PlanetSide 2 Wiki
Advertisement
Page Contents Current As of Patch: 2022-04-05

NSX Kappa
A precursor to the Tengu SMG, the NSX Kappa spits out three heavy pellets per shot, and was the first SMG to integrate a smart choke system that tightens pellet spread while aiming down sights.
Costs
A7 Cost: 4,000 A7
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 750 RPM
Muzzle Velocity: 380m/s
Effective Range: Close
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage:
50x3
150
before 8m
Min Damage:
42x3
126
after 40m
Reload Speed
Short Reload: 1.875
Long Reload: 2.5
Ammunition
Magazine Size: 25
Ammunition Pool: 200
Pellet Count: 3
Accuracy[?]
Hip Aim
Crouch Still: 1.75 0.15
Move: 1.75 0.17
Stand Still: 1.75 0.15
Move: 2 0.32
Bloom per Shot: 0.06 0.06
Pellets Spread: 2.5 0.75
Sprint: 5
Jump/Airborne: 7
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.25/0.25
Horizontal Tolerance: 0.6
Angle Min/Max: -5°/5°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 3.5x
Data Sources?
Census DBG API source:

NSX Kappa API Data

Census LF API source: NSX Kappa API Data

NSX-A Kappa
A precursor to the Tengu SMG, the NSX Kappa spits out three heavy pellets per shot, and was the first SMG to integrate a smart choke system that tightens pellet spread while aiming down sights.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 800 RPM
Muzzle Velocity: 380m/s
Effective Range: Close
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage:
50x3
150
before 8m
Min Damage:
42x3
126
after 40m
Reload Speed
Short Reload: 1.875
Long Reload: 2.5
Ammunition
Magazine Size: 25
Ammunition Pool: 200
Pellet Count: 3
Accuracy[?]
Hip Aim
Crouch Still: 1.75 0.15
Move: 1.75 0.17
Stand Still: 1.75 0.15
Move: 2 0.32
Bloom per Shot: 0.06 0.06
Pellets Spread: 2.5 0.75
Sprint: 5
Jump/Airborne: 7
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.25/0.25
Horizontal Tolerance: 0.6
Angle Min/Max: -5°/5°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 3.5x
Data Sources?
Census DBG API source:

NSX-A Kappa API Data

Census LF API source: NSX-A Kappa API Data
Note: Was available to NSO upon completion of the Master CQC Primary directive, pre _Integration update.


The NSX Kappa is a submachine gun produced by Nanite Systems, available to all factions. It is unlocked through purchase with A7 from the Black Market aboard Sanctuary.

The Nanite Systems Export Kappa is a variant of the NSX Tengu, sharing the same design philosophy. Gearing the weapon towards having more potency at range, the weapon can't quite deal the raw single-shot damage of the Tengu thanks to losing a pellet in each shot compared to it but it earns a variety of benefits aiding its accuracy, and overall deals more damage-per-second.

Though it has one less pellet in each shot compared to the NSX Tengu, the NSX Kappa nonetheless serves as almost a direct upgrade to the former. With a tighter pellet spread, superior rate-of-fire, less punishing damage drop-off, and a larger ammo pool, there is little to find issue with compared to the Tengu.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
CCLR (1x)

49 OR 30
The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics.
NiCO (1x)

49 OR 30
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)

49 OR 30
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 4 rounds, and the weapon takes 15% longer to equip and unequip.
Hybrid Laser
File:Hybrid Laser (NS).png
49 OR 100
The hybrid laser reduces the weapon's hipfire cone of fire by 33% and hipfire pellet spread by 33%.
Ammo
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in green are the weapon's damage assuming all pellets connect at the given range, and stats in yellow are the range with Soft Point Ammunition.

  • 50 before 8 meters (150) (13 meters)
  • 48 at 17 meters (144) (20 meters)
  • 42 after 40 meters (126) (40 meters)

Effectiveness[]

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-8m8-17m17-40m
Infantry Head 444
Torso 7(7)7(7)8(8)
Legs 8(8)8(8)9(9)
Infiltrator Head 344
Torso 6(6)7(7)8(8)
Legs 7(7)7(7)8(8)
Heavy Assault Overshield Head 566
Torso 10(10)11(11)12(12)
Legs 11(11)12(12)13(13)
MAX Head 343540
Torso 67(84)70(87)80(100)
Legs 75(93)78(97)89(111)
Theoretical Time To Kill
Infantry Body part 0m 8m 17m 40m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.24s 0.261s - 0.285s - 0.345s -
Torso 0.48s 0.501s - 0.525s - 0.665s -
Infiltrator Head 0.16s 0.181s - 0.285s - 0.345s -
Torso 0.4s 0.421s - 0.525s - 0.665s -
Heavy Assault Head 0.32s 0.341s - 0.445s - 0.505s -
Torso 0.72s 0.741s - 0.845s - 0.985s -
MAX Head 2.64s 2.661s - 2.765s - 3.225s -
Torso 5.28s 5.301s 6.661s 5.565s 6.925s 6.425s 8.025s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 8m After 40m
Link=FlashFlash - 50 (on fire @ 40) 60 (on fire @ 48)
Composite Armor 4 - 65 (on fire @ 52) 78 (on fire @ 62)
Link=HarasserHarasser - 129 (on fire @ 103) 153 (on fire @ 123)
Composite Armor 4 - 154 (on fire @ 124) 184 (on fire @ 147)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 80 (on fire @ 64) 96 (on fire @ 77)
Composite Armor 4 - 88 (on fire @ 71) 105 (on fire @ 84)
Valkyrie Front/Side/Top/Rear 200 (on fire @ 160) 239 (on fire @ 191)
Bottom 400 (on fire @ 320) 477 (on fire @ 381)
Composite Armor 4 Front/Side/Top/Rear 230 (on fire @ 184) 274 (on fire @ 220)
Bottom 460 (on fire @ 368) 548 (on fire @ 439)
Dervish - 156 (on fire @ 125) 186 (on fire @ 149)
Composite Armor 4 - 172 (on fire @ 137) 204 (on fire @ 163)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NSX Kappa. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NSX Kappa
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

Trivia[]

  • The NSX Kappa is named after a type of 'youkai' (a supernatural being) from Japanese folklore—a kappa.
  • Pre _Integration update, NSX-A Kappa was a submachine gun available to Nanite Systems Operatives. It was unlocked upon completion of the Master CQC Primary directive. It's no longer acquirable.

History[]

  • April 25, 2019 Update (A New Soldier)
    • Added to the game.
  • August 28, 2019 Update (Dead or Alive)
    • NSX-A Kappa minimum damage from 50 to 42
    • Dev Note: We've corrected an oversight with the minimum damage range of this weapon where it was equivalent to the maximum damage. This is a slight nerf, and stays in line as a Tengu variant while giving Soft Point Ammunition a reason to exist on the weapon.
  • June 17, 2020 Update (Enter: Colossus)
    • NSX-A Kappa now plays firing audio at the correct fire rate.
  • July 1, 2021 Update (_Integration)
    • Refire rate while aiming from 75ms to 80ms, now matching its hipfire refire rate.
  • July 1, 2021 Update (_Integration)
    • NSO has also received new Directive Weapons available in all-new weapon directive trees, as well as rocket launcher offerings. Previous NSX-A weaponry will remain as legacy items for pre-existing NSO characters that were able to unlock them, and new non-auraxium NSX versions of these weapons have made their way to the Black Market.
    • NSX Kappa added to the game.
  • March 30, 2022 Update (The Arsenal Update)
    • All Black Market weapons are now purchasable with Daybreak Cash, as an alternative to the normal A7 currency costs.
Advertisement