|Page Contents Current As of Patch:||2021-01-27|
Night Vision Scopes are a range of 1x magnification (/ or 6x magnification) scopes that, while the user is looking through them, show the world infrared, highlighting infantry and vehicles alike while providing high contrast outlines on nearby objects.
Night vision scopes, typically referred to as IRNV or Infrared Night Vision, allow users to see infantry and vehicles a lot easier than they typically would be able to, by highlighting them in an incredibly vivid yellow-white colour. However, in exchange, the sight reduces enemies simply to their silhouettes, forcing users to rely solely on the markers over allies head to identify friendlies from foes.
In addition to highlighting infantry and vehicles at all times, IRNV optics also allow the user to see through any smoke effects as if they simply did not exist, such as those created by Smoke Grenades or an Underbarrel Smoke Launcher. On the flip side of this, IRNV optics fully prevent the user from seeing any cloaked targets, regardless of the source or strength of their cloak, with those players only showing up whenever they shimmer thanks to being shot.
The final sight-related disadvantage of IRNV optics are that they heavily reduce the maximum distance to which the user can see. Whereas players can typically see out as far as their render range at any other time, IRNV optics cause targets to begin to fade to a darker colour within approximately 50 meters, with a dark haze quickly overtaking anything further out than around 100 meters. For the higher magnification IRNV scopes, these ranges are roughly 100 meters and 200 meters.
One minor effect of note is that the user's own tracers and muzzle flash will not appear in the sight. Finally, due to their increased size in comparison to typical Reflex Sights, IRNV optics take 100ms longer to pull up to the user's eye.
As with all other attachments, if any instance of this attachment is purchased with Daybreak Cash it will still only be available for the specific weapon it was unlocked for, however it will be available on other characters who can use that same weapon.
Terran Republic[edit | edit source]
TSO Optics[edit | edit source]
|This Terran field optic has no magnification, and highlights nearby vehicles and infantry by using infrared signatures. It's used primarily at medium-close range in low-light conditions.|
New Conglomerate[edit | edit source]
RNGTEK Optics[edit | edit source]
|RNGTEK's Nx1 nightvision optic provides an advantage in low-light conditions, illuminating nearby targets.|
Vanu Sovereignty[edit | edit source]
Corona Optics[edit | edit source]
|The Corona Infrared optic has no magnification, but highlights nearby targets to aid the shooter in low-light scenarios.|
Nanite Systems[edit | edit source]
HS/NV Scope[edit | edit source]
Nanite Systems' HS/NV Scope is available on the vast majority of primary weaponry, including those developed by the three empires.
|HS/NV Scope (1x)|
|Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.|
DV6 (6x)[edit | edit source]
The Deep Vision night vision scope is only available on select Nanite Systems weaponry, currently limited to the NS-30 Tranquility and NSX Daimyo. The weapon's cert purchase option is replaced with an A7 purchase option on the Tranquility, requiring 30 to purchase.
|The Deep Vision 6x scope highlights targets in infrared beyond ranges of normal infantry optics, though target acquisition is significantly slower.|
Raycast IRNV[edit | edit source]
The Raycast IRNV is currently only available on the PSA-02 Diamondback.
|Raycast IRNV (1x)|
|The Raycast infrared/nightvision optic highlights infantry targets at close range, allowing for better performance in dimly lit engagements.|
Groomer IR[edit | edit source]
The Groomer IR is currently only available on the NS-66 Punisher.
|Groomer IR (1x)|
|This compact infrared optic relays heat signatures to the display screen, illuminating enemies and dimming the background.|
V-IR[edit | edit source]
The V-IR is available to Endeavor primary weapons from the Eighth Anniversary Bundle.
|This infrared optic illuminates targets even in lightless conditions, making it popular when boarding derelict space vessels.|
Nanite Systems Operatives[edit | edit source]
O3-6 IR (6x)[edit | edit source]
|O3-6 IR (6x)|
|This infrared variant of the O3 will highlight infantry at medium engagement ranges, and is useful for night-time skirmishes.|
|Empire:||Nanite Systems Operatives|
Notes[edit | edit source]
- Though some instances of this attachment refer to themselves solely as night vision scopes, whereas other specify the ability to see in infrared, all variants share the same infrared highlighting functionality as each other.
History[edit | edit source]
- August 15, 2018 Update
- Sway removed from all 1x IRNV optics.