Page Contents Current As of Patch: | 2022-04-05 |
NSX Muramasa | |||
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Scrapped prior to release in favor of the Masamune's wire-guidance system and contextual firing modes, the NSX Muramasa can fire up to four accurate, high damage rockets either from the hip or while aiming down the optics. | |||
Costs | |||
A7 Cost: | 4,000 ![]() | ||
DC Cost: | 799 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Rocket Launchers | ||
Fire Rate: | 120 RPM | ||
Muzzle Velocity: | 120m/s | ||
Effective Range: | Long | ||
Fire Modes: | Auto | ||
Equip Time: | 1000 ms | ||
Damage[?] | |||
Max Damage: | 225 | ||
Min Damage: | 225 | ||
Max Indirect Damage: | 125 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Damage Type: | Infantry Rocket Launchers, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 4 | ||
Ammunition Pool: | 44 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.5 | 0.1 |
Move: | 1 | 1 | |
Stand | Still: | 0.5 | 0.1 |
Move: | 1 | 1 | |
Bloom per Shot: | 0.2 | 0.1 | |
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NSX Muramasa API Data |
NSX-A Muramasa | |||
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Scrapped prior to release in favor of the Masamune's wire-guidance system and contextual firing modes, the NSX Muramasa can fire up to four accurate, high damage rockets either from the hip or while aiming down the optics. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Rocket Launchers | ||
Fire Rate: | 120 RPM | ||
Muzzle Velocity: | 120m/s | ||
Effective Range: | Long | ||
Fire Modes: | Auto | ||
Equip Time: | 1000 ms | ||
Damage[?] | |||
Max Damage: | 225 | ||
Min Damage: | 225 | ||
Max Indirect Damage: | 125 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Damage Type: | Infantry Rocket Launchers, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 4 | ||
Ammunition Pool: | 36 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.5 | 0.1 |
Move: | 1 | 1 | |
Stand | Still: | 0.5 | 0.1 |
Move: | 1 | 1 | |
Bloom per Shot: | 0.2 | 0.1 | |
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NSX-A Muramasa API Data | ||
Note: | Was available to NSO upon completion of the Master Launchers directive, pre _Integration update. |
The NSX Muramasa is a rocket launcher produced by Nanite Systems, available to all factions. It is unlocked through purchase with A7 from the Black Market aboard Sanctuary.
The Nanite Systems Export Muramasa is a variant of the NSX Masamune, sharing a similar design philosophy. Unlike the Masamune, the Muramasa must fire its rockets one-by-one regardless of the user's stance, and at half the fire rate. However, the rockets are exceedingly accurate, and do not need to be guided (though cannot be even if the user wished to.)
The Muramasa fires its rockets at 120 RPM in both stances whereas the Masamune either fires all its rockets instantly while hipfiring or at twice the rate (240 RPM) while aimed. In addition, the Muramasa does not have any type of wire guidance regardless of the weapon's firing mode.
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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- | 12 (on fire @ 9) | |
Composite Armor 4 | - | 14 (on fire @ 11) | |
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- | 23 (on fire @ 18) | |
Blockade Armor 4 | - | 27 (on fire @ 22) | |
Deployment Shield 4 | - | 23 (Shield 12) | |
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- | 18 (on fire @ 15) | |
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Front/Top | 18 (on fire @ 15) | |
Side | 16 (on fire @ 13) | ||
Rear | 12 (on fire @ 10) | ||
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Front/Top | 23 (on fire @ 18) | |
Side | 20 (on fire @ 16) | ||
Rear | 15 (on fire @ 12) | ||
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Front/Top | 25 (on fire @ 20) | |
Side | 22 (on fire @ 18) | ||
Rear | 17 (on fire @ 14) | ||
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Front/Top | 27 (on fire @ 22) | |
Side | 24 (on fire @ 19) | ||
Rear | 18 (on fire @ 15) | ||
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- | 5 (on fire @ 4) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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Front/Side/Top/Rear | 10 (on fire @ 8) | |
Bottom | 20 (on fire @ 16) | ||
Composite Armor 4 | Front/Side/Top/Rear | 11 (on fire @ 9) | |
Bottom | 22 (on fire @ 18) | ||
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- | 8 (on fire @ 7) | |
Composite Armor 4 | - | 9 (on fire @ 7) | |
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- | 12 (on fire @ 10) | |
Composite Armor 4 | - | 13 (on fire @ 11) | |
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- | 23 (on fire @ 18) | |
Composite Armor 4 | - | 25 (on fire @ 20) | |
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- | 64 (Shield 8) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NSX Muramasa. Each ribbon is a standard reward for achieving a set amount of kills with the rocket launcher. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NSX Muramasa Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Trivia[]
- The NSX Muramasa is named after Muramasa, a great swordsmith who lived in feudal Japan, and is of alleged relation to Masamune (from which the NSX Masamune draws its name).
- Pre _Integration update, NSX-A Muramasa was a rocket launcher available to Nanite Systems Operatives. It was unlocked upon completion of the Master Launchers directive. It's no longer acquirable.
History[]
- April 25, 2019 Update (A New Soldier)
- NSX-A Muramasa added to the game.
- December 16, 2020 Update (Auraximas 2020)
- Direct damage from 185 to 225.
- Adjusted rocket visuals so that smoke trails do not linger.
- Dev Note: Direct damage adjustments here bring the Masamune's anti-vehicle potential closer to the Decimator's without usurping its role.
- Standardized minimum blast radius of 0.35m to 0.5m.
- Dev Note: The changes here are closer to cleanup, as its impact on damage output is miniscule.
- July 1, 2021 Update (_Integration)
- NSX Muramasa added to the game.
- July 21, 2021 Hotfix
- NSX Masamune and NSX Muramasa ammo capacity from 36 to 44.
- March 30, 2022 Update (The Arsenal Update)
- All Black Market weapons are now purchasable with Daybreak Cash, as an alternative to the normal A7 currency costs.
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