Page Contents Current As of Patch: | 2022-04-05 |
NS Viscount G6 | |||
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The heavily modified Viscount has a built-in suppressor which would normally render it illegal under Terran Republic law, but being built atop the Baron shotgun platform, most judicators look the other way. | |||
Costs | |||
A7 Cost: | 4,000 ![]() | ||
DC Cost: | 799 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() ![]() ![]() | ||
Weapon Type: | Shotguns | ||
Fire Rate: | 190 RPM | ||
Muzzle Velocity: | 280m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 84x7
588
| ||
Min Damage: | 67x7
469
| ||
Reload Speed | |||
Short Reload: | 0.5 | ||
Long Reload: | 0.58 | ||
Ammunition | |||
Magazine Size: | 12 | ||
Ammunition Pool: | 56 | ||
Pellet Count: | 7 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.1 |
Move: | 1.5 | 0.35 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2 | 0.7 | |
Bloom per Shot: | 0 | 0 | |
Pellets Spread: | 2.5 | 2.25 | |
Recoil[?] | |||
Vertical: | 2.2 | ||
Horizontal, Min/Max: | 0.45/0.45 | ||
Horizontal Tolerance: | 1.5 | ||
Angle Min/Max: | -12°/-12° | ||
Bias: | ← | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS Viscount G6 API Data |
The NS Viscount G6 is a shotgun produced by Nanite Systems, available to all factions. It is unlocked through purchase with A7 from the Black Market aboard Sanctuary.
The NS Viscount G6 is a simple variant of the NS Baron G5—in exchange for a harsh drop in muzzle velocity, a five meter reduction of its maximum damage range, and a 5% reduction to rate-of-fire, the Viscount features an built-in Suppressor and Extended Magazine.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x)![]() ![]() ![]() | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
CCLR (1x)![]() ![]() ![]() | The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics. | ||||||
ACRA (3.4x)![]() ![]() ![]() | Nanite Systems' refined ACRA 3.4x zoom optic provide the user with better clarity on mid-range targets. |
Rail | |||||||
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Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
MPL![]() ![]() ![]() | The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%. |
Ammo | |||||||
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Flechette Ammunition![]() ![]() ![]() | Replaces the standard buckshot with dart-like flechettes that triple the maximum and minimum damage range, but reduces the number of pellets fired per shot by 1. | ||||||
Slug Ammunition![]() ![]() ![]() | The weapon now fires an accurate, high-velocity slug dealing 450 damage, fall off to 300 at the weapon's minimum damage range. |
This weapon does not have any barrel type attachments. |
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Damage Fall-off[]
Buckshot:
Stats in green are the weapon's damage assuming all pellets connect at the given range.
- 84 before 10 meters (588)
- 77 at 18 meters (539)
- 72 at 24 meters (504)
- 67 after 30 meters (469)
Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
Flechette:
Stats in orange are the weapon's damage assuming all pellets connect at the given range.
- 84 before 45 meters (514)
- 77 at 63 meters (462)
- 72 at 75 meters (432)
- 67 after 90 meters (402)
Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.
Effectiveness[]
Assuming all pellets hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 30m | ||
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- | 13 (on fire @ 11) | 16 (on fire @ 13) |
Composite Armor 4 | - | 17 (on fire @ 14) | 21 (on fire @ 17) |
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- | 33 (on fire @ 27) | 42 (on fire @ 33) |
Composite Armor 4 | - | 40 (on fire @ 32) | 50 (on fire @ 40) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 21 (on fire @ 17) | 26 (on fire @ 21) |
Composite Armor 4 | - | 23 (on fire @ 18) | 29 (on fire @ 23) |
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Front/Side/Top/Rear | 52 (on fire @ 41) | 64 (on fire @ 52) |
Bottom | 103 (on fire @ 82) | 128 (on fire @ 103) | |
Composite Armor 4 | Front/Side/Top/Rear | 59 (on fire @ 47) | 74 (on fire @ 59) |
Bottom | 118 (on fire @ 94) | 148 (on fire @ 118) | |
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- | 40 (on fire @ 32) | 50 (on fire @ 40) |
Composite Armor 4 | - | 44 (on fire @ 35) | 55 (on fire @ 44) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Assuming all pellets hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 30m | After 90m | ||
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- | 15 (on fire @ 12) | 19 (on fire @ 15) |
Composite Armor 4 | - | 19 (on fire @ 16) | 25 (on fire @ 20) |
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- | 38 (on fire @ 30) | 48 (on fire @ 39) |
Composite Armor 4 | - | 45 (on fire @ 36) | 58 (on fire @ 46) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 24 (on fire @ 19) | 30 (on fire @ 24) |
Composite Armor 4 | - | 26 (on fire @ 21) | 33 (on fire @ 27) |
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Front/Side/Top/Rear | 59 (on fire @ 47) | 75 (on fire @ 60) |
Bottom | 117 (on fire @ 94) | 150 (on fire @ 120) | |
Composite Armor 4 | Front/Side/Top/Rear | 68 (on fire @ 54) | 86 (on fire @ 69) |
Bottom | 135 (on fire @ 108) | 172 (on fire @ 138) | |
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- | 46 (on fire @ 37) | 59 (on fire @ 47) |
Composite Armor 4 | - | 50 (on fire @ 40) | 64 (on fire @ 52) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 30m | ||
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- | 17 (on fire @ 14) | 25 (on fire @ 20) |
Composite Armor 4 | - | 22 (on fire @ 18) | 33 (on fire @ 26) |
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- | 43 (on fire @ 35) | 65 (on fire @ 52) |
Composite Armor 4 | - | 52 (on fire @ 42) | 77 (on fire @ 62) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 27 (on fire @ 22) | 40 (on fire @ 32) |
Composite Armor 4 | - | 30 (on fire @ 24) | 44 (on fire @ 36) |
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Front/Side/Top/Rear | 67 (on fire @ 54) | 100 (on fire @ 80) |
Bottom | 134 (on fire @ 107) | 200 (on fire @ 160) | |
Composite Armor 4 | Front/Side/Top/Rear | 77 (on fire @ 62) | 115 (on fire @ 92) |
Bottom | 154 (on fire @ 123) | 230 (on fire @ 184) | |
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- | 52 (on fire @ 42) | 78 (on fire @ 63) |
Composite Armor 4 | - | 58 (on fire @ 46) | 86 (on fire @ 69) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NS Viscount G6. Each ribbon is a standard reward for achieving a set amount of kills with the shotgun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NS Viscount G6 Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- July 1, 2021 Update (_Integration)
- Added to the game.
- July 28, 2021 Hotfix
- Fixed an issue with the NS Viscount G6 shotgun not hitting targets at very close range with hipfire.
- March 30, 2022 Update (The Arsenal Update)
- All Black Market weapons are now purchasable with Daybreak Cash, as an alternative to the normal A7 currency costs.
- Starting CoF for all shotguns is now 0.15 in all non-jumping/sprinting/falling movement states.
- Pellet spread values while aiming and firing from the hip have been standardized using the wider hipfire values.
- Cone of fire now blooms per shot by 0.3 from the hip, and 0.15 while aiming.
- Dev Note: The above changes aim to reduce the inconsistency and frustration of using these weapons, which was mainly caused by cone of fire spread stacked on top of the pellet spread. These changes are important when the new attachments and updated attachments come into play.
- Now has access to the Darklight Flashlight, MPL and Flechette Ammunition.
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