The Nanite Systems Export Tomoe is a weapon designed for extreme precision. With notably low recoil and a tight cones-of-fire plus low bloom, the weapon is designed to reward players with precise crosshair placement. The weapon's damage statistics reflect this; though the damage-per-bullet may seem shockingly low, a higher than usual headshot multiplier allows the weapon to kill surprisingly fast at all ranges.
The Tomoe only deals 112 damage-per-shot, but suffers absolutely zero damage fall-off at any range, and has a 2.5x headshot multiplier increasing the damage-per-shot on headshot to 280, allowing a four-shot kill at any range with full headshots.
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations. More reticles for this sight available, see full article.
Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilizes a triple chevron reticule with the 3.4x magnification.
For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Nanite Systems set the standard for quality long-range optics with the HeXO sniper scope. It comes equipped with a mil-dot crosshair at 6x magnification. Hold Sprint to steady aim.
The Deep Vision 6x scope highlights targets in infrared beyond ranges of normal infantry optics, though target acquisition is significantly slower. Hold Sprint to steady aim.
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey.