Link=FlashFlash - 15 (on fire @ 12) 30 (on fire @ 24)
Composite Armor 4 - 20 (on fire @ 16) 39 (on fire @ 32)
Link=HarasserHarasser - 39 (on fire @ 31) 77 (on fire @ 62)
Composite Armor 4 - 47 (on fire @ 37) 93 (on fire @ 74)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 24 (on fire @ 20) 48 (on fire @ 39)
Composite Armor 4 - 27 (on fire @ 22) 53 (on fire @ 43)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 60 (on fire @ 48) 120 (on fire @ 96)
Bottom 120 (on fire @ 96) 240 (on fire @ 192)
Composite Armor 4 Front/Side/Top/Rear 69 (on fire @ 56) 138 (on fire @ 111)
Bottom 138 (on fire @ 111) 276 (on fire @ 221)
Dervish DiagramDervish - 47 (on fire @ 38) 94 (on fire @ 75)
Composite Armor 4 - 52 (on fire @ 42) 103 (on fire @ 83)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

History[]

Trivia[]

  • It is possible to estimate a NSX Fujin's trajectory using a 6x scope's mil-dots. Each dot corresponds to an aiming point in ten meter increments on scopes with circular overlays, and 15 meter increments on scopes with rectangular overlays. The absolute maximum range of the Fujin is 210 meters with a 3 second flight time.
    • On a 6x scope of either type, the maximum range is generally where an infantry target becomes obscured by the bottom of the scope overlay itself on a 1920x1080 full-screen display with default field-of-view settings.
    • A VR Training Facility party trick: Equip the Fujin and a weapon with a 6x scope at the equipment terminal across from the main facility's spawn tubes on the upper level. Sight down on the Vanu Sovereignty infantry dummy standing in between a Colossus and a Galaxy to the south-southeast as described above. The compass at the top of the HUD will read approximately 121- 123 degrees. Take a few steps forward to make sure the target is in range. Throw. You will have enough time to enter the 6x scope view again and watch the Fujin's faint tracer in flight.
      • The above party trick should give you an idea of how practical the Fujin is at extended ranges - which is to say, not very practical at all.
  • The Fujin is named after the Shinto god of wind, also known as Futen. Like many wind gods from regions along the Silk Road, he is depicted as holding the wind in a bag across his shoulders.
    • Fujin is commonly depicted alongside his brother Raijin, the Shinto god of storms and lighting.

Media[]

Notes[]

  • Though the December 22, 2016 Hotfix states the NSX Fujin's Headshot multiplier was increased to 2.2x, it was actually only increased to 2.0x.
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