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Page Contents Current As of Patch: 2019-04-25

NSX Naginata
NSX Naginata
The Naginata light machine gun can maintain rounds on medium ranged targets without releasing the trigger, but quickly loses that benefit while moving.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Heavy Assault
Weapon Type: LMG
Fire Rate: 659 RPM
Muzzle Velocity: 490m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 150 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 3.2s
Long Reload: 4.4s
Ammunition
Magazine Size: 90
Ammunition Pool: 450
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.15
Move: 4 0.35
Stand Still: 3 0.15
Move: 4.5 0.4
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.6
Horizontal, Min/Max: 0.16/0.16
Horizontal Tolerance: 0.4
Angle Min/Max: -1.5°/1.5°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 1.8x
Data Sources?
Census DBG API source:

NSX Naginata API Data

Census LF API source: NSX Naginata API Data

NSX-P Naginata
NSX-P Naginata
The Naginata light machine gun can maintain rounds on medium ranged targets without releasing the trigger, but quickly loses that benefit while moving.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Heavy Assault
Weapon Type: LMG
Fire Rate: 659 RPM
Muzzle Velocity: 490m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 150 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 3.2s
Long Reload: 4.4s
Ammunition
Magazine Size: 90
Ammunition Pool: 450
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.15
Move: 4 0.35
Stand Still: 3 0.15
Move: 4.5 0.4
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.6
Horizontal, Min/Max: 0.16/0.16
Horizontal Tolerance: 0.4
Angle Min/Max: -1.5°/1.5°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 1.8x
Data Sources?
Census DBG API source:

NSX-P Naginata API Data

Census LF API source: NSX-P Naginata API Data
Note: Available for limited time with "6YearsPS2" promo code.

NSX "Networked" Naginata
NSX "Networked" Naginata
The Naginata light machine gun can maintain rounds on medium ranged targets without releasing the trigger, but quickly loses that benefit while moving.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Heavy Assault
Weapon Type: LMG
Fire Rate: 659 RPM
Muzzle Velocity: 490m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 150 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 3.2s
Long Reload: 4.4s
Ammunition
Magazine Size: 90
Ammunition Pool: 450
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.15
Move: 4 0.35
Stand Still: 3 0.15
Move: 4.5 0.4
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.6
Horizontal, Min/Max: 0.16/0.16
Horizontal Tolerance: 0.4
Angle Min/Max: -1.5°/1.5°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 1.8x
Data Sources?
Census DBG API source:

NSX "Networked" Naginata API Data

Census LF API source: NSX "Networked" Naginata API Data
Note: Available as part of Seventh Anniversary Bundle.

The NSX Naginata is a Common Pool Light Machine Gun from Nanite Systems Export series.

The Naginata has special Cone of Fire mechanics that allow it to remain more accurate over sustained fire versus other LMGs. While stationary, the Naginata has a maximum CoF of 0.6, and while crouching and still, 0.4. In practical terms, the Naginata will only bloom (become less accurate) for the first 8 shots while standing and stationary, and the first 5 shots while crouching and stationary. Then the CoF "locks" and will not grow any larger. For comparison, a CoF of 0.6 is slightly smaller than the NS-7 PDW's hipfire CoF while using a laser sight (0.66).

A valuable benefit to this mechanic is that by briefly standing still, you can reset your CoF to 0.6. So you can shoot and strafe for the first 8 shots, stand still, let the CoF reset, and keep shooting. It wont be accurate enough at long range, but for engagements within 20m 0.6 is enough to land consistent headshots.

Damage Fall-Off

Stats in yellow are with Soft Point Ammunition

  • 150 before 10 meters (15 meters)
  • 143 at 25 meters (27 meters)
  • 125 after 65 meters (55 meters)

Attachments

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Barrel
Compensator
Compensator (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Extended Magazine
Extended Magazine (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the amount of ammunition in each magazine by 50%, and the weapon takes longer to equip and unequip.
Forward Grip
Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Impact Ammunition
Impact Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the weapon's minimum damage from to , while reducing magazine size by .

Ribbons and Medals

It is possible to get both Ribbons and Medals for using the NSX Naginata. Each Ribbon is a standard reward for achieving a set amount of kills with the NSX Naginata. Medals relate to how many overall kills you have with the NSX Naginata.

Ribbons

Ribbon Icon Requirements
NSX Naginata Service Ribbon
Light Machine Gun Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History

  • November 18, 2016 Hotfix
    • Short reload from 2.8sec. to 3.2sec.
    • Long reload from 4sec. from 4.4sec.
  • April 25, 2019 Update
    • Vertical recoil min from 0.6 to 0.4
    • Vertical recoil max from 0.8 to 0.6
    • Dev Note: The adjustment to vertical recoil here increases accuracy of both first shot and sustained fire, and makes the recoil easier to compensate for.

Media

External Links

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