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NSX Tanto
NSX Tanto
The NSX Tanto is a powerful, lightweight carbine which combines precision with versatility, and is most effective in short bursts.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 600 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 500 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 2.3
Long Reload: 2.75
Ammunition
Magazine Size: 30
Ammunition Pool: 300
Accuracy[?]
Hip Aim
Crouch Still: 0 0
Move: 0 0
Stand Still: 0 0
Move: 0 0
Bloom per Shot: 0.12 0.06
Sprint: 0
Jump/Airborne: 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.14/0.14
Horizontal Tolerance: 0.4
Angle Min/Max: 5°/7°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.4x
Data Sources?
Census DBG API source:

NSX Tanto API Data

Census LF API source: NSX Tanto API Data

NSX-P Tanto
NSX-P Tanto
This platinum variant of the NSX Tanto is a powerful, lightweight carbine which combines precision with versatility, and is most effective in short bursts.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 600 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 500 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 2.3
Long Reload: 2.75
Ammunition
Magazine Size: 30
Ammunition Pool: 300
Accuracy[?]
Hip Aim
Crouch Still: 0 0
Move: 0 0
Stand Still: 0 0
Move: 0 0
Bloom per Shot: 0.12 0.06
Sprint: 0
Jump/Airborne: 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.14/0.14
Horizontal Tolerance: 0.4
Angle Min/Max: 5°/7°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.4x
Data Sources?
Census DBG API source:

NSX-P Tanto API Data

Census LF API source: NSX-P Tanto API Data
Note: Available for a short time with "PS2WelcomeBack" code.


The NSX Tanto is a carbine produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems Export Tanto is an interesting variation on the typical carbine formula. Rather than focusing primarily on close-quarters combat with high damage-per-second, the Tanto instead fully prioritizes excellent accuracy at all ranges through low recoil and, more importantly, a perfect cone-of-fire in all stances (except airborne) allowing the weapon's first shot to go precisely where the crosshair is placed.

This accuracy-above-all-else mantra does come at a heavy cost, with the Tanto having amongst the lowest damage-per-second of any weapon in the entire game, though the weapon's ammunition pool is much larger than weapons with the same magazine size, allowing it to stay on the field longer without resupply.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
CCLR (1x)
CCLR (1x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics.
NiCO (1x)
NiCO (1x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)
NiCO XR (2x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
ACRA (3.4x)
ACRA (3.4x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' refined ACRA 3.4x zoom optic provides the user with better clarity on mid-range targets.
Barrel
Flash Suppressor
Flash Suppressor (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel
Heavy Barrel (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel
Short Barrel (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor
Suppressor (NSX)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip
Angled Forward Grip (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine
Extended Magazine (NSX)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the amount of ammunition in each magazine by 6 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip
Forward Grip (NSX)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Ammo
High Velocity Ammunition
High Velocity Ammunition (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition
Soft Point Ammunition (NS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 143 before 10 meters (15 meters) (8 meters)
  • 125 at 39 meters (41 meters) (49 meters)
  • 112 after 60 meters (60 meters) (80 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-39m39-60m
Icon Light AssaultInfantry Head 445
Torso 7(7)8(8)9(9)
Legs 8(8)9(9)10(10)
Icon InfiltratorInfiltrator Head 445
Torso 7(7)8(8)9(9)
Legs 7(7)8(8)9(9)
Icon Heavy AssaultHeavy Assault Overshield Head 667
Torso 11(11)12(12)13(13)
Legs 12(12)13(13)15(15)
Icon MAXMAX Head 354045
Torso 70(88)80(100)90(112)
Legs 78(98)89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 39m 60m
Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.3s 0.319s - 0.375s - 0.515s -
Torso 0.6s 0.619s - 0.775s - 0.915s -
Icon InfiltratorInfiltrator Head 0.3s 0.319s - 0.375s - 0.515s -
Torso 0.6s 0.619s - 0.775s - 0.915s -
Icon Heavy AssaultHeavy Assault Head 0.5s 0.519s - 0.575s - 0.715s -
Torso 1s 1.019s - 1.175s - 1.315s -
Icon MAXMAX Head 3.4s 3.419s - 3.975s - 4.515s -
Torso 6.9s 6.919s 8.719s 7.975s 9.975s 9.015s 11.215s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish DiagramDervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NSX Tanto. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NSX Tanto
Service Ribbon
Assault Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the NSX Tanto contribute towards the NS Export Series directive tree.

History[]

  • June 17, 2020 Update
    • Hipfire cone of fire bloom from 0.24 to 0.12.
    • Dev Note: The excessive hipfire penalty on the Tanto was originally meant to offset its higher-than-normal starting accuracy, but we've peeled that penalty back as it has enough counterbalances elsewhere.

External Links[]

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