Page Contents Current As of Patch: | 2022-11-17 |
NS Annihilator | |||
![]() | |||
Nanite Systems' Annihilator was the first rocket launcher to integrate both air and ground-based lockon capabilities, at cost to its dumbfire capabilities. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 799 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Rocket Launchers | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 100m/s | ||
Fire Modes: | Lock-on | ||
Damage[?] | |||
Max Damage: | 675 | ||
Min Damage: | 675 | ||
Max Indirect Damage: | 350 before 1m | ||
Min Indirect Damage: | 50 at 3m | ||
Damage Type: | Infantry Lock-on, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 16 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 | |
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS Annihilator API Data |
NS Annihilator-B | |||
![]() | |||
Nanite Systems' Annihilator was the first rocket launcher to integrate both air and ground-based lockon capabilities, at cost to its dumbfire capabilities. This variant of the weapon sports a sleek black finish. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | 1,499 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Rocket Launchers | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 100m/s | ||
Fire Modes: | Lock-on | ||
Damage[?] | |||
Max Damage: | 675 | ||
Min Damage: | 675 | ||
Max Indirect Damage: | 350 before 1m | ||
Min Indirect Damage: | 50 at 3m | ||
Damage Type: | Infantry Lock-on, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 16 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 | |
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS Annihilator-B API Data |
NS Annihilator-G | |||
![]() | |||
Nanite Systems' Annihilator was the first rocket launcher to integrate both air and ground-based lockon capabilities, at cost to its dumbfire capabilities. This variant of the weapon sports a classy gold plating. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | 1,999 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Rocket Launchers | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 100m/s | ||
Fire Modes: | Lock-on | ||
Damage[?] | |||
Max Damage: | 675 | ||
Min Damage: | 675 | ||
Max Indirect Damage: | 350 before 1m | ||
Min Indirect Damage: | 50 at 3m | ||
Damage Type: | Infantry Lock-on, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 16 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 | |
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS Annihilator-G API Data |
The NS Annihilator is a rocket launcher produced by Nanite Systems, available to all factions as part of the Common Pool. It is unlocked through purchase with Certification Points or Daybreak Cash.
Nanite Systems' Annihilator is a dedicated anti-vehicle rocket launcher, sacrificing the ability to be dumbfired in exchange for the ability to quickly lock onto both ground vehicles and aircraft. Though dealing slightly less damage than rocket launchers dedicated to locking onto a single domain, the Annihilator compensates with a quicker lock speed and a faster reload time, keeping its damage output on pace with its contemporaries.
The Annihilator can lock onto ground targets out to 300 meters, and it can begin locking aircraft at 350 meters and maintain a lock out to 400 meters. It takes 1200ms (1.2s) to lock onto a vehicle of either type.
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
![]() |
- | 2 (on fire @ 1) | |
Composite Armor 4 | - | 2 (on fire @ 2) | |
![]() |
- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
![]() |
- | 8 (on fire @ 6) | |
Blockade Armor 4 | - | 9 (on fire @ 8) | |
Deployment Shield 4 | - | 8 (Shield 4) | |
![]() |
- | 6 (on fire @ 5) | |
![]() |
Front/Top | 6 (on fire @ 5) | |
Side | 6 (on fire @ 5) | ||
Rear | 4 (on fire @ 4) | ||
![]() ![]() |
Front/Top | 8 (on fire @ 6) | |
Side | 7 (on fire @ 6) | ||
Rear | 5 (on fire @ 4) | ||
![]() |
Front/Top | 9 (on fire @ 7) | |
Side | 8 (on fire @ 6) | ||
Rear | 6 (on fire @ 5) | ||
![]() |
Front/Top | 9 (on fire @ 8) | |
Side | 8 (on fire @ 7) | ||
Rear | 6 (on fire @ 5) | ||
![]() ![]() ![]() |
- | 3 (on fire @ 2) | |
Composite Armor 4 | - | 3 (on fire @ 2) | |
![]() |
Front/Side/Top/Rear | 4 (on fire @ 3) | |
Bottom | 7 (on fire @ 5) | ||
Composite Armor 4 | Front/Side/Top/Rear | 4 (on fire @ 3) | |
Bottom | 8 (on fire @ 6) | ||
![]() |
- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 3) | |
![]() |
- | 5 (on fire @ 4) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
![]() |
- | 8 (on fire @ 6) | |
Composite Armor 4 | - | 9 (on fire @ 7) | |
![]() |
- | 22 (Shield 3) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NS Annihilator. Each ribbon is a standard reward for achieving a set amount of kills with the rocket launcher. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NS Annihilator Service Ribbon |
![]() |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the NS Annihilator contribute towards the Launchers directive tree. |
History[]
November 17, 2022 Update (10-Year Anniversary)
- Direct damage resist type from 34 (Infantry Rocket Launchers) to 68 (Infantry Lock-on)
- Blast damage resist type from 12 (Flak Explosion) to 6 (Common Explosive)
- Direct damage from 650 to 675.
- Blast damage from 325@5m-1@8m to 350@1m-50@3m
- This weapon no longer requires a flak detonation to trigger its AoE damage.
- Lock-on Rocket Launchers once again deal damage past 250m. (This change was implemented last week.)
- Active Hive Shield
- Increased resist for resist type 5 (Direct damage of Annihilator) to 40 from 10
- Active Hive Core
- Increased resist for resist type 5 (Direct damage of Annihilator) to 25 from 0
- NS Annihilator, NS Decimator, and The Kraken have received updated models and textures.
- Decimator G/B and Annihilator G/B should now update launcher kill objective under Heavy Assault directives (PS-763)
- NS Annihilator should now have lock on sound effects
- NS Annihilator-G version released
- NS Annihilator-B version released
- Bugfix - NS Weapon: NS Annihilator: Glass eyepiece appears to be made of metal
- Updated the NS Annihilator description.
- Inner blast damage reduced from 1000 to 750
- Inner blast radius reduced from 0.5 meters to 0.35 meters
---
- Ground lock-on range reduced from 400 to 300 meters
- Air lock-on range reduced from 500 to 450 meters
- The Striker and Annihilator no longer have predictive tracking. Their projectiles now fly like the other lock-on types (they shouldn’t hit vehicles behind cover now)
- Fast lock time: 1.5 seconds
- Far lock time: 2.5 seconds
- for lacking lock-free fire and it has a longer lock time: Damage increase (resist values)
- Damage increased from 1150 to 1200
- Range to lock-on to ground targets reduced to 400 meters (matching the range of other ground lock-on rocket launchers). Range against aircraft remains at 500 meters.
|