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Page Contents Current As of Patch: 2021-09-29
Nano-Armor Cloaking.png

Nano-Armor Cloaking is an ability available to the Infiltrator. It is unlocked and upgraded using Certification Points.

When activated, the Nano-Armor Cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. Additionally, the Nano-Armor Cloak reduces the damage the user takes from small arms by the listed percentage. The device's maximum duration and recharge rate varies based on the rank of the ability.

While equipped, the device also passively increases the infiltrator's shield health by 100. This benefit will not be factored into percentage increases to the infiltrator's shields, such as that provided by the Jockey implant.

The damage reduction effect provided by the device does not stack with other similar effects, such as that from the Nanoweave Armor suit slot enhancement. However, unlike these effects, the reduction provided by Nano-Armor Cloaking also reduces the damage dealt by headshots, rather than only applying to body and legshots.

To activate this ability, press the Use Ability hotkey (F by default).

Certifications[]

"The heavier Nano-Armor Cloaking device passively grants 100 shield health to the infiltrator. While the cloak is active, it will also reduce incoming small arms damage by 25%. Nano-Armor can remain active for 6.5 seconds and recharges in 13 seconds."

Level Cost Description
1 50 Certification Points Unlocks Nano-Armor Cloaking. While active the Infiltrator takes less damage from small arms fire. The Cloak can remain active for 6.5 seconds. It recharges to full in 13 seconds.
2 100 Certification Points The duration the cloak can remain active is increased to 7 seconds, and the charge time when depleted is decreased to 12.5 seconds.
3 150 Certification Points The duration the cloak can remain active is increased to 7.5 seconds, and the charge time when depleted is decreased to 12 seconds.
4 200 Certification Points The duration the cloak can remain active is increased to 8 seconds, and the charge time when depleted is decreased to 11.5 seconds.
5 500 Certification Points The duration the cloak can remain active is increased to 8.5 seconds, and the charge time when depleted is decreased to 11 seconds. Additionally, the small arms damage resist is increased to 35%.

History[]

  • September 20, 2012 Update
    • Added to the game.
      • Controversial techniques now allow an Infiltrator to adjust their Cloak to provide more protection against damage. *Certification in this skill is being required after the initial test subjects were brutally electrocuted. Whole lab still smells like bacon and regret.
    • Original Functionality:
      • Rank 1: Unlocks Nano Armor Cloaking (3 seconds cloak, 24 second recharge, 25% damage reduction)
      • Rank 2: Increases duration by 1 second (4 seconds cloak)
      • Rank 3: Increases duration by 2 seconds (5 seconds cloak)
      • Rank 4: Increases duration by 3 seconds (6 seconds cloak)
      • Rank 5: Increases damage reduction by 10% (35% small arms damage reduction)
  • Game Update Number 14 (2013-08-12)
    • Rank 1
      • Max cloak time increased from 3 seconds to 6 seconds
      • Charge time from depleted to full decreased from 24 seconds to 15 seconds.
    • Rank 2
      • Max cloak time increased from 4 seconds to 6.5 seconds
      • Charge time from depleted to full decreased from 24 seconds to 14 seconds.
    • Rank 3
      • Max cloak time increased from 5 seconds to 7 seconds
      • Charge time from depleted to full decreased from 24 seconds to 13 seconds.
    • Rank 4
      • Max cloak time increased from 6 seconds to 7.5 seconds
      • Charge time from depleted to full decreased from 24 seconds to 12 seconds.
    • Rank 5
      • Max cloak time increased from 6 seconds to 8.5 seconds
      • Charge time from depleted to full decreased from 24 seconds to 11 seconds.
      • Additionally small arms fire resist is increased to 35%.
  • March 5, 2014 Patch
    • The Infiltrator Nano-Armor cloak cert line has been adjusted so that it isn't as penalizing at the lower ranks when compared to the Hunter and Stalker cloaks.
      • Cloak duration for ranks 1-4 have has been increased by 0.5 seconds each
      • Rank 1 cloak regeneration from empty is now 13 seconds, down from the previous value of 15 seconds. All cert ranks now increase the regen rate by 0.5 seconds
      • The final rank of the Nano-Armor cert line remains the same as before
    • The Nano-Armor cloak now resists direct hits from the below in addition to infantry small arms. (This does not prevent any mocking you may receive from taking direct hits).
      • Aircraft machine guns (ESF nose guns)
      • Armor Piercing Chain Guns (Tank Buster, Shedder)
      • Anti-aircraft machine guns
      • Flak direct hits
      • Vehicle secondary machine guns
    • Nano-Armor Cloak no longer stacks with Nanoweave Armor
  • February 25, 2015 Hotfix
    • Nano Armor cloak will no longer shimmer when shot.
  • September 7, 2016 Update
    • No longer suppresses shield shimmer when damage is taken while cloaked (effect has been moved to Chameleon Module suit slot.)
    • Now passively increases shield health by 100 in all states.

Trivia[]

Reinforced Camouflage.png
  • Prior to becoming available during the Beta of PlanetSide 2, Nano-Armor Cloaking was known as Reinforced Camouflage, and it also featured a different icon in the period before the game released.
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