PlanetSide 2 Wiki
Page Contents Current As of Patch: 2015-09-23
Seasonal Content
This content is only available during the Nanite of the Living Dead event, which typically lasts the month of October.
NS CandyCannon 3000
Originally designed as an office toy for long-range candy corn delivery, Nanite Systems' Indar office branch quickly went out of business after the public experienced firsthand the folly of firing the world's hardest substance out of a 'toy' gun.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Pistols
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Effective Range: Short
Fire Modes: Single Shot
Damage[?]
Max Damage: 300 before 10m
Min Damage: 150 after 50m
Reload Speed
Short Reload: 2.5s
Long Reload: 2.5s
Ammunition
Magazine Size: 3
Ammunition Pool: 27
Accuracy
Hip
Crouch Still: 1
Move: 1.5
Stand Still: 1
Move: 1.5
Bloom per Shot: 0.28
Data Sources?
Census DBG API source:

NS CandyCannon 3000 API Data

Census LF API source: NS CandyCannon 3000 API Data
Note: Only available during Nanite of the Living Dead event.

The NS CandyCannon 3000 is a Nanite System sidearm available only during Nanite of the Living Dead event. Unlike NS Patriot Flare Gun, it's slightly more effective in combat.

It shoots a green, then a red light, within three different kind of candies- wrapped candy, gumy bears and coke bottles.

Damage Fall-off[]

  • 300 before 10 meters
  • 250 at 23 meters
  • 200 at 36 meters
  • 167 at 45 meters
  • 150 after 50 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 50m
Infantry Head 24
Torso 4(4)7(7)
Legs 4(4)8(8)
Infiltrator Head 23
Torso 3(3)6(6)
Legs 4(4)7(7)
Heavy Assault Overshield Head 35
Torso 5(5)10(10)
Legs 6(6)11(11)
MAX Head 1734
Torso 34(42)67(84)
Legs 38(47)75(93)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 50m
Link=FlashFlash - 25 (on fire @ 20) 50 (on fire @ 40)
Composite Armor 4 - 33 (on fire @ 26) 65 (on fire @ 52)
Link=HarasserHarasser - 65 (on fire @ 52) 129 (on fire @ 103)
Composite Armor 4 - 77 (on fire @ 62) 154 (on fire @ 124)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 40 (on fire @ 32) 80 (on fire @ 64)
Composite Armor 4 - 44 (on fire @ 36) 88 (on fire @ 71)
Valkyrie Front/Side/Top/Rear 100 (on fire @ 80) 200 (on fire @ 160)
Bottom 200 (on fire @ 160) 400 (on fire @ 320)
Composite Armor 4 Front/Side/Top/Rear 115 (on fire @ 92) 230 (on fire @ 184)
Bottom 230 (on fire @ 184) 460 (on fire @ 368)
Dervish - 78 (on fire @ 63) 156 (on fire @ 125)
Composite Armor 4 - 86 (on fire @ 69) 172 (on fire @ 137)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune