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NSX Masamune
Masamune integrates contextual firemodes, allowing it to release all four rockets from the hip, or laser guide them in a burst while using the cutting edge tracking optics.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Rocket Launchers
Fire Rate: 120 RPM
Muzzle Velocity: 120m/s
Fire Modes: Barrage,
Laser Guided
Damage[?]
Max Damage:
225x4
900
Min Damage:
225x4
900
Max Indirect Damage: 125 before 0.5m
Min Indirect Damage: 50 at 3m
Damage Type: Infantry Rocket Launchers,
Common Explosive
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 4
Ammunition Pool: 44
Pellet Count: 4
Accuracy[?]
Hip Aim
Crouch Still: 4 0.1
Move: 4 1
Stand Still: 4 0.1
Move: 4 1
Bloom per Shot: 0.5
Pellets Spread: 4
Data Sources?
Census DBG API source:

NSX Masamune API Data

Census LF API source: NSX Masamune API Data

The NSX Masamune is a rocket launcher produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems Export Masamune provides balance between the immediate power of unguided rocket launcher like the NS Decimator and lock-on launchers such as the NS Annihilator. Depending on which stance is used, the Masamune either immediately launches its rockets in an unguided shotgun-esque pattern, or fires them in a burst one-by-one before becoming able to guide them.

When fired from the hip, the Masamune uses a shotgun-style pellet spread mechanic, firing all four of its rockets instantly. The launcher's spread and cone-of-fire remains the same regardless of the user's stance when fired from the hip.

When fired while aiming, the Masamune fires its rockets one-by-one, with a 250ms (0.25s) refire time. After a brief delay, the rockets will begin to slowly guide towards the center of the user's crosshair, so long as they remain aimed. If the user stops aiming, the rockets will begin to be subject to gravity, although can be guided again if the user returns to their sight.

Effectiveness[]

Assuming all rockets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 1
Torso 1(2)
Legs 1(2)
Infiltrator Head 1
Torso 1(1)
Legs 1(2)
Heavy Assault Overshield Head 2
Torso 2(2)
Legs 2(2)
MAX Head 2
Torso 2(3)
Legs 2(3)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 1 (on fire @ 1)
Composite Armor 4 - 2 (on fire @ 1)
Link=HarasserHarasser - 3 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 3)
Sunderer - 6 (on fire @ 5)
Blockade Armor 4 - 7 (on fire @ 6)
Deployment Shield 4 - 6 (Shield 3)
ANT - 5 (on fire @ 4)
Lightning Front/Top 5 (on fire @ 4)
Side 4 (on fire @ 4)
Rear 3 (on fire @ 3)
Prowler/
Magrider
Front/Top 6 (on fire @ 5)
Side 5 (on fire @ 4)
Rear 4 (on fire @ 3)
Chimera Front/Top 7 (on fire @ 5)
Side 6 (on fire @ 5)
Rear 5 (on fire @ 4)
Vanguard Front/Top 7 (on fire @ 6)
Side 6 (on fire @ 5)
Rear 5 (on fire @ 4)
ESF - 2 (on fire @ 1)
Composite Armor 4 - 2 (on fire @ 1)
Valkyrie Front/Side/Top/Rear 3 (on fire @ 2)
Bottom 5 (on fire @ 4)
Composite Armor 4 Front/Side/Top/Rear 3 (on fire @ 3)
Bottom 6 (on fire @ 5)
Dervish - 2 (on fire @ 2)
Composite Armor 4 - 3 (on fire @ 2)
Liberator - 3 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 3)
Galaxy - 6 (on fire @ 5)
Composite Armor 4 - 7 (on fire @ 5)
Bastion Weak Point - 16 (Shield 2)

Versus Infantry
Infantry Body part Shots to Kill
Infantry Head 3
Torso 3(5)
Legs 4(5)
Infiltrator Head 3
Torso 3(4)
Legs 3(5)
Heavy Assault Overshield Head 5
Torso 5(6)
Legs 5(7)
MAX Head 7
Torso 7(10)
Legs 8(11)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 4 (on fire @ 3)
Composite Armor 4 - 5 (on fire @ 4)
Link=HarasserHarasser - 12 (on fire @ 9)
Composite Armor 4 - 14 (on fire @ 11)
Sunderer - 23 (on fire @ 18)
Blockade Armor 4 - 27 (on fire @ 22)
Deployment Shield 4 - 23 (Shield 12)
ANT - 18 (on fire @ 15)
Lightning Front/Top 18 (on fire @ 15)
Side 16 (on fire @ 13)
Rear 12 (on fire @ 10)
Prowler/
Magrider
Front/Top 23 (on fire @ 18)
Side 20 (on fire @ 16)
Rear 15 (on fire @ 12)
Chimera Front/Top 25 (on fire @ 20)
Side 22 (on fire @ 18)
Rear 17 (on fire @ 14)
Vanguard Front/Top 27 (on fire @ 22)
Side 24 (on fire @ 19)
Rear 18 (on fire @ 15)
ESF - 5 (on fire @ 4)
Composite Armor 4 - 5 (on fire @ 4)
Valkyrie Front/Side/Top/Rear 10 (on fire @ 8)
Bottom 20 (on fire @ 16)
Composite Armor 4 Front/Side/Top/Rear 11 (on fire @ 9)
Bottom 22 (on fire @ 18)
Dervish - 8 (on fire @ 7)
Composite Armor 4 - 9 (on fire @ 7)
Liberator - 12 (on fire @ 10)
Composite Armor 4 - 13 (on fire @ 11)
Galaxy - 23 (on fire @ 18)
Composite Armor 4 - 25 (on fire @ 20)
Bastion Weak Point - 64 (Shield 8)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NSX Masamune. Each ribbon is a standard reward for achieving a set amount of kills with the launcher. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NSX Masamune
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the NSX Masamune contribute towards the NS Export Series directive tree.

History[]

  • December 22, 2016 Hotfix
    • Tracking while aiming down sights been improved.
    • Lifespan of projectiles while aiming down sights from 3.5sec. to 3.8sec.
  • August 15, 2018 Update
    • Gravity from 2 to 1.5
  • December 16, 2020 Update
    • Direct damage from 185 to 225.
    • Adjusted rocket visuals so that smoke trails do not linger.
    • Dev Note: Direct damage adjustments here bring the Masamune's anti-vehicle potential closer to the Decimator's without usurping its role.
    • Standardized minimum blast radius of 0.35m to 0.5m. Impacted weapons below.
    • Dev Note: The changes here are closer to cleanup, as its impact on damage output is miniscule.
  • July 21, 2021 Hotfix