Page Contents Current As of Patch: | 2022-04-05 |
NSX Yumi | |||
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The Yumi burst rifle is capable of, after a short delay, unleashing a rapid five round volley. With proper shot placement, Yumi can strike down mid-range targets more quickly than most weapons in its class. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 799 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 1000 RPM | ||
Muzzle Velocity: | 580m/s | ||
Effective Range: | Medium | ||
Fire Modes: | 5x Burst | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 143 after 90m | ||
Reload Speed | |||
Short Reload: | 1.8 | ||
Long Reload: | 2.45 | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2 | 0.03 |
Move: | 2.25 | 0.15 | |
Stand | Still: | 2.5 | 0.03 |
Move: | 3 | 0.15 | |
Bloom per Shot: | 0.12 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.22 | ||
Horizontal, Min/Max: | 0.12/0.12 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 5°/5° | ||
Bias: | ← = → | ||
Recoil Decrease: | 16 | ||
First Shot Recoil Multiplier: | 0x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NSX Yumi API Data |
NSX "Networked" Yumi | |||
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The Yumi burst rifle is capable of, after a short delay, unleashing a rapid five round volley. With proper shot placement, Yumi can strike down mid-range targets more quickly than most weapons in its class. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 1000 RPM | ||
Muzzle Velocity: | 580m/s | ||
Effective Range: | Medium | ||
Fire Modes: | 5x Burst | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 143 after 90m | ||
Reload Speed | |||
Short Reload: | 1.8 | ||
Long Reload: | 2.45 | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2 | 0.03 |
Move: | 2.25 | 0.15 | |
Stand | Still: | 2.5 | 0.03 |
Move: | 3 | 0.15 | |
Bloom per Shot: | 0.12 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.22 | ||
Horizontal, Min/Max: | 0.12/0.12 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 5°/5° | ||
Bias: | ← = → | ||
Recoil Decrease: | 16 | ||
First Shot Recoil Multiplier: | 0x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NSX "Networked" Yumi API Data | ||
Note: | Available as part of Seventh Anniversary Bundle. |
The NSX Yumi is an assault rifle produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Nanite Systems Export Yumi is an interesting variation on a burst weapon. Featuring a delay both after and before the weapon fires, the Yumi leaves long periods between each burst. However, the bursts themselves send an incredible amount of lead down-range with high accuracy, giving sharpshooters the chance at incredibly fast kills.
The NSX Yumi has an overall firerate of 405 RPM when averaged out over a minute, factoring in both the wind-up time and refire delay of 250ms each. However, during the burst the weapon fires at a blistering 1000 RPM, firing a total of 5 rounds in each burst.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x)![]() ![]() ![]() | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
CCLR (1x)![]() ![]() ![]() | The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics. | ||||||
NiCO (1x)![]() ![]() ![]() | The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations. More reticles for this scope available, see full article. | ||||||
NiCO XR (2x)![]() ![]() ![]() | Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations. More reticles for this sight available, see full article. | ||||||
ACRA (3.4x)![]() ![]() ![]() | Nanite Systems' refined ACRA 3.4x zoom optic provides the user with better clarity on mid-range targets. | ||||||
LANS (3.4x)![]() ![]() ![]() | Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification. |
Barrel | |||||||
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Compensator![]() ![]() ![]() | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Heavy Barrel![]() ![]() ![]() | A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%. | ||||||
Short Barrel![]() ![]() ![]() | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. |
Rail | |||||||
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Angled Forward Grip![]() ![]() ![]() | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 5 rounds rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Grenade Launcher![]() ![]() ![]() | A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Smoke Launcher![]() ![]() ![]() | Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. |
Ammo | |||||||
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High Velocity Ammunition![]() ![]() ![]() | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition![]() ![]() ![]() | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
- 167 before 10 meters (15 meters) (8 meters)
- 143 after 90 meters (90 meters) (110 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 90m | ||
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- | 45 (on fire @ 36) | 53 (on fire @ 42) |
Composite Armor 4 | - | 59 (on fire @ 47) | 69 (on fire @ 55) |
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- | 116 (on fire @ 93) | 135 (on fire @ 108) |
Composite Armor 4 | - | 139 (on fire @ 111) | 162 (on fire @ 130) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 72 (on fire @ 58) | 84 (on fire @ 68) |
Composite Armor 4 | - | 80 (on fire @ 64) | 93 (on fire @ 74) |
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Front/Side/Top/Rear | 180 (on fire @ 144) | 210 (on fire @ 168) |
Bottom | 360 (on fire @ 288) | 420 (on fire @ 336) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 242 (on fire @ 194) |
Bottom | 414 (on fire @ 331) | 483 (on fire @ 387) | |
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- | 140 (on fire @ 112) | 164 (on fire @ 131) |
Composite Armor 4 | - | 154 (on fire @ 123) | 180 (on fire @ 144) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 90m | ||
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- | 45 (on fire @ 36) | 53 (on fire @ 42) |
Composite Armor 4 | - | 59 (on fire @ 47) | 69 (on fire @ 55) |
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- | 116 (on fire @ 93) | 135 (on fire @ 108) |
Composite Armor 4 | - | 139 (on fire @ 111) | 162 (on fire @ 130) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 72 (on fire @ 58) | 84 (on fire @ 68) |
Composite Armor 4 | - | 80 (on fire @ 64) | 93 (on fire @ 74) |
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Front/Side/Top/Rear | 180 (on fire @ 144) | 210 (on fire @ 168) |
Bottom | 360 (on fire @ 288) | 420 (on fire @ 336) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 242 (on fire @ 194) |
Bottom | 414 (on fire @ 331) | 483 (on fire @ 387) | |
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- | 140 (on fire @ 112) | 164 (on fire @ 131) |
Composite Armor 4 | - | 154 (on fire @ 123) | 180 (on fire @ 144) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NSX Yumi. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NSX Yumi Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the NSX Yumi contribute towards the NS Export Series directive tree. |
History[]
- April 27, 2017 Hotfix
- Max damage from 150 to 167
- Min damage range from 65m to 90m
- Ammo capacity from 230 to 210
- Refire time from 150ms to 250ms
- Delay before firing from 350ms to 250ms
- October 19, 2017 Update
- Horizontal tolerance from 0.4 to 0.2
- Vertical recoil from 0.28-0.30 to 0.22
- July 21, 2021 Hotfix
- NSX Yumi minimum damage from 125 to 143.
External Links[]
- NSX Yumi: Highly Technical Weapon Guide by Iridar. Archived from the original on 24 Jan 2019.
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