Page Contents Current As of Patch: | 2023-04-05 |
Nebula VM20 | |||
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The Nebula VM20's overclocked power core interface allows for a rapid rate of fire to quickly dispatch enemy infantry in close quarters. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 426 RPM | ||
Muzzle Velocity: | 430m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 50m | ||
Reload Speed | |||
Short Reload: | 2.3s | ||
Long Reload: | 2.6s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 400 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 2 | ||
Stand | Still: | 2 | |
Move: | 2.5 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Nebula VM20 API Data |
Nebula VM20 | |||
![]() | |||
The Nebula VM20's overclocked power core interface allows for a rapid rate of fire to quickly dispatch enemy infantry in close quarters. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 426 RPM | ||
Muzzle Velocity: | 430m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 50m | ||
Reload Speed | |||
Short Reload: | 2.3s | ||
Long Reload: | 2.6s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 400 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 2 | ||
Stand | Still: | 2 | |
Move: | 2.5 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Nebula VM20 API Data |
The Nebula VM20's overclocked power core interface allows for a rapid rate of fire to quickly dispatch enemy infantry in close quarters.
Attachments[]
Attachments |
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Rail | |||||||
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Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 50%. |
MAX weapons do not have access to any optic, barrel, or ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 50m | ||
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- | 53 (on fire @ 42) | 67 (on fire @ 54) |
Composite Armor 4 | - | 69 (on fire @ 55) | 88 (on fire @ 70) |
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- | 135 (on fire @ 108) | 172 (on fire @ 138) |
Composite Armor 4 | - | 162 (on fire @ 130) | 207 (on fire @ 165) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 84 (on fire @ 68) | 108 (on fire @ 86) |
Composite Armor 4 | - | 93 (on fire @ 74) | 118 (on fire @ 95) |
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Front/Side/Top/Rear | 210 (on fire @ 168) | 268 (on fire @ 215) |
Bottom | 420 (on fire @ 336) | 536 (on fire @ 429) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 309 (on fire @ 247) |
Bottom | 483 (on fire @ 387) | 617 (on fire @ 493) | |
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- | 164 (on fire @ 131) | 209 (on fire @ 167) |
Composite Armor 4 | - | 180 (on fire @ 144) | 230 (on fire @ 184) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Assuming shots from both arms hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 50m | ||
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- | 27 (on fire @ 21) | 34 (on fire @ 27) |
Composite Armor 4 | - | 35 (on fire @ 28) | 44 (on fire @ 35) |
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- | 68 (on fire @ 54) | 86 (on fire @ 69) |
Composite Armor 4 | - | 81 (on fire @ 65) | 104 (on fire @ 83) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 42 (on fire @ 34) | 54 (on fire @ 43) |
Composite Armor 4 | - | 47 (on fire @ 37) | 59 (on fire @ 48) |
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Front/Side/Top/Rear | 105 (on fire @ 84) | 134 (on fire @ 108) |
Bottom | 210 (on fire @ 168) | 268 (on fire @ 215) | |
Composite Armor 4 | Front/Side/Top/Rear | 121 (on fire @ 97) | 155 (on fire @ 124) |
Bottom | 242 (on fire @ 194) | 309 (on fire @ 247) | |
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- | 82 (on fire @ 66) | 105 (on fire @ 84) |
Composite Armor 4 | - | 90 (on fire @ 72) | 115 (on fire @ 92) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Nebula VM20. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Nebula VM20 Service Ribbon |
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10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
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