Page Contents Current As of Patch: | 2022-04-05 |
NS Baron G5 | |||
Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 799 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Shotguns | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Automatic | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 84x7
588
| ||
Min Damage: | 67x7
469
| ||
Reload Speed | |||
Short Reload: | 0.5 | ||
Long Reload: | 0.58 | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 56 | ||
Pellet Count: | 7 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 2.5 | ||
Recoil[?] | |||
Vertical: | 2.2 | ||
Horizontal, Min/Max: | 0.45/0.45 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | -12°/-12° | ||
Bias: | ← | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS Baron G5 API Data |
NS Baron G5B | |||
Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | 1,399 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Shotguns | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Automatic | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 84x7
588
| ||
Min Damage: | 67x7
469
| ||
Reload Speed | |||
Short Reload: | 0.5 | ||
Long Reload: | 0.58 | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 56 | ||
Pellet Count: | 7 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 2.5 | ||
Recoil[?] | |||
Vertical: | 2.2 | ||
Horizontal, Min/Max: | 0.45/0.45 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | -12°/-12° | ||
Bias: | ← | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS Baron G5B API Data |
NS Baron G5G | |||
Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | 1,999 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Shotguns | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Automatic | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 84x7
588
| ||
Min Damage: | 67x7
469
| ||
Reload Speed | |||
Short Reload: | 0.5 | ||
Long Reload: | 0.58 | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 56 | ||
Pellet Count: | 7 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 2.5 | ||
Recoil[?] | |||
Vertical: | 2.2 | ||
Horizontal, Min/Max: | 0.45/0.45 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | -12°/-12° | ||
Bias: | ← | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS Baron G5G API Data |
NS Baron G5AE | |||
Nanite Systems' launched the tube-fed Baron G5 shotgun to help round out their extensive arsenal. Decked out with a special orange stripe paintjob, the Baron G5AE performs well at ranges typical shotguns become ineffective. | |||
Costs | |||
DC Cost: | 3,999 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Shotguns | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Automatic | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 84x7
588
| ||
Min Damage: | 67x7
469
| ||
Reload Speed | |||
Short Reload: | 0.5 | ||
Long Reload: | 0.58 | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 56 | ||
Pellet Count: | 7 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 2.5 | ||
Recoil[?] | |||
Vertical: | 2.2 | ||
Horizontal, Min/Max: | 0.45/0.45 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | -12°/-12° | ||
Bias: | ← | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS Baron G5AE API Data | ||
Note: | Available only as part of the Two-Year Anniversary Bundle. |
The Little Helper | |||
Crafted in secret, this workshop item has a combat presence similar to the NS Baron G5. While the festive design is painted to resemble older weaponry with wooden pieces, the trees on Auraxis proved too difficult to use as raw material. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | 1,499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Shotguns | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Automatic | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 84x7
588
| ||
Min Damage: | 67x7
469
| ||
Reload Speed | |||
Short Reload: | 0.5 | ||
Long Reload: | 0.58 | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 56 | ||
Pellet Count: | 7 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 2.5 | ||
Recoil[?] | |||
Vertical: | 2.2 | ||
Horizontal, Min/Max: | 0.45/0.45 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | -12°/-12° | ||
Bias: | ← | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | The Little Helper API Data | ||
Note: | Was available for completing the Master tier of the Auraximas III directive. |
NS "Lucky" Baron G5 | |||
Find fortune at the end of every trigger pull with this St. Patrick's Day themed NS Baron shotgun. This semi-auto powerhouse can put down targets at ranges beyond that of typical shotguns thanks to its narrow choke. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | 1,499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Shotguns | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Automatic | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 84x7
588
| ||
Min Damage: | 67x7
469
| ||
Reload Speed | |||
Short Reload: | 0.5 | ||
Long Reload: | 0.58 | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 56 | ||
Pellet Count: | 7 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0.3 | 0.15 | |
Sprint: | 5 | ||
Jump/Airborne: | 6 | ||
Pellets Spread: | 2.5 | ||
Recoil[?] | |||
Vertical: | 2.2 | ||
Horizontal, Min/Max: | 0.45/0.45 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | -12°/-12° | ||
Bias: | ← | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS "Lucky" Baron G5 API Data | ||
Note: | Available only during St. Patrick's Day Event. |
The NS Baron G5 is a shotgun produced by Nanite Systems, available to all factions. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Nanite Systems Baron G5 is yet another unusual example of the Nanite Systems design philosophy applied to a class it seemingly wouldn't fit. Though the Baron's raw damage output is lower than most other shotguns, it enjoys a relatively large tube size and, most importantly, surprisingly good ranged performance for the class through a smaller cone-of-fire, tighter pellet spread, and low damage fall-off.
Unlike all other semi-automatic shotguns, the NS Baron G5 is tube-fed, meaning shells must be reloaded one-at-a-time rather than inserted as a group via magazine. It takes 0.58 seconds to reload the first shell in a reload cycle, and an additional 0.5 seconds for each subsequent shell in that cycle.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
NiCO (1x) 49 OR 30 | The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations. More reticles for this scope available, see full article. | ||||||
NiCO XR (2x) 49 OR 30 | Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations. More reticles for this sight available, see full article. | ||||||
LANS (3.4x) 49 OR 30 | Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification. | ||||||
NiSGO (3.4x) 49 OR 30 | Nanite Systems launched the NiSGO gun optic much to the delight of designated marksmen across Auraxis. The NiSGO utilizes a triple chevron reticule with the 3.4x magnification. | ||||||
Quadra (4x) 49 OR 30 | For marksmen that prefer to not put themselves directly in the fray, the Nanite Systems Quadra scope allows users distance between themselves and their intended targets. The Quadra comes equipped with a simple crosshair at 4x magnification. | ||||||
Tetra (4x) 49 OR 30 | Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Smart-Choke 49 OR 100 | A smart-choke tightens pellet spread by 40% when firing while aimed, but widens pellet spread by 20% when firing from the hip. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Comfort Grip 49 OR 100 | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 2 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
MPL 49 OR 100 | The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Flechette Ammunition 49 OR 100 | Replaces the standard buckshot with dart-like flechettes that triple the maximum and minimum damage range, but reduces the number of pellets fired per shot by 1. | ||||||
Slug Ammunition 49 OR 100 | The weapon now fires an accurate, high-velocity slug dealing 450 damage, fall off to 300 at the weapon's minimum damage range. |
Damage Fall-off[]
Buckshot[]
Stats in green are the weapon's damage assuming all pellets connect at the given range.
- 84 before 15 meters (588)
- 77 at 21 meters (539)
- 72 at 25 meters (504)
- 67 after 30 meters (469)
Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
Flechette[]
Stats in orange are the weapon's damage assuming all pellets connect at the given range.
- 84 before 45 meters (514)
- 77 at 63 meters (462)
- 72 at 75 meters (432)
- 67 after 90 meters (402)
Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
Effectiveness[]
Assuming all pellets hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 30m | ||
Flash | - | 13 (on fire @ 11) | 16 (on fire @ 13) |
Composite Armor 4 | - | 17 (on fire @ 14) | 21 (on fire @ 17) |
Harasser | - | 33 (on fire @ 27) | 42 (on fire @ 33) |
Composite Armor 4 | - | 40 (on fire @ 32) | 50 (on fire @ 40) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 21 (on fire @ 17) | 26 (on fire @ 21) |
Composite Armor 4 | - | 23 (on fire @ 18) | 29 (on fire @ 23) |
Valkyrie | Front/Side/Top/Rear | 52 (on fire @ 41) | 64 (on fire @ 52) |
Bottom | 103 (on fire @ 82) | 128 (on fire @ 103) | |
Composite Armor 4 | Front/Side/Top/Rear | 59 (on fire @ 47) | 74 (on fire @ 59) |
Bottom | 118 (on fire @ 94) | 148 (on fire @ 118) | |
Dervish | - | 40 (on fire @ 32) | 50 (on fire @ 40) |
Composite Armor 4 | - | 44 (on fire @ 35) | 55 (on fire @ 44) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Assuming all pellets hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 45m | After 90m | ||
Flash | - | 15 (on fire @ 12) | 19 (on fire @ 15) |
Composite Armor 4 | - | 19 (on fire @ 16) | 25 (on fire @ 20) |
Harasser | - | 38 (on fire @ 30) | 48 (on fire @ 39) |
Composite Armor 4 | - | 45 (on fire @ 36) | 58 (on fire @ 46) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 24 (on fire @ 19) | 30 (on fire @ 24) |
Composite Armor 4 | - | 26 (on fire @ 21) | 33 (on fire @ 27) |
Valkyrie | Front/Side/Top/Rear | 59 (on fire @ 47) | 75 (on fire @ 60) |
Bottom | 117 (on fire @ 94) | 150 (on fire @ 120) | |
Composite Armor 4 | Front/Side/Top/Rear | 68 (on fire @ 54) | 86 (on fire @ 69) |
Bottom | 135 (on fire @ 108) | 172 (on fire @ 138) | |
Dervish | - | 46 (on fire @ 37) | 59 (on fire @ 47) |
Composite Armor 4 | - | 50 (on fire @ 40) | 64 (on fire @ 52) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 30m | ||
Flash | - | 17 (on fire @ 14) | 25 (on fire @ 20) |
Composite Armor 4 | - | 22 (on fire @ 18) | 33 (on fire @ 26) |
Harasser | - | 43 (on fire @ 35) | 65 (on fire @ 52) |
Composite Armor 4 | - | 52 (on fire @ 42) | 77 (on fire @ 62) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 27 (on fire @ 22) | 40 (on fire @ 32) |
Composite Armor 4 | - | 30 (on fire @ 24) | 44 (on fire @ 36) |
Valkyrie | Front/Side/Top/Rear | 67 (on fire @ 54) | 100 (on fire @ 80) |
Bottom | 134 (on fire @ 107) | 200 (on fire @ 160) | |
Composite Armor 4 | Front/Side/Top/Rear | 77 (on fire @ 62) | 115 (on fire @ 92) |
Bottom | 154 (on fire @ 123) | 230 (on fire @ 184) | |
Dervish | - | 52 (on fire @ 42) | 78 (on fire @ 63) |
Composite Armor 4 | - | 58 (on fire @ 46) | 86 (on fire @ 69) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NS Baron G5. Each ribbon is a standard reward for achieving a set amount of kills with the shotgun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NS Baron G5 Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the NS Baron G5 contribute towards the Shotguns directive tree. |
History[]
- January 12, 2017 Hotfix
- Max damage from 100@10m to 84@15m
- Min damage from 60@30m to 67@30m
- Magazine size from 6 to 8
- Ammo capacity from 48 to 56
- Ext. Mags bonus from 4 to 2
- Cone of Fire bloom from 0.5 to 0
- ADS pellet spread from 2.5 to 2.25
- Vertical recoil from 1 to 2.2
- Recoil angle from -5.8 to -12
- Horizontal recoil from 0.2 to 0.45
- Horizontal tolerance from 0.4 to 1.5
- Hipfire recoil recovery rate from 15 to 8
- March 30, 2022 Update (The Arsenal Update)
- Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
- Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
- Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
- Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
- Now has access to the Smart-Choke, Comfort Grip, MPL and Flechette Ammo.
- No longer has access to the Forward Grip and Laser Sight.
- April 5, 2022 Hotfix
- Semi-auto shotguns now use the same Slug Ammunition as automatic shotguns, changing their damage from 600-400 to 450-300. (This value was mistakenly shown as 475 damage before, both in-game and patch notes, that's been remedied as well.)
Media[]
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