Page Contents Current As of Patch: 2017-02-02
Orion VS54
Orion VS54
The Orion VS54 is the standard issue LMG for Vanu Heavy Assault soldiers. Its lightweight construction allows for more accurate hip fire and stability when on the move when compared to most weapons in its class.
Cert Cost: Default Icon resource certpoints 25x25
DC Cost: Default Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Heavy Assault
Weapon Type: LMG
Fire Rate: 750 RPM
Muzzle Velocity: 540m/s
Effective Range: Close-Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Max Damage: 143 before 10m
Min Damage: 112 after 65m
Reload Speed
Short Reload: 3s
Long Reload: 3.44s
Magazine Size: 50
Ammunition Pool: 250
Hip Aim
Crouch Still: 2.25 0.1
Move: 2.75 0.2
Stand Still: 2.5 0.1
Move: 3.25 0.4
Bloom per Shot: 0.1 0.04
Vertical: 0.4
Horizontal, Min/Max: 0.22/0.22
Horizontal Tolerance: 0.8
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 2.25x
Data Sources
Census API source: Orion VS54 API Data?

The Orion VS54 is a faction-specific light machine gun. It appears as a standard-issue VS LMG, with many other LMGs in the VS arsenal sporting a similar design. As the manufacturer of the weapon is directly affiliated with the Vanu Sovereignty, this weapon is reserved for use by VS Heavy Assault soldiers.

The main trait of this weapon is its firerate. At 750rpm, it is the fastest-firing LMG in the VS arsenal, and ties it with the Terran Republic's MSW-R and T9 CARV for the second fastest firing LMG in the game, after the TR's Watchman. This allows the weapon to drop people at close range with ease. It also has decent ADS and hipfire accuracy.

The weapon's main drawback is its recoil. Because of its high firerate, the weapon has a strong initial kick, which can make it harder to aim when engaging targets that are farther away. Due to its high firerate, it can also run through ammunition relatively quickly, resulting in multiple lengthy reloads.

The Orion is popular with VS troops due to it being a starter weapon, as well as its high-degree of effectiveness at close range.

There is no cost for the Orion. It is unlocked once you have created a VS character.

Damage with Range:

143 @ 10 meters

125 @ 41 meters

112 @ 65 meters


Available attachments
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
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HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02
30Icon resource certpoints 25x25 50Icon Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4
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V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4
5Icon resource certpoints 25x25 10Icon Daybreak Cash
OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Forward Grip (VS)
No Ammo available.

Effectiveness Edit

Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.24s 0.259s - 0.44s -
Torso 0.48s 0.499s 0.659s 0.76s 1s
Icon InfiltratorInfiltrator Head 0.24s 0.259s - 0.44s -
Torso 0.48s 0.499s 0.579s 0.76s 0.92s
Icon MAXMAX Head 2.72s 2.739s - 3.64s -
Torso 5.52s 5.539s 6.979s 7.24s 9s
Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 65m
Icon Light AssaultInfantry Head 4 5
Torso 7(9) 9(12)
Legs 8(10) 10(13)
Icon InfiltratorInfiltrator Head 4 5
Torso 7(8) 9(11)
Legs 7(9) 9(12)
Icon MAXMAX Head 35 45
Torso 70(88) 90(112)
Legs 78(98) 100(125)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Flash DiagramFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 5 - 69 (on fire @ 55) 88 (on fire @ 70)
Harasser DiagramHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 5 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer DiagramSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Prowler DiagramProwler Front/Top Immune
Magrider DiagramMagrider Front/Top Immune
Vanguard DiagramVanguard Front/Top Immune
Mosquito DiagramReaver DiagramScythe DiagramESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 5 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 5 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Liberator DiagramLiberator - Immune
Composite Armor 5 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the Orion VS54. Each Ribbon is a standard reward for achieving a set amount of kills with the Orion. Medals relate to how many overall kills you have with the Orion.


Ribbon Icon Requirements
Orion VS54 Service Ribbon
Light Machine Gun Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • Performance Update Number 2
    • Long reload improved from 4.0 to 3.655 seconds
    • Short reload increased from 3.045 to 3.28 seconds
    • First shot recoil increased from 2.15 to 2.25
    • New minimum hip-fire accuracy: 2.25
    • New maximum hip-fire accuracy: 3.5
  • April 16, 2014 Patch
    • Lowering the muzzle velocity to match this weapon’s short-to-medium range role.
    • Projectile velocity reduced from 615 to 570
  • October 29, 2015 Update
    • ADS movement modifier to 0.5, from 0.75
    • ADS CoF recoil to 0.04, from 0.05
    • Horizontal recoil to 0.22/0.22, from 0.2/0.225
    • Horizontal tolerance to 0.8, from 0.9
    • Standing hipfire to 2.5, from 2.75
    • Moving hipfire to 3.25, from 3.5
    • Projectile velocity to 540, from 570
    • Short and long reloads to 3.0/3.44, from 3.28/3.655
  • February 2, 2017 Update
    • Damage from 143@10m-125@60m to 143@10m-112@65m

Photo GalleryEdit

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