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NSX Naginata
The Naginata light machine gun can maintain rounds on medium ranged targets without releasing the trigger, but quickly loses that benefit while moving.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 659 RPM
Muzzle Velocity: 490m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 150 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 3.2s
Long Reload: 4.4s
Ammunition
Magazine Size: 90
Ammunition Pool: 450
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.15
Move: 4 0.35
Stand Still: 3 0.15
Move: 4.5 0.4
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical, Min/Max: 0.4/0.6
Horizontal, Min/Max: 0.16/0.16
Horizontal Tolerance: 0.4
Angle Min/Max: -1.5°/1.5°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 1.8x
Data Sources?
Census DBG API source:

NSX Naginata API Data

Census LF API source: NSX Naginata API Data

NSX-P Naginata
The Naginata light machine gun can maintain rounds on medium ranged targets without releasing the trigger, but quickly loses that benefit while moving.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 659 RPM
Muzzle Velocity: 490m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 150 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 3.2s
Long Reload: 4.4s
Ammunition
Magazine Size: 90
Ammunition Pool: 450
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.15
Move: 4 0.35
Stand Still: 3 0.15
Move: 4.5 0.4
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical, Min/Max: 0.4/0.6
Horizontal, Min/Max: 0.16/0.16
Horizontal Tolerance: 0.4
Angle Min/Max: -1.5°/1.5°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 1.8x
Data Sources?
Census DBG API source:

NSX-P Naginata API Data

Census LF API source: NSX-P Naginata API Data
Note: Available for limited time with "6YearsPS2" promo code.

NSX "Networked" Naginata
The Naginata light machine gun can maintain rounds on medium ranged targets without releasing the trigger, but quickly loses that benefit while moving.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: LMG
Fire Rate: 659 RPM
Muzzle Velocity: 490m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 150 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 3.2s
Long Reload: 4.4s
Ammunition
Magazine Size: 90
Ammunition Pool: 450
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.15
Move: 4 0.35
Stand Still: 3 0.15
Move: 4.5 0.4
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical, Min/Max: 0.4/0.6
Horizontal, Min/Max: 0.16/0.16
Horizontal Tolerance: 0.4
Angle Min/Max: -1.5°/1.5°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 1.8x
Data Sources?
Census DBG API source:

NSX "Networked" Naginata API Data

Census LF API source: NSX "Networked" Naginata API Data
Note: Available as part of Seventh Anniversary Bundle.


The NSX Naginata is a light machine gun produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems Export Naginata is a relatively tame light machine gun with two distinguishing factors; it has a maximum damage of 150, higher than the typical 143, and the weapon's cone-of-fire is capped whenever the user is standing still. Though the Naginata may deal less damage-per-second than a fair number of its contemporaries, this makes the gun surprisingly accurate even through large bursts.

While the user is stood still, the weapon's cone-of-fire is capped at 0.6 degrees, with it capping even lower at 0.4 degrees while the user is crouched. This benefit can be retroactively applied mid-burst, meaning the user can stand still after the weapon's cone-of-fire exceeds 0.6 degrees to instantly bring the cone-of-fire back down to that.

Many of its statistics resemble that of the XMG-155, particularly the extended 7 shot kill range afforded by the 150 minimum damage value. Broadly similar, the Naginata has a sloppier hipfire and has initial aimed cone of fire values that are twice as loose as the 155, but also has a 10% advantage in fire rate and a reload that puts the 155 to shame. This is in addition to the maximum cone of fire cap unique to the Naginata, but not to LMGs as a whole.

The T16 Rhino, EM1, and VX29 Polaris also feature a similar mechanic in addition to their rate of fire and practical shots-to-kill being almost identical. On the those three LMGs, each has a muzzle velocity that's at least 135 meters per second faster by default and can retain that cone of fire cap while moving. Their disadvantage is that the cap placed on their aimed cone of fire is 1.2 degrees: 2 or 3 times less precise than a Naginata when stationary.

These advantages put the Naginata into a strange position of being a quicker killer in close quarters - but not as accurately as the Nanite Systems Operative alternative - and being more accurate in sustained fire than any of the other factions' LMGs at range - but lacking the muzzle velocity that lets the VS, NC, and TR options lead moving targets with relative ease.

True to many of Nanite Systems' offerings available to all factions, it has an unusual magazine capacity, paradoxical statistics, and the potential to be a top-tier weapon in skilled hands.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
CCLR (1x)

49 OR 30
The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics.
NiCO (1x)

49 OR 30
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)

49 OR 30
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
ACRA (3.4x)

49 OR 30
Nanite Systems' refined ACRA 3.4x zoom optic provides the user with better clarity on mid-range targets.
LANS (3.4x)

49 OR 30
Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
Quadra (4x)

49 OR 30
For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Tetra (4x)

49 OR 30
Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 50%, and the weapon takes 15% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Gold Laser Sight

299
This gold laser sight increases the weapon's hipfire accuracy by 33%.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Pink Laser Sight

299
This pink laser sight increases the weapon's hipfire accuracy by 33%.
White Laser Sight

299
This white laser sight increases the weapon's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 150 before 10 meters (15 meters) (8 meters)
  • 143 at 25 meters (29 meters) (29 meters)
  • 125 after 65 meters (65 meters) (85 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-25m25-65m
Infantry Head 444
Torso 7(7)7(7)8(8)
Legs 8(8)8(8)9(9)
Infiltrator Head 344
Torso 6(6)7(7)8(8)
Legs 7(7)7(7)8(8)
Heavy Assault Overshield Head 566
Torso 10(10)11(11)12(12)
Legs 11(11)12(12)13(13)
MAX Head 343540
Torso 67(84)70(88)80(100)
Legs 75(93)78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 25m 65m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.273s 0.294s - 0.324s - 0.406s -
Torso 0.546s 0.567s - 0.597s - 0.77s -
Infiltrator Head 0.182s 0.203s - 0.324s - 0.406s -
Torso 0.455s 0.476s - 0.597s - 0.77s -
Heavy Assault Head 0.364s 0.385s - 0.506s - 0.588s -
Torso 0.819s 0.84s - 0.961s - 1.134s -
MAX Head 3.005s 3.025s - 3.147s - 3.683s -
Torso 6.009s 6.03s 7.577s 6.333s 7.972s 7.325s 9.146s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 50 (on fire @ 40) 60 (on fire @ 48)
Composite Armor 4 - 65 (on fire @ 52) 78 (on fire @ 63)
Link=HarasserHarasser - 129 (on fire @ 103) 154 (on fire @ 124)
Composite Armor 4 - 154 (on fire @ 124) 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 80 (on fire @ 64) 96 (on fire @ 77)
Composite Armor 4 - 88 (on fire @ 71) 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 200 (on fire @ 160) 240 (on fire @ 192)
Bottom 400 (on fire @ 320) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 230 (on fire @ 184) 276 (on fire @ 221)
Bottom 460 (on fire @ 368) 552 (on fire @ 442)
Dervish - 156 (on fire @ 125) 187 (on fire @ 150)
Composite Armor 4 - 172 (on fire @ 137) 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to get both Ribbons and Medals for using the NSX Naginata. Each Ribbon is a standard reward for achieving a set amount of kills with the NSX Naginata. Medals relate to how many overall kills you have with the NSX Naginata.

Ribbons[]

Ribbon Icon Requirements
NSX Naginata Service Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

Trivia[]

  • The NSX Naginata is named after a traditional polearm wielded by samurai in feudal Japan—a 'naginata'.

History[]

  • November 18, 2016 Hotfix
    • Short reload from 2.8sec. to 3.2sec.
    • Long reload from 4sec. from 4.4sec.
  • April 25, 2019 Update
    • Vertical recoil min from 0.6 to 0.4
    • Vertical recoil max from 0.8 to 0.6
    • Dev Note: The adjustment to vertical recoil here increases accuracy of both first shot and sustained fire, and makes the recoil easier to compensate for.

Media[]

External Links[]