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NS Baron G5
Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Shotguns
Fire Rate: 200 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
84x7
588
before 15m
Min Damage:
67x7
469
after 30m
Reload Speed
Short Reload: 0.5
Long Reload: 0.58
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 7
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 2.5
Recoil[?]
Vertical: 2.2
Horizontal, Min/Max: 0.45/0.45
Horizontal Tolerance: 1.5
Angle Min/Max: -12°/-12°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS Baron G5 API Data

Census LF API source: NS Baron G5 API Data

NS Baron G5B
Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,399 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Shotguns
Fire Rate: 200 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
84x7
588
before 15m
Min Damage:
67x7
469
after 30m
Reload Speed
Short Reload: 0.5
Long Reload: 0.58
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 7
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 2.5
Recoil[?]
Vertical: 2.2
Horizontal, Min/Max: 0.45/0.45
Horizontal Tolerance: 1.5
Angle Min/Max: -12°/-12°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS Baron G5B API Data

Census LF API source: NS Baron G5B API Data

NS Baron G5G
Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,999 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Shotguns
Fire Rate: 200 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
84x7
588
before 15m
Min Damage:
67x7
469
after 30m
Reload Speed
Short Reload: 0.5
Long Reload: 0.58
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 7
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 2.5
Recoil[?]
Vertical: 2.2
Horizontal, Min/Max: 0.45/0.45
Horizontal Tolerance: 1.5
Angle Min/Max: -12°/-12°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS Baron G5G API Data

Census LF API source: NS Baron G5G API Data

NS Baron G5AE
Nanite Systems' launched the tube-fed Baron G5 shotgun to help round out their extensive arsenal. Decked out with a special orange stripe paintjob, the Baron G5AE performs well at ranges typical shotguns become ineffective.
Costs
DC Cost: 3,999 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Shotguns
Fire Rate: 200 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
84x7
588
before 15m
Min Damage:
67x7
469
after 30m
Reload Speed
Short Reload: 0.5
Long Reload: 0.58
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 7
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 2.5
Recoil[?]
Vertical: 2.2
Horizontal, Min/Max: 0.45/0.45
Horizontal Tolerance: 1.5
Angle Min/Max: -12°/-12°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS Baron G5AE API Data

Census LF API source: NS Baron G5AE API Data
Note: Available only as part of the Two-Year Anniversary Bundle.

The Little Helper
Crafted in secret, this workshop item has a combat presence similar to the NS Baron G5. While the festive design is painted to resemble older weaponry with wooden pieces, the trees on Auraxis proved too difficult to use as raw material.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Shotguns
Fire Rate: 200 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
84x7
588
before 15m
Min Damage:
67x7
469
after 30m
Reload Speed
Short Reload: 0.5
Long Reload: 0.58
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 7
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 2.5
Recoil[?]
Vertical: 2.2
Horizontal, Min/Max: 0.45/0.45
Horizontal Tolerance: 1.5
Angle Min/Max: -12°/-12°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

The Little Helper API Data

Census LF API source: The Little Helper API Data
Note: Was available for completing the Master tier of the Auraximas III directive.

NS "Lucky" Baron G5
Find fortune at the end of every trigger pull with this St. Patrick's Day themed NS Baron shotgun. This semi-auto powerhouse can put down targets at ranges beyond that of typical shotguns thanks to its narrow choke.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Shotguns
Fire Rate: 200 RPM
Muzzle Velocity: 400m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
84x7
588
before 15m
Min Damage:
67x7
469
after 30m
Reload Speed
Short Reload: 0.5
Long Reload: 0.58
Ammunition
Magazine Size: 8
Ammunition Pool: 56
Pellet Count: 7
Accuracy[?]
Hip Aim
Crouch Still: 0.15 0.15
Move: 0.15 0.15
Stand Still: 0.15 0.15
Move: 0.15 0.15
Bloom per Shot: 0.3 0.15
Sprint: 5
Jump/Airborne: 6
Pellets Spread: 2.5
Recoil[?]
Vertical: 2.2
Horizontal, Min/Max: 0.45/0.45
Horizontal Tolerance: 1.5
Angle Min/Max: -12°/-12°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS "Lucky" Baron G5 API Data

Census LF API source: NS "Lucky" Baron G5 API Data
Note: Available only during St. Patrick's Day Event.


The NS Baron G5 is a shotgun produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nanite Systems Baron G5 is yet another unusual example of the Nanite Systems design philosophy applied to a class it seemingly wouldn't fit. Though the Baron's raw damage output is lower than most other shotguns, it enjoys a relatively large tube size and, most importantly, surprisingly good ranged performance for the class through a smaller cone-of-fire, tighter pellet spread, and low damage fall-off.

Unlike all other semi-automatic shotguns, the NS Baron G5 is tube-fed, meaning shells must be reloaded one-at-a-time rather than inserted as a group via magazine. It takes 0.58 seconds to reload the first shell in a reload cycle, and an additional 0.5 seconds for each subsequent shell in that cycle.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
NiCO (1x)

49 OR 30
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
More reticles for this scope available, see full article.
NiCO XR (2x)

49 OR 30
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.
More reticles for this sight available, see full article.
LANS (3.4x)

49 OR 30
Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
NiSGO (3.4x)

49 OR 30
Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilizes a triple chevron reticule with the 3.4x magnification.
Quadra (4x)

49 OR 30
For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification.
Tetra (4x)

49 OR 30
Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Barrel
Smart-Choke

49 OR 100
A smart-choke tightens pellet spread by 40% when firing while aimed, but widens pellet spread by 20% when firing from the hip.
Rail
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 2 rounds, and the weapon takes 15% longer to equip and unequip.
MPL

49 OR 100
The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%.
Ammo
Flechette Ammunition

49 OR 100
Replaces the standard buckshot with dart-like flechettes that triple the maximum and minimum damage range, but reduces the number of pellets fired per shot by 1.
Slug Ammunition

49 OR 100
The weapon now fires an accurate, high-velocity slug dealing 450 damage, fall off to 300 at the weapon's minimum damage range.

Damage Fall-off[]

Buckshot[]

Stats in green are the weapon's damage assuming all pellets connect at the given range.

  • 84 before 15 meters (588)
  • 77 at 21 meters (539)
  • 72 at 25 meters (504)
  • 67 after 30 meters (469)

Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.

Flechette[]

Stats in orange are the weapon's damage assuming all pellets connect at the given range.

  • 84 before 45 meters (514)
  • 77 at 63 meters (462)
  • 72 at 75 meters (432)
  • 67 after 90 meters (402)

Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.

Effectiveness[]

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-15m15-21m21-25m25-30m
Infantry Head 2222
Torso 2(2)2(2)2(2)3(3)
Legs 2(2)3(3)3(3)3(3)
Infiltrator Head 2222
Torso 2(2)2(2)2(2)2(2)
Legs 2(2)2(2)2(2)3(3)
Heavy Assault Overshield Head 2223
Torso 3(3)3(3)3(3)4(4)
Legs 3(3)3(3)4(4)4(4)
MAX Head 12131415
Torso 18(22)19(24)20(25)22(27)
Legs 19(24)21(26)23(28)24(30)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 30m
Link=FlashFlash - 13 (on fire @ 11) 16 (on fire @ 13)
Composite Armor 4 - 17 (on fire @ 14) 21 (on fire @ 17)
Link=HarasserHarasser - 33 (on fire @ 27) 42 (on fire @ 33)
Composite Armor 4 - 40 (on fire @ 32) 50 (on fire @ 40)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 21 (on fire @ 17) 26 (on fire @ 21)
Composite Armor 4 - 23 (on fire @ 18) 29 (on fire @ 23)
Valkyrie Front/Side/Top/Rear 52 (on fire @ 41) 64 (on fire @ 52)
Bottom 103 (on fire @ 82) 128 (on fire @ 103)
Composite Armor 4 Front/Side/Top/Rear 59 (on fire @ 47) 74 (on fire @ 59)
Bottom 118 (on fire @ 94) 148 (on fire @ 118)
Dervish - 40 (on fire @ 32) 50 (on fire @ 40)
Composite Armor 4 - 44 (on fire @ 35) 55 (on fire @ 44)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-45m45-63m63-75m75-90m
Infantry Head 2222
Torso 2(2)3(3)3(3)3(3)
Legs 3(3)3(3)3(3)3(3)
Infiltrator Head 2222
Torso 2(2)2(2)3(3)3(3)
Legs 2(2)3(3)3(3)3(3)
Heavy Assault Overshield Head 2333
Torso 3(3)4(4)4(4)4(4)
Legs 4(4)4(4)4(4)5(5)
MAX Head 13151617
Torso 20(25)22(28)24(29)25(32)
Legs 22(28)25(31)26(33)28(35)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 45m After 90m
Link=FlashFlash - 15 (on fire @ 12) 19 (on fire @ 15)
Composite Armor 4 - 19 (on fire @ 16) 25 (on fire @ 20)
Link=HarasserHarasser - 38 (on fire @ 30) 48 (on fire @ 39)
Composite Armor 4 - 45 (on fire @ 36) 58 (on fire @ 46)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 24 (on fire @ 19) 30 (on fire @ 24)
Composite Armor 4 - 26 (on fire @ 21) 33 (on fire @ 27)
Valkyrie Front/Side/Top/Rear 59 (on fire @ 47) 75 (on fire @ 60)
Bottom 117 (on fire @ 94) 150 (on fire @ 120)
Composite Armor 4 Front/Side/Top/Rear 68 (on fire @ 54) 86 (on fire @ 69)
Bottom 135 (on fire @ 108) 172 (on fire @ 138)
Dervish - 46 (on fire @ 37) 59 (on fire @ 47)
Composite Armor 4 - 50 (on fire @ 40) 64 (on fire @ 52)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 30m
Infantry Head 23
Torso 3(3)4(4)
Legs 3(3)4(4)
Infiltrator Head 22
Torso 2(2)3(3)
Legs 3(3)4(4)
Heavy Assault Overshield Head 34
Torso 4(4)5(5)
Legs 4(4)6(6)
MAX Head 1523
Torso 23(28)34(42)
Legs 25(31)38(47)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 30m
Link=FlashFlash - 17 (on fire @ 14) 25 (on fire @ 20)
Composite Armor 4 - 22 (on fire @ 18) 33 (on fire @ 26)
Link=HarasserHarasser - 43 (on fire @ 35) 65 (on fire @ 52)
Composite Armor 4 - 52 (on fire @ 42) 77 (on fire @ 62)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 27 (on fire @ 22) 40 (on fire @ 32)
Composite Armor 4 - 30 (on fire @ 24) 44 (on fire @ 36)
Valkyrie Front/Side/Top/Rear 67 (on fire @ 54) 100 (on fire @ 80)
Bottom 134 (on fire @ 107) 200 (on fire @ 160)
Composite Armor 4 Front/Side/Top/Rear 77 (on fire @ 62) 115 (on fire @ 92)
Bottom 154 (on fire @ 123) 230 (on fire @ 184)
Dervish - 52 (on fire @ 42) 78 (on fire @ 63)
Composite Armor 4 - 58 (on fire @ 46) 86 (on fire @ 69)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NS Baron G5. Each ribbon is a standard reward for achieving a set amount of kills with the shotgun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NS Baron G5
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the NS Baron G5 contribute towards the Shotguns directive tree.

History[]

  • January 12, 2017 Hotfix
    • Max damage from 100@10m to 84@15m
    • Min damage from 60@30m to 67@30m
    • Magazine size from 6 to 8
    • Ammo capacity from 48 to 56
    • Ext. Mags bonus from 4 to 2
    • Cone of Fire bloom from 0.5 to 0
    • ADS pellet spread from 2.5 to 2.25
    • Vertical recoil from 1 to 2.2
    • Recoil angle from -5.8 to -12
    • Horizontal recoil from 0.2 to 0.45
    • Horizontal tolerance from 0.4 to 1.5
    • Hipfire recoil recovery rate from 15 to 8
  • March 30, 2022 Update (The Arsenal Update)
    • Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
    • Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
    • Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
    • Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
    • Now has access to the Smart-Choke, Comfort Grip, MPL and Flechette Ammo.
    • No longer has access to the Forward Grip and Laser Sight.
  • April 5, 2022 Hotfix
    • Semi-auto shotguns now use the same Slug Ammunition as automatic shotguns, changing their damage from 600-400 to 450-300. (This value was mistakenly shown as 475 damage before, both in-game and patch notes, that's been remedied as well.)

Media[]