Page Contents Current As of Patch: | 2022-11-17 |
Nemesis VSH9 | |||
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The Nemesis VSH9's integrated IFF capabilities allow it to lock onto enemy aircraft, and retains dumbfire capabilities for ground-based combat. | |||
Costs | |||
Auto Granted | |||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Rocket Launchers | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 50m/s | ||
Fire Modes: | Lock-on (Air), Dumbfire | ||
Damage[?] | |||
Max Damage: | 700 | ||
Min Damage: | 700 | ||
Max Indirect Damage: | 300 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Damage Type: | Infantry Lock-on, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 | |
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Nemesis VSH9 API Data |
The Nemesis VSH9 is a rocket launcher available to the Vanu Sovereignty. It is Auto Granted.
The Nemesis Vanu Sovereignty Heavy 9 is a standard issue anti-air rocket launcher, capable of locking onto enemy aircraft to allow its missiles to automatically guide themselves at high speeds towards them. Dealing considerable damage against aircraft while retaining dumbfire capability, the launcher is a capable general purpose rocket launcher for those looking to keep anti-air in mind.
As with all anti-air lock-on weaponry, the Nemesis VSH9 can be fooled by the Decoy Flares utility, or prevented from locking on by the Lockon Jamming Field defense slot upgrade. Direct hits are still possible against targets employing these countermeasures, though guidance is fully impossible and guided missiles already in flight towards aircraft that trigger these effects will lose track and veer off target.
The Nemesis can begin locking aircraft at 350 meters and maintain a lock out to 400 meters. It takes 1700ms (1.7s) to lock onto an aircraft.
The Nemesis VSH9, ASP-30 Grounder,
Hawk GD-68, and
LAV-LA are statistically identical.
Effectiveness[]
Versus Infantry | |
Infantry | Shots to Kill |
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1(2) |
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1(2) |
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2(3) |
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3(4) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 2 (on fire @ 1) | |
Composite Armor 4 | - | 2 (on fire @ 2) | |
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- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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- | 8 (on fire @ 6) | |
Blockade Armor 4 | - | 9 (on fire @ 7) | |
Deployment Shield 4 | - | 8 (Shield 4) | |
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- | 6 (on fire @ 5) | |
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Front/Top | 6 (on fire @ 5) | |
Side | 5 (on fire @ 4) | ||
Rear | 4 (on fire @ 4) | ||
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Front/Top | 8 (on fire @ 6) | |
Side | 7 (on fire @ 5) | ||
Rear | 5 (on fire @ 4) | ||
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Front/Top | 8 (on fire @ 7) | |
Side | 7 (on fire @ 6) | ||
Rear | 6 (on fire @ 5) | ||
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Front/Top | 9 (on fire @ 7) | |
Side | 8 (on fire @ 6) | ||
Rear | 6 (on fire @ 5) | ||
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- | 3 (on fire @ 2) | |
Composite Armor 4 | - | 3 (on fire @ 2) | |
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Front/Side/Top/Rear | 3 (on fire @ 3) | |
Bottom | 6 (on fire @ 5) | ||
Composite Armor 4 | Front/Side/Top/Rear | 4 (on fire @ 3) | |
Bottom | 7 (on fire @ 6) | ||
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- | 4 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 3) | |
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- | 5 (on fire @ 4) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
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- | 8 (on fire @ 6) | |
Composite Armor 4 | - | 8 (on fire @ 7) | |
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- | 21 (Shield 3) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Nemesis VSH9. Each ribbon is a standard reward for achieving a set amount of kills with the rocket launcher. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Nemesis VSH9 Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the Nemesis VSH9 contribute towards the Launchers directive tree. |
History[]
November 17, 2022 Update (10-Year Anniversary)
- Direct damage resist type from 34 (Infantry Rocket Launchers) to 68 (Infantry Lock-on)
- Blast damage resist type from 12 (Flak Explosion) to 6 (Infantry Lock-on)
- Blast damage from 400@5m-50@8m to 300@0.5m-50@3m
- This weapon no longer requires a flak detonation to trigger its AoE damage.
September 15, 2021 Update (A New Player Experience)
- The Nemesis VSH9 has replaced the S1 as the default rocket launcher for the Vanu Sovereignty Heavy Assault.
- Lock-on Rocket Launchers once again deal damage past 250m. (This change was implemented last week.)
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