Page Contents Current As of Patch: | 2015-09-23 |
Seasonal Content
This content is only available during the Nanite of the Living Dead event, which typically lasts the month of October.
NS CandyCannon 3000 | |||
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Originally designed as an office toy for long-range candy corn delivery, Nanite Systems' Indar office branch quickly went out of business after the public experienced firsthand the folly of firing the world's hardest substance out of a 'toy' gun. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() ![]() | ||
Weapon Type: | Pistols | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 100m/s | ||
Effective Range: | Short | ||
Fire Modes: | Single Shot | ||
Damage[?] | |||
Max Damage: | 300 before 10m | ||
Min Damage: | 150 after 50m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 2.5s | ||
Ammunition | |||
Magazine Size: | 3 | ||
Ammunition Pool: | 27 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1 | |
Move: | 1.5 | ||
Stand | Still: | 1 | |
Move: | 1.5 | ||
Bloom per Shot: | 0.28 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS CandyCannon 3000 API Data | ||
Note: | Only available during Nanite of the Living Dead event. |
The NS CandyCannon 3000 is a Nanite System sidearm available only during Nanite of the Living Dead event. Unlike NS Patriot Flare Gun, it's slightly more effective in combat.
It shoots a green, then a red light, within three different kind of candies- wrapped candy, gumy bears and coke bottles.
Damage Fall-off[]
- 300 before 10 meters
- 250 at 23 meters
- 200 at 36 meters
- 167 at 45 meters
- 150 after 50 meters
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 50m | ||
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- | 25 (on fire @ 20) | 50 (on fire @ 40) |
Composite Armor 4 | - | 33 (on fire @ 26) | 65 (on fire @ 52) |
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- | 65 (on fire @ 52) | 129 (on fire @ 103) |
Composite Armor 4 | - | 77 (on fire @ 62) | 154 (on fire @ 124) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 40 (on fire @ 32) | 80 (on fire @ 64) |
Composite Armor 4 | - | 44 (on fire @ 36) | 88 (on fire @ 71) |
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Front/Side/Top/Rear | 100 (on fire @ 80) | 200 (on fire @ 160) |
Bottom | 200 (on fire @ 160) | 400 (on fire @ 320) | |
Composite Armor 4 | Front/Side/Top/Rear | 115 (on fire @ 92) | 230 (on fire @ 184) |
Bottom | 230 (on fire @ 184) | 460 (on fire @ 368) | |
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- | 78 (on fire @ 63) | 156 (on fire @ 125) |
Composite Armor 4 | - | 86 (on fire @ 69) | 172 (on fire @ 137) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
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