Page Contents Current As of Patch: | 2022-04-05 |
NSX Tanto | |||
The NSX Tanto is a powerful, lightweight carbine which combines precision with versatility, and is most effective in short bursts. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 799 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Carbines | ||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 520m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 500 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 60m | ||
Reload Speed | |||
Short Reload: | 2.3 | ||
Long Reload: | 2.75 | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 300 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0 | 0 |
Move: | 0 | 0 | |
Stand | Still: | 0 | 0 |
Move: | 0 | 0 | |
Bloom per Shot: | 0.12 | 0.06 | |
Sprint: | 0 | ||
Jump/Airborne: | 1 | ||
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.14/0.14 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 5°/7° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1.4x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NSX Tanto API Data |
NSX-P Tanto | |||
This platinum variant of the NSX Tanto is a powerful, lightweight carbine which combines precision with versatility, and is most effective in short bursts. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Carbines | ||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 520m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 500 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 60m | ||
Reload Speed | |||
Short Reload: | 2.3 | ||
Long Reload: | 2.75 | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 300 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0 | 0 |
Move: | 0 | 0 | |
Stand | Still: | 0 | 0 |
Move: | 0 | 0 | |
Bloom per Shot: | 0.12 | 0.06 | |
Sprint: | 0 | ||
Jump/Airborne: | 1 | ||
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.14/0.14 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 5°/7° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1.4x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NSX-P Tanto API Data | ||
Note: | Available for a short time with "PS2WelcomeBack" code. |
The NSX Tanto is a carbine produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Nanite Systems Export Tanto is an interesting variation on the typical carbine formula. Rather than focusing primarily on close-quarters combat with high damage-per-second, the Tanto instead fully prioritizes excellent accuracy at all ranges through low recoil and, more importantly, a perfect cone-of-fire in all stances (except airborne) allowing the weapon's first shot to go precisely where the crosshair is placed.
This accuracy-above-all-else mantra does come at a heavy cost, with the Tanto having amongst the lowest damage-per-second of any weapon in the entire game, though the weapon's ammunition pool is much larger than weapons with the same magazine size, allowing it to stay on the field longer without resupply.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
CCLR (1x) 49 OR 30 | The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics. | ||||||
NiCO (1x) 49 OR 30 | The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations. More reticles for this scope available, see full article. | ||||||
NiCO XR (2x) 49 OR 30 | Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations. More reticles for this sight available, see full article. | ||||||
ACRA (3.4x) 49 OR 30 | Nanite Systems' refined ACRA 3.4x zoom optic provides the user with better clarity on mid-range targets. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Heavy Barrel 49 OR 100 | A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%. | ||||||
Short Barrel 49 OR 100 | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Angled Forward Grip 49 OR 100 | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 6 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
High Velocity Ammunition 49 OR 100 | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
- 143 before 10 meters (15 meters) (8 meters)
- 125 at 39 meters (41 meters) (49 meters)
- 112 after 60 meters (60 meters) (80 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 60m | ||
Flash | - | 53 (on fire @ 42) | 67 (on fire @ 54) |
Composite Armor 4 | - | 69 (on fire @ 55) | 88 (on fire @ 70) |
Harasser | - | 135 (on fire @ 108) | 172 (on fire @ 138) |
Composite Armor 4 | - | 162 (on fire @ 130) | 207 (on fire @ 165) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 84 (on fire @ 68) | 108 (on fire @ 86) |
Composite Armor 4 | - | 93 (on fire @ 74) | 118 (on fire @ 95) |
Valkyrie | Front/Side/Top/Rear | 210 (on fire @ 168) | 268 (on fire @ 215) |
Bottom | 420 (on fire @ 336) | 536 (on fire @ 429) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 309 (on fire @ 247) |
Bottom | 483 (on fire @ 387) | 617 (on fire @ 493) | |
Dervish | - | 164 (on fire @ 131) | 209 (on fire @ 167) |
Composite Armor 4 | - | 180 (on fire @ 144) | 230 (on fire @ 184) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NSX Tanto. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NSX Tanto Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the NSX Tanto contribute towards the NS Export Series directive tree. |
History[]
- June 17, 2020 Update
- Hipfire cone of fire bloom from 0.24 to 0.12.
- Dev Note: The excessive hipfire penalty on the Tanto was originally meant to offset its higher-than-normal starting accuracy, but we've peeled that penalty back as it has enough counterbalances elsewhere.
External Links[]
- Highly Technical: NSX Tanto vs NS-11C by Iridar. Archived from the original on 17 Jul 2019.
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