|Page Contents Current As of Patch:||2018-08-23|
Nano-Armor Cloaking allows the Infiltrator to cloak at will, becoming harder to see and clearing spots. The Nano-Armor Cloak functions on an energy meter, that lasts for up to 6.5 seconds (8.5 at max rank) when fully charged, and takes up to 13 seconds (11 at max rank) to recharge. The meter will constantly drain while cloaked, regardless of movement state.
The Nano-Armor Cloak also increases the Infiltrator's shield health by 100, allowing him to be as resilient as other classes are by default. While cloaked, the Infiltrator will also take 25% less damage from small arms fire (35% at max rank). This does not stack with any other damage reductions, such as Nanoweave Armor.
Unlike Nanoweave Armor, Nano-Armor Cloaking's cloaked damage reduction also reduces damage taken from headshots. This allows the Infiltrator to live through headshots would otherwise kill any other infantryman, such as point-blank headshots received from most bolt-action sniper rifles.
Cloaking is toggled by pressing the Ability hotkey (F by default). The Infiltrator will quickly become transparent, and energy begins draining immediately. If the hotkey is pressed again, or energy is drained, the Infiltrator will uncloak.
"The heavier Nano-Armor Cloaking device passively grants 100 shield health to the infiltrator. While the cloak is active, it will also reduce incoming small arms damage by 25%. Nano-Armor can remain active for 6.5 seconds and recharges in 13 seconds."
- September 7, 2016 Update
- No longer suppresses shield shimmer when damage is taken while cloaked (effect has been moved to Chameleon Module suit slot.)
- Now passively increases shield health by 100 in all states.
See Also Edit