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NSX Tengu
The playful Tengu SMG scatters four pellets per shot, and narrows its pellet spread while aiming down sights.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 513 RPM
Muzzle Velocity: 380m/s
Effective Range: Close
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage:
50x4
200
before 6m
Min Damage:
36x4
144
after 40m
Reload Speed
Short Reload: 1.875
Long Reload: 2.5
Ammunition
Magazine Size: 22
Ammunition Pool: 176
Pellet Count: 4
Accuracy[?]
Hip Aim
Crouch Still: 1.75 0.15
Move: 1.75 0.17
Stand Still: 1.75 0.15
Move: 2 0.32
Bloom per Shot: 0.07 0.07
Pellets Spread: 3 0.75
Sprint: 5
Jump/Airborne: ?
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.25/0.25
Horizontal Tolerance: 0.6
Angle Min/Max: -5°/5°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 3.5x
Data Sources?
Census DBG API source:

NSX Tengu API Data

Census LF API source: NSX Tengu API Data

NSX-P Tengu
The playful Tengu SMG scatters four pellets per shot, and narrows its pellet spread while aiming down sights.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 513 RPM
Muzzle Velocity: 380m/s
Effective Range: Close
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage:
50x4
200
before 6m
Min Damage:
36x4
144
after 40m
Reload Speed
Short Reload: 1.875
Long Reload: 2.5
Ammunition
Magazine Size: 22
Ammunition Pool: 176
Pellet Count: 4
Accuracy[?]
Hip Aim
Crouch Still: 1.75 0.15
Move: 1.75 0.17
Stand Still: 1.75 0.15
Move: 2 0.32
Bloom per Shot: 0.07 0.07
Pellets Spread: 3 0.75
Sprint: 5
Jump/Airborne: ?
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.25/0.25
Horizontal Tolerance: 0.6
Angle Min/Max: -5°/5°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 3.5x
Data Sources?
Census DBG API source:

NSX-P Tengu API Data

Census LF API source: NSX-P Tengu API Data
Note: Available via redeemable code «NSOPS2019»

NSX "Networked" Tengu
The playful Tengu SMG scatters four pellets per shot, and narrows its pellet spread while aiming down sights.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 513 RPM
Muzzle Velocity: 380m/s
Effective Range: Close
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage:
50x4
200
before 6m
Min Damage:
36x4
144
after 40m
Reload Speed
Short Reload: 1.875
Long Reload: 2.5
Ammunition
Magazine Size: 22
Ammunition Pool: 176
Pellet Count: 4
Accuracy[?]
Hip Aim
Crouch Still: 1.75 0.15
Move: 1.75 0.17
Stand Still: 1.75 0.15
Move: 2 0.32
Bloom per Shot: 0.07 0.07
Pellets Spread: 3 0.75
Sprint: 5
Jump/Airborne: ?
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.25/0.25
Horizontal Tolerance: 0.6
Angle Min/Max: -5°/5°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 3.5x
Data Sources?
Census DBG API source:

NSX "Networked" Tengu API Data

Census LF API source: NSX "Networked" Tengu API Data
Note: Available as part of Seventh Anniversary Bundle.


The NSX Tengu is a submachine gun produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems Export Tengu is a curious hybrid of a submachine gun and a shotgun. Though firing in full-auto with a relatively fast fire rate as any normal weapon would, the Tengu's shots release four pellets rather than a single bullet, limiting the Tengu's range but allowing it access to a rather lethal damage model for such a small platform.

The Tengu fires four pellets per shot, each dealing 50 damage within maximum range, allowing the Tengu to potentially deal 200 damage per shot. However, the weapon uses similar cone-of-fire and spread mechanics to any typical shotgun; the cone-of-fire dictates the center of the spread, and then the pellets are randomly spread around that point, decreasing the submachine gun's potency at range even more than other weapons of its class.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
CCLR (1x)

49 OR 30
The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics.
NiCO (1x)

49 OR 30
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)

49 OR 30
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 4 rounds, and the weapon takes 15% longer to equip and unequip.
Hybrid Laser
File:Hybrid Laser (NS).png
49 OR 100
The hybrid laser reduces the weapon's hipfire cone of fire by 33% and hipfire pellet spread by 33%.
Ammo
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in green are the weapon's damage assuming all pellets connect at the given range, and stats in yellow are the range with Soft Point Ammunition.

  • 50 before 6 meters (200) (11 meters)
  • 42 at 26 meters (168) (28 meters)
  • 36 after 40 meters (144) (40 meters)

Effectiveness[]

Assuming all pellets hit the target

Versus Infantry
Infantry Body part Shots to Kill
0-6m6-26m26-40m
Infantry Head 334
Torso 5(5)6(6)7(7)
Legs 6(6)7(7)8(8)
Infiltrator Head 334
Torso 5(5)6(6)7(7)
Legs 5(5)6(6)7(7)
Heavy Assault Overshield Head 456
Torso 8(8)9(9)11(11)
Legs 9(9)10(10)12(12)
MAX Head 253035
Torso 50(63)60(75)70(87)
Legs 56(70)67(83)78(97)
Theoretical Time To Kill
Infantry Body part 0m 6m 26m 40m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.234s 0.25s - 0.302s - 0.456s -
Torso 0.468s 0.484s - 0.653s - 0.807s -
Infiltrator Head 0.234s 0.25s - 0.302s - 0.456s -
Torso 0.468s 0.484s - 0.653s - 0.807s -
Heavy Assault Head 0.351s 0.367s - 0.536s - 0.69s -
Torso 0.819s 0.835s - 1.004s - 1.275s -
MAX Head 2.807s 2.823s - 3.46s - 4.082s -
Torso 5.731s 5.747s 7.267s 6.969s 8.723s 8.175s 10.164s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 6m After 40m
Link=FlashFlash - 38 (on fire @ 30) 53 (on fire @ 42)
Composite Armor 4 - 49 (on fire @ 39) 68 (on fire @ 55)
Link=HarasserHarasser - 97 (on fire @ 77) 134 (on fire @ 107)
Composite Armor 4 - 116 (on fire @ 93) 161 (on fire @ 129)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 60 (on fire @ 48) 84 (on fire @ 67)
Composite Armor 4 - 66 (on fire @ 53) 92 (on fire @ 74)
Valkyrie Front/Side/Top/Rear 150 (on fire @ 120) 209 (on fire @ 167)
Bottom 300 (on fire @ 240) 417 (on fire @ 334)
Composite Armor 4 Front/Side/Top/Rear 173 (on fire @ 138) 240 (on fire @ 192)
Bottom 345 (on fire @ 276) 480 (on fire @ 384)
Dervish - 117 (on fire @ 94) 163 (on fire @ 130)
Composite Armor 4 - 129 (on fire @ 103) 179 (on fire @ 143)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NSX Tengu. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NSX Tengu
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the NSX Tengu contribute towards the Submachine Guns directive tree.

History[]

  • June 14, 2017 Hotfix
    • Magazine size from 18 to 20
    • Ammo capacity from 126 to 140
    • Hipfire Standing CoF from 1.75 to 1
    • Hipfire Crouching CoF from 1.75 to 1
    • Hipfire Walking CoF from 2 to 1.5
    • Hipfire Crouch Walking from 1.75 to 1.25
    • Hipfire pellet spread from 3.5 to 3
    • Hipfire CoF bloom from 0.14 to 0.07
    • Hybrid Laser Sight hipfire CoF and pellet spread reduction from -15% to -20%.
    • Suppressor velocity reduction from -35% to -20%.
    • Suppressor min-damage range reduction from -20m to -10m.
    • Dev note: While the aim down sights on this weapon is fairly competitive, the hipfire function was performing below expectations. Buffs to cone of fire attributes extend the range at which hipfire can be used, and the suppressor values now fall in line with that of other SMGs. Default magazine improvement of two rounds offers a bit more forgiveness against higher health targets, without stepping on the toes of other SMGs.
  • June 29, 2017 Hotfix
    • NSX Tengu crouch-walking CoF from 1.5 to 1.75 (this fixes a bug where Tengu receive better-than-intended CoF while crouch-walking.)
    • NSX Tengu suppressor audio changed to more accurately match the weapon's rate of fire.
    • Fixed a bug where Tengu’s Hybrid Laser was not granting the pellet spread reduction.
  • April 25, 2019 Update
    • Hybrid Laser attachment's hipfire pellet spread and cone of fire buff from 20% to 33%.
    • Magazine size from 20 to 22
    • Ammunition capacity from 140 to 176
    • Dev Note: These changes aim to make the Tengu more useable out of the box, and bring the Hybrid Laser attachment into more a more competitive position versus Extended Magazines.
  • July 1, 2021 Update (_Integration)
    • Refire rate from 120ms to 117ms.

External Links[]