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Page Contents Current As of Patch: 2022-04-05
NS Viscount G6
The heavily modified Viscount has a built-in suppressor which would normally render it illegal under Terran Republic law, but being built atop the Baron shotgun platform, most judicators look the other way.
Costs
A7 Cost: 4,000 A7
DC Cost: 799 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Shotguns
Fire Rate: 190 RPM
Muzzle Velocity: 280m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage:
84x7
588
before 10m
Min Damage:
67x7
469
after 30m
Reload Speed
Short Reload: 0.5
Long Reload: 0.58
Ammunition
Magazine Size: 12
Ammunition Pool: 56
Pellet Count: 7
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.7
Bloom per Shot: 0 0
Pellets Spread: 2.5 2.25
Recoil[?]
Vertical: 2.2
Horizontal, Min/Max: 0.45/0.45
Horizontal Tolerance: 1.5
Angle Min/Max: -12°/-12°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS Viscount G6 API Data

Census LF API source: NS Viscount G6 API Data

The NS Viscount G6 is a shotgun produced by Nanite Systems, available to all factions. It is unlocked through purchase with A7 from the Black Market aboard Sanctuary.

The NS Viscount G6 is a simple variant of the NS Baron G5—in exchange for a harsh drop in muzzle velocity, a five meter reduction of its maximum damage range, and a 5% reduction to rate-of-fire, the Viscount features an built-in Suppressor and Extended Magazine.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

19 OR 25
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
CCLR (1x)

19 OR 25
The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics.
ACRA (3.4x)

19 OR 25
Nanite Systems' refined ACRA 3.4x zoom optic provide the user with better clarity on mid-range targets.
Rail
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
MPL

49 OR 100
The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%.
Ammo
Flechette Ammunition

49 OR 100
Replaces the standard buckshot with dart-like flechettes that triple the maximum and minimum damage range, but reduces the number of pellets fired per shot by 1.
Slug Ammunition

49 OR 100
The weapon now fires an accurate, high-velocity slug dealing 450 damage, fall off to 300 at the weapon's minimum damage range.
This weapon does not have any barrel type attachments.

Damage Fall-off[]

Buckshot:
Stats in green are the weapon's damage assuming all pellets connect at the given range.

  • 84 before 10 meters (588)
  • 77 at 18 meters (539)
  • 72 at 24 meters (504)
  • 67 after 30 meters (469)

Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.

Flechette:
Stats in orange are the weapon's damage assuming all pellets connect at the given range.

  • 84 before 45 meters (514)
  • 77 at 63 meters (462)
  • 72 at 75 meters (432)
  • 67 after 90 meters (402)

Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.

Effectiveness[]

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-18m18-24m24-30m
Infantry Head 2222
Torso 2(2)2(2)2(2)3(3)
Legs 2(2)3(3)3(3)3(3)
Infiltrator Head 2222
Torso 2(2)2(2)2(2)2(2)
Legs 2(2)2(2)2(2)3(3)
Heavy Assault Overshield Head 2223
Torso 3(3)3(3)3(3)4(4)
Legs 3(3)3(3)4(4)4(4)
MAX Head 12131415
Torso 18(22)19(24)20(25)22(27)
Legs 19(24)21(26)23(28)24(30)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 30m
Link=FlashFlash - 13 (on fire @ 11) 16 (on fire @ 13)
Composite Armor 4 - 17 (on fire @ 14) 21 (on fire @ 17)
Link=HarasserHarasser - 33 (on fire @ 27) 42 (on fire @ 33)
Composite Armor 4 - 40 (on fire @ 32) 50 (on fire @ 40)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 21 (on fire @ 17) 26 (on fire @ 21)
Composite Armor 4 - 23 (on fire @ 18) 29 (on fire @ 23)
Valkyrie Front/Side/Top/Rear 52 (on fire @ 41) 64 (on fire @ 52)
Bottom 103 (on fire @ 82) 128 (on fire @ 103)
Composite Armor 4 Front/Side/Top/Rear 59 (on fire @ 47) 74 (on fire @ 59)
Bottom 118 (on fire @ 94) 148 (on fire @ 118)
Dervish - 40 (on fire @ 32) 50 (on fire @ 40)
Composite Armor 4 - 44 (on fire @ 35) 55 (on fire @ 44)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-30m30-54m54-72m72-90m
Infantry Head 2222
Torso 2(2)3(3)3(3)3(3)
Legs 3(3)3(3)3(3)3(3)
Infiltrator Head 2222
Torso 2(2)2(2)3(3)3(3)
Legs 2(2)3(3)3(3)3(3)
Heavy Assault Overshield Head 2333
Torso 3(3)4(4)4(4)4(4)
Legs 4(4)4(4)4(4)5(5)
MAX Head 13151617
Torso 20(25)22(28)24(29)25(32)
Legs 22(28)25(31)26(33)28(35)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 30m After 90m
Link=FlashFlash - 15 (on fire @ 12) 19 (on fire @ 15)
Composite Armor 4 - 19 (on fire @ 16) 25 (on fire @ 20)
Link=HarasserHarasser - 38 (on fire @ 30) 48 (on fire @ 39)
Composite Armor 4 - 45 (on fire @ 36) 58 (on fire @ 46)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 24 (on fire @ 19) 30 (on fire @ 24)
Composite Armor 4 - 26 (on fire @ 21) 33 (on fire @ 27)
Valkyrie Front/Side/Top/Rear 59 (on fire @ 47) 75 (on fire @ 60)
Bottom 117 (on fire @ 94) 150 (on fire @ 120)
Composite Armor 4 Front/Side/Top/Rear 68 (on fire @ 54) 86 (on fire @ 69)
Bottom 135 (on fire @ 108) 172 (on fire @ 138)
Dervish - 46 (on fire @ 37) 59 (on fire @ 47)
Composite Armor 4 - 50 (on fire @ 40) 64 (on fire @ 52)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 30m
Infantry Head 23
Torso 3(3)4(4)
Legs 3(3)4(4)
Infiltrator Head 22
Torso 2(2)3(3)
Legs 3(3)4(4)
Heavy Assault Overshield Head 34
Torso 4(4)5(5)
Legs 4(4)6(6)
MAX Head 1523
Torso 23(28)34(42)
Legs 25(31)38(47)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 30m
Link=FlashFlash - 17 (on fire @ 14) 25 (on fire @ 20)
Composite Armor 4 - 22 (on fire @ 18) 33 (on fire @ 26)
Link=HarasserHarasser - 43 (on fire @ 35) 65 (on fire @ 52)
Composite Armor 4 - 52 (on fire @ 42) 77 (on fire @ 62)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 27 (on fire @ 22) 40 (on fire @ 32)
Composite Armor 4 - 30 (on fire @ 24) 44 (on fire @ 36)
Valkyrie Front/Side/Top/Rear 67 (on fire @ 54) 100 (on fire @ 80)
Bottom 134 (on fire @ 107) 200 (on fire @ 160)
Composite Armor 4 Front/Side/Top/Rear 77 (on fire @ 62) 115 (on fire @ 92)
Bottom 154 (on fire @ 123) 230 (on fire @ 184)
Dervish - 52 (on fire @ 42) 78 (on fire @ 63)
Composite Armor 4 - 58 (on fire @ 46) 86 (on fire @ 69)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the NS Viscount G6. Each ribbon is a standard reward for achieving a set amount of kills with the shotgun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
NS Viscount G6
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • July 1, 2021 Update (_Integration)
    • Added to the game.
  • July 28, 2021 Hotfix
    • Fixed an issue with the NS Viscount G6 shotgun not hitting targets at very close range with hipfire.
  • March 30, 2022 Update (The Arsenal Update)
    • All Black Market weapons are now purchasable with Daybreak Cash, as an alternative to the normal A7 currency costs.
    • Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
    • Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
    • Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
    • Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
    • Now has access to the Darklight Flashlight, MPL and Flechette Ammunition.