Page Contents Current As of Patch: 2019-04-25

NSX Tengu
NSX Tengu.png
The playful Tengu SMG scatters four pellets per shot, and narrows its pellet spread while aiming down sights.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 500 RPM
Muzzle Velocity: 380m/s
Effective Range: Close
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 50x4 before 6m
Min Damage: 36x4 after 40m
Reload Speed
Short Reload: 1.875
Long Reload: 2.5
Ammunition
Magazine Size: 22
Ammunition Pool: 176
Pellet Count: 4
Accuracy[?]
Hip Aim
Crouch Still: 1.75 0.15
Move: 1.75 0.17
Stand Still: 1.75 0.15
Move: 2 0.32
Bloom per Shot: 0.07 0.07
Pellets Spread: 3 0.75
Sprint: 5
Jump/Airborne: ?
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.25/0.25
Horizontal Tolerance: 0.6
Angle Min/Max: -5°/5°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 3.5x
Data Sources
Census API source: NSX Tengu API Data?

NSX-P Tengu
NSX-P Tengu.png
The playful Tengu SMG scatters four pellets per shot, and narrows its pellet spread while aiming down sights.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 500 RPM
Muzzle Velocity: 380m/s
Effective Range: Close
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 50x4 before 6m
Min Damage: 36x4 after 40m
Reload Speed
Short Reload: 1.875
Long Reload: 2.5
Ammunition
Magazine Size: 22
Ammunition Pool: 176
Pellet Count: 4
Accuracy[?]
Hip Aim
Crouch Still: 1.75 0.15
Move: 1.75 0.17
Stand Still: 1.75 0.15
Move: 2 0.32
Bloom per Shot: 0.07 0.07
Pellets Spread: 3 0.75
Sprint: 5
Jump/Airborne: ?
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.25/0.25
Horizontal Tolerance: 0.6
Angle Min/Max: -5°/5°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 3.5x
Data Sources
Census API source: NSX-P Tengu API Data?
Note: Available via redeemable code «NSOPS2019»

NSX "Networked" Tengu
NSX "Networked" Tengu.png
The playful Tengu SMG scatters four pellets per shot, and narrows its pellet spread while aiming down sights.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Infiltrator.pngIcon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: SMG
Fire Rate: 500 RPM
Muzzle Velocity: 380m/s
Effective Range: Close
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 50x4 before 6m
Min Damage: 36x4 after 40m
Reload Speed
Short Reload: 1.875
Long Reload: 2.5
Ammunition
Magazine Size: 22
Ammunition Pool: 176
Pellet Count: 4
Accuracy[?]
Hip Aim
Crouch Still: 1.75 0.15
Move: 1.75 0.17
Stand Still: 1.75 0.15
Move: 2 0.32
Bloom per Shot: 0.07 0.07
Pellets Spread: 3 0.75
Sprint: 5
Jump/Airborne: ?
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.25/0.25
Horizontal Tolerance: 0.6
Angle Min/Max: -5°/5°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 3.5x
Data Sources
Census API source: NSX "Networked" Tengu API Data?
Note: Available as part of Seventh Anniversary Bundle.

The NSX Tengu is a common pool Submachine Gun, from Nanite Systems Export series.

Damage with Range: ( For 1 pellet ) [ All pellets combined ]

50 @ 6 meters [ 200 damage ]

42 @ 25 meters [ 168 damage ]

36 @ 40 meters [ 144 damage ]

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 29Daybreak Cash
NiCO (1x) The Illuminated Combat Optic Line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 001.png
30Certification Points 29Daybreak Cash
NiCO XR (2x) Many soldiers choose Nanite Systems' popular illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this scope available, see full article.
Icon WeaponAttachment Common ReflexSight 002.png
30Certification Points 29Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100Certification Points 49Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Hybrid Suppressor (NC).png
100Certification Points 49Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 49Daybreak Cash
Hybrid Laser The hybrid laser reduces the weapon's hipfire cone of fire by 33% and hipfire pellet spread by 33%.
Laser Sight.png
100Certification Points 49Daybreak Cash
Extended Magazine Increases the available ammunition per magazine by 4 rounds.
Extended Magazine (NC).png
100Certification Points 49Daybreak Cash
Ammo
Soft Point Ammunition Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Extended Magazine (NC).png
100Certification Points 49Daybreak Cash

Effectiveness[edit | edit source]

Assuming all pellets hit the target.

Theoretical Time To Kill
Infantry Body part 0m 6m 40m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.24s 0.256s - 0.465s -
Torso 0.48s 0.496s 0.736s 0.825s 1.065s
Icon Infiltrator.pngInfiltrator Head 0.24s 0.256s - 0.465s -
Torso 0.48s 0.496s 0.616s 0.825s 0.945s
Icon MAX.pngMAX Head 2.88s 2.896s - 4.185s -
Torso 5.88s 5.896s 7.456s 8.385s 10.425s
Versus Infantry
Infantry Body part Shots to Kill
Before 6m After 40m
Icon Light Assault.pngInfantry Head 3 4
Torso 5(7) 7(9)
Legs 6(7) 8(10)
Icon Infiltrator.pngInfiltrator Head 3 4
Torso 5(6) 7(8)
Legs 5(7) 7(9)
Icon MAX.pngMAX Head 25 35
Torso 50(63) 70(87)
Legs 56(70) 78(97)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 40m
Link=FlashFlash - 38 (on fire @ 30) 53 (on fire @ 42)
Composite Armor 5 - 49 (on fire @ 39) 68 (on fire @ 55)
Link=HarasserHarasser - 97 (on fire @ 77) 134 (on fire @ 107)
Composite Armor 5 - 116 (on fire @ 93) 161 (on fire @ 129)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 60 (on fire @ 48) 84 (on fire @ 67)
Composite Armor 5 - 66 (on fire @ 53) 92 (on fire @ 74)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 150 (on fire @ 120) 209 (on fire @ 167)
Bottom 300 (on fire @ 240) 417 (on fire @ 334)
Composite Armor 5 Front/Side/Top/Rear 173 (on fire @ 138) 240 (on fire @ 192)
Bottom 345 (on fire @ 276) 480 (on fire @ 384)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the NSX Tengu. Each Ribbon is a standard reward for achieving a set amount of kills with the NSX Tengu. Medals relate to how many overall kills you have with the NSX Tengu.

Ribbons[edit | edit source]

Ribbon Icon Requirements
NSX Tengu Service Ribbon
Submachine Gun Ribbon.png
10 kills.

See more available ribbons on the Service Ribbons page.


Medals[edit | edit source]

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty.png
0 kill No Reward
Copper Medal
Medal Copper.png
10 kills 2 Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Araxium.png
1160 kills 200 Certification Points

History[edit | edit source]

  • June 14, 2017 Hotfix
    • Magazine size from 18 to 20
    • Ammo capacity from 126 to 140
    • Hipfire Standing CoF from 1.75 to 1
    • Hipfire Crouching CoF from 1.75 to 1
    • Hipfire Walking CoF from 2 to 1.5
    • Hipfire Crouch Walking from 1.75 to 1.25
    • Hipfire pellet spread from 3.5 to 3
    • Hipfire CoF bloom from 0.14 to 0.07
    • Hybrid Laser Sight hipfire CoF and pellet spread reduction from -15% to -20%.
    • Suppressor velocity reduction from -35% to -20%.
    • Suppressor min-damage range reduction from -20m to -10m.
    • Dev note: While the aim down sights on this weapon is fairly competitive, the hipfire function was performing below expectations. Buffs to cone of fire attributes extend the range at which hipfire can be used, and the suppressor values now fall in line with that of other SMGs. Default magazine improvement of two rounds offers a bit more forgiveness against higher health targets, without stepping on the toes of other SMGs.
  • June 29, 2017 Hotfix
    • NSX Tengu crouch-walking CoF from 1.5 to 1.75 (this fixes a bug where Tengu receive better-than-intended CoF while crouch-walking.)
    • NSX Tengu suppressor audio changed to more accurately match the weapon's rate of fire.
    • Fixed a bug where Tengu’s Hybrid Laser was not granting the pellet spread reduction.
  • April 25, 2019 Update
    • Hybrid Laser attachment's hipfire pellet spread and cone of fire buff from 20% to 33%.
    • Magazine size from 20 to 22
    • Ammunition capacity from 140 to 176
    • Dev Note: These changes aim to make the Tengu more useable out of the box, and bring the Hybrid Laser attachment into more a more competitive position versus Extended Magazines.

External Links[edit | edit source]

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