Page Contents Current As of Patch: | 2021-08-03 |
The Nano-Repair Grenade is a grenade available to the Engineer. It is unlocked using Certification Points.
When thrown, nano-repair grenades begin a three second fuse. After this timer elapses, the grenade detonates, creating a nanite field that repairs allied mechanical units—MAXes, vehicles, and deployables alike—within 10 meters for 50 health per second. This effect lasts up to 10 seconds, and only affects allies that remain in range.
If the grenade contacts an allied mechanical unit at any time, it will stick to and stay attached to that unit for its entire duration. An engineer can only have one nano-repair grenade active at a time. If they throw another one, any existing nano-repair grenades immediately despawn. Nano-repair grenades thrown by multiple engineers do not stack their repairs together.
Nano-repair grenades have no effect on Generators.
To throw a grenade, press the Use Grenade hotkey (G by default). You will throw it using your right arm after a short animation.
Certifications[]
"Nano-Repair Grenades repair mechanical targets in an area over time."
History[]
- September 26, 2017 Update (Critical Mass)
- Added to the game.
- The Nano-Repair Grenade has been added to the Engineer class.
- This grenade creates a field which repairs 50 health per second in an area for 12 seconds.
- The grenade sticks to vehicles, the player can only have one active at any time.
- Added to the game.
- November 13, 2018 Update
- Nano-Repair Grenades can now repair terminals that are in a dead state.
- December 16, 2020 Update (Auraximas)
- Nano-Repair Grenades and the NS-66 Punisher's Enhancement Underbarrel no longer repair facility generators.
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