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Page Contents Current As of Patch: 2022-04-05

NSX Yumi
The Yumi burst rifle is capable of, after a short delay, unleashing a rapid five round volley. With proper shot placement, Yumi can strike down mid-range targets more quickly than most weapons in its class.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 1000 RPM
Muzzle Velocity: 580m/s
Effective Range: Medium
Fire Modes: 5x Burst
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 143 after 90m
Reload Speed
Short Reload: 1.8
Long Reload: 2.45
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 2 0.03
Move: 2.25 0.15
Stand Still: 2.5 0.03
Move: 3 0.15
Bloom per Shot: 0.12 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.12/0.12
Horizontal Tolerance: 0.2
Angle Min/Max: 5°/5°
Bias: ← = →
Recoil Decrease: 16
First Shot Recoil Multiplier: 0x
Data Sources?
Census DBG API source:

NSX Yumi API Data

Census LF API source: NSX Yumi API Data

NSX "Networked" Yumi
The Yumi burst rifle is capable of, after a short delay, unleashing a rapid five round volley. With proper shot placement, Yumi can strike down mid-range targets more quickly than most weapons in its class.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 1000 RPM
Muzzle Velocity: 580m/s
Effective Range: Medium
Fire Modes: 5x Burst
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 143 after 90m
Reload Speed
Short Reload: 1.8
Long Reload: 2.45
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 2 0.03
Move: 2.25 0.15
Stand Still: 2.5 0.03
Move: 3 0.15
Bloom per Shot: 0.12 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.12/0.12
Horizontal Tolerance: 0.2
Angle Min/Max: 5°/5°
Bias: ← = →
Recoil Decrease: 16
First Shot Recoil Multiplier: 0x
Data Sources?
Census DBG API source:

NSX "Networked" Yumi API Data

Census LF API source: NSX "Networked" Yumi API Data
Note: Available as part of Seventh Anniversary Bundle.


The NSX Yumi is an assault rifle produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems Export Yumi is an interesting variation on a burst weapon. Featuring a delay both after and before the weapon fires, the Yumi leaves long periods between each burst. However, the bursts themselves send an incredible amount of lead down-range with high accuracy, giving sharpshooters the chance at incredibly fast kills.

The NSX Yumi has an overall firerate of 405 RPM when averaged out over a minute, factoring in both the wind-up time and refire delay of 250ms each. However, during the burst the weapon fires at a blistering 1000 RPM, firing a total of 5 rounds in each burst.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
CCLR (1x)

49 OR 30
The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics.
NiCO (1x)

49 OR 30
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)

49 OR 30
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
ACRA (3.4x)

49 OR 30
Nanite Systems' refined ACRA 3.4x zoom optic provides the user with better clarity on mid-range targets.
LANS (3.4x)

49 OR 30
Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 5 rounds rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Grenade Launcher

99 OR 200
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher

49 OR 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 167 before 10 meters (15 meters) (8 meters)
  • 143 after 90 meters (90 meters) (110 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 90m
Infantry Head 34
Torso 6(6)7(7)
Legs 7(7)8(8)
Infiltrator Head 34
Torso 6(6)7(7)
Legs 6(6)7(7)
Heavy Assault Overshield Head 56
Torso 9(9)11(11)
Legs 10(10)12(12)
MAX Head 3035
Torso 60(75)70(88)
Legs 67(84)78(98)
Theoretical Time To Kill
Infantry Body part 0m 10m 90m
Normal Suit Normal Suit
Infantry Head 0.12s 0.137s - 0.335s -
Torso 0.3s 0.317s - 0.515s -
Infiltrator Head 0.12s 0.137s - 0.335s -
Torso 0.3s 0.317s - 0.515s -
Heavy Assault Head 0.24s 0.257s - 0.455s -
Torso 0.48s 0.497s - 0.755s -
MAX Head 1.74s 1.757s - 2.195s -
Torso 3.54s 3.557s 4.457s 4.295s 5.375s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 90m
Link=FlashFlash - 45 (on fire @ 36) 53 (on fire @ 42)
Composite Armor 4 - 59 (on fire @ 47) 69 (on fire @ 55)
Link=HarasserHarasser - 116 (on fire @ 93) 135 (on fire @ 108)
Composite Armor 4 - 139 (on fire @ 111) 162 (on fire @ 130)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 72 (on fire @ 58) 84 (on fire @ 68)
Composite Armor 4 - 80 (on fire @ 64) 93 (on fire @ 74)
Valkyrie Front/Side/Top/Rear 180 (on fire @ 144) 210 (on fire @ 168)
Bottom 360 (on fire @ 288) 420 (on fire @ 336)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 242 (on fire @ 194)
Bottom 414 (on fire @ 331) 483 (on fire @ 387)
Dervish - 140 (on fire @ 112) 164 (on fire @ 131)
Composite Armor 4 - 154 (on fire @ 123) 180 (on fire @ 144)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 90m
Infantry Head 34
Torso 6(6)7(7)
Legs 7(7)8(8)
Infiltrator Head 34
Torso 6(6)7(7)
Legs 6(6)7(7)
Heavy Assault Overshield Head 56
Torso 9(9)11(11)
Legs 10(10)12(12)
MAX Head 3035
Torso 60(75)70(88)
Legs 67(84)78(98)
Theoretical Time To Kill
Infantry Body part 0m 10m 90m
Normal Suit Normal Suit
Infantry Head 0.296s 0.314s - 0.6s -
Torso 0.741s 0.758s - 1.044s -
Infiltrator Head 0.296s 0.314s - 0.6s -
Torso 0.741s 0.758s - 1.044s -
Heavy Assault Head 0.593s 0.61s - 0.896s -
Torso 1.185s 1.202s - 1.637s -
MAX Head 4.296s 4.314s - 5.192s -
Torso 8.741s 8.758s 10.98s 10.377s 13.044s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 90m
Link=FlashFlash - 45 (on fire @ 36) 53 (on fire @ 42)
Composite Armor 4 - 59 (on fire @ 47) 69 (on fire @ 55)
Link=HarasserHarasser - 116 (on fire @ 93) 135 (on fire @ 108)
Composite Armor 4 - 139 (on fire @ 111) 162 (on fire @ 130)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 72 (on fire @ 58) 84 (on fire @ 68)
Composite Armor 4 - 80 (on fire @ 64) 93 (on fire @ 74)
Valkyrie Front/Side/Top/Rear 180 (on fire @ 144) 210 (on fire @ 168)
Bottom 360 (on fire @ 288) 420 (on fire @ 336)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 242 (on fire @ 194)
Bottom 414 (on fire @ 331) 483 (on fire @ 387)
Dervish - 140 (on fire @ 112) 164 (on fire @ 131)
Composite Armor 4 - 154 (on fire @ 123) 180 (on fire @ 144)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NSX Yumi. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NSX Yumi
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the NSX Yumi contribute towards the NS Export Series directive tree.

History[]

  • April 27, 2017 Hotfix
    • Max damage from 150 to 167
    • Min damage range from 65m to 90m
    • Ammo capacity from 230 to 210
    • Refire time from 150ms to 250ms
    • Delay before firing from 350ms to 250ms
  • October 19, 2017 Update
    • Horizontal tolerance from 0.4 to 0.2
    • Vertical recoil from 0.28-0.30 to 0.22
  • July 21, 2021 Hotfix
    • NSX Yumi minimum damage from 125 to 143.

External Links[]

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