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Page Contents Current As of Patch: 2021-07-08
Nova
Nova.png
Manufactured with an energy-efficient discharge coil, the high capacity Nova is capable of extended fire before needing to change power cores.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon VS.png
Can Use: Icon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: Shotguns
Fire Rate: 225 RPM
Muzzle Velocity: 255m/s
Effective Range: Short
Fire Modes: Semi-Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 100x6 before 8m
Min Damage: 67x6 after 20m
Reload Speed
Short Reload: 3s
Long Reload: 4s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Pellet Count: 6
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3 2.75
Recoil[?]
Vertical: 2.5
Horizontal, Min/Max: 0.65/0.65
Horizontal Tolerance: 1.5
Angle Min/Max: 12°/12°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: Nova API Data?

The Nova is a shotgun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Nova, much like the Icon NC.png NC12 Sweeper and Icon TR.png TS4 Haymaker, is a semi-automatic shotgun that sacrifices minimum damage, velocity, and reload speed for a larger magazine and longer maximum damage range.

Compared to the Thanatos VE70, the Vanu standard issue shotgun, the Nova enjoys two extra shots in the battery, and deals maximum damage 3 meters further. However, it suffers a considerably longer reload time and a much harsher damage drop-off after 8 meters, as well as a lower minimum damage, combined with a lower muzzle velocity.

The Nova, Icon NC.png NC12 Sweeper, and Icon TR.png TS4 Haymaker are statistically nigh-identical weapons, with the only difference found in the Vanu option's muzzle velocity, which is lowered in exchange for the faction's 'no bullet drop' trait.

Damage Fall-off[]

Stats in green are the weapon's damage assuming all pellets connect at the given range.

  • 100 before 8 meters (600)
  • 91 at 9 meters (546)
  • 84 at 12 meters (506)
  • 77 at 14 meters (462)
  • 72 at 17 meters (426)
  • 67 after 20 meters (402)

Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.

Attachments[]

Available attachments
Optic
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30 Certification Points 49 Daybreak Cash
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
Icon weaponAttachment vs redDotSight01.png
30 Certification Points 49 Daybreak Cash
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
VHO Reflex (2x).png
30 Certification Points 49 Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4.png
30 Certification Points 49 Daybreak Cash
V3 Holo (3.4x) Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4.png
30 Certification Points 49 Daybreak Cash
OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4.png
30 Certification Points 49 Daybreak Cash
CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4.png
30 Certification Points 49 Daybreak Cash
No Barrel attachments available.
Rail
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Darklight Flashlight.png
100 Certification Points 49 Daybreak Cash
Extended Magazine Increases the amount of ammunition in each magazine by 2 rounds, and the weapon takes 15% longer to equip and unequip.
Extended Magazine (VS).png
100 Certification Points 49 Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For details on equip time penalties, see main article.
Forward Grip
100 Certification Points 49 Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100 Certification Points 49 Daybreak Cash
Ammo
Slug Ammunition Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
For full details, see main article.
Slug Ammunition (VS).png
100 Certification Points 49 Daybreak Cash

Effectiveness[]

Assuming all pellets hit the target.

Theoretical Time To Kill
Infantry Body part 0m 8m 20m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.267s 0.298s - 0.345s -
Torso 0.267s 0.298s 0.565s 0.612s 0.878s
Icon Infiltrator.pngInfiltrator Head 0s 0.298s - 0.345s -
Torso 0.267s 0.298s 0.298s 0.612s 0.612s
Icon MAX.pngMAX Head 2.933s 2.965s - 4.345s -
Torso 4.267s 4.298s 5.365s 6.478s 8.345s
Versus Infantry
Infantry Body part Shots to Kill
Before 8m After 20m
Icon Light Assault.pngInfantry Head 2 2
Torso 2(3) 3(4)
Legs 2(3) 3(4)
Icon Infiltrator.pngInfiltrator Head 1 2
Torso 2(2) 3(3)
Legs 2(3) 3(4)
Icon Heavy Assault.pngHeavy Assault Overshield Head 2 3
Torso 3(4) 4(5)
Legs 3(4) 5(6)
Icon MAX.pngMAX Head 12 17
Torso 17(21) 25(32)
Legs 19(24) 28(35)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 8m After 20m
Link=FlashFlash - 13 (on fire @ 10) 19 (on fire @ 15)
Composite Armor 5 - 17 (on fire @ 13) 25 (on fire @ 20)
Link=HarasserHarasser - 33 (on fire @ 26) 48 (on fire @ 39)
Composite Armor 5 - 39 (on fire @ 31) 58 (on fire @ 46)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 20 (on fire @ 16) 30 (on fire @ 24)
Composite Armor 5 - 22 (on fire @ 18) 33 (on fire @ 27)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 50 (on fire @ 40) 75 (on fire @ 60)
Bottom 100 (on fire @ 80) 150 (on fire @ 120)
Composite Armor 5 Front/Side/Top/Rear 58 (on fire @ 46) 86 (on fire @ 69)
Bottom 115 (on fire @ 92) 172 (on fire @ 138)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Nova. Each ribbon is a standard reward for achieving a set amount of kills with the shotgun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Nova
Service Ribbon
Shotgun Ribbon.png
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200 Certification Points
Medals earned with the Nova contribute towards the Shotguns directive tree.

History[]

  • January 12, 2017 Hotfix
    • Sweeper and Haymaker now use larger magazine models.
    • Max damage from 130@8m to 100@8m
    • Min damage from 50@18m to 67@20m
    • Magazine size from 8 to 10
    • Ext. Mags bonus from 4 to 2
    • Ammo capacity from 48 to 70
    • Cone of Fire bloom from 0.5 to 0
    • Hipfire Pellet spread from 3.5 to 3
    • ADS pellet spread from 3.5 to 2.75
    • Vertical recoil from 1.3 to 2.5
    • Recoil angle from 0/0 to 12/12
    • Horizontal recoil from 0.2 to 0.65
    • Horizontal recoil tolerance from 0.4 to 1.5
    • Hipfire recoil recovery rate from 12 to 8