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Page Contents Current As of Patch: 2022-04-05
P525 Marauder
The P525 Marauder fires 40mm high explosive grenades that are effective against infantry and light armor.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Anti-Infantry
Fire Rate: 171 RPM
Muzzle Velocity: 175m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 75
Min Damage: 75
Max Indirect Damage: 334 before 0.5m
Min Indirect Damage: 25 at 3m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 10
Ammunition Pool: 200
Accuracy[?]
Min Cone of Fire: 0.25
Max Cone of Fire: 1
Bloom per Shot: 0.25
Data Sources?
Census DBG API source:

P525 Marauder API Data

Census LF API source: P525 Marauder API Data

The P525 Marauder is the Terran Republic specific Anti-Infantry Prowler weapon. It is a rapid-fire grenade launcher which deals low damage to vehicles but very high splash damage to infantry.

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Unlocks the 1.25x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (1.5x)
Unlocks the 1.5x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (1.75x)
Unlocks the 1.75x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (2x)
Unlocks the 2x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Highlights vehicular threats in low light conditions up to 350 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Reload Speed 1 Decreases the time taken to reload weapon by
10
0.3 seconds decrease,
Reload Speed — 2.7 seconds
%.
150 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by
14
0.42 seconds decrease,
Reload Speed — 2.58 seconds
%.
200 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by
17
0.51 seconds decrease,
Reload Speed — 2.49 seconds
%.
400 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by
19
0.57 seconds decrease,
Reload Speed — 2.43 seconds
%.
500 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by
20
0.6 seconds decrease,
Reload Speed — 2.4 seconds
%.
1000 Certification Points
Magazine Size
Magazine Size 1 Adds 1 rounds to the default magazine size.
100 Certification Points
Magazine Size 2 Adds 2 rounds to the default magazine size.
200 Certification Points
Magazine Size 3 Adds 3 rounds to the default magazine size.
400 Certification Points
Magazine Size 4 Adds 4 rounds to the default magazine size.
1000 Certification Points
Ammo
Maximum Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 10 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 20 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 30 rounds.
30 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 40 rounds.
50 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 50 rounds.
100 Certification Points
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 60 rounds.
150 Certification Points
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 70 rounds.
200 Certification Points
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 80 rounds.
400 Certification Points
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 90 rounds.
500 Certification Points
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 100 rounds.
1000 Certification Points

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Infantry 3(5)
Infiltrator 3(4)
Heavy Assault Overshield 4(7)
MAX 8(13)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 4 (on fire @ 3)
Composite Armor 4 - 5 (on fire @ 4)
Link=HarasserHarasser - 27 (on fire @ 22)
Composite Armor 4 - 32 (on fire @ 26)
Sunderer - 56 (on fire @ 45)
Blockade Armor 4 - 67 (on fire @ 54)
Deployment Shield 4 - 56 (Shield 28)
ANT - 45 (on fire @ 36)
Lightning Front/Top 45 (on fire @ 36)
Side 39 (on fire @ 31)
Rear 30 (on fire @ 24)
Prowler/
Magrider
Front/Top 56 (on fire @ 45)
Side 49 (on fire @ 39)
Rear 38 (on fire @ 30)
Chimera Front/Top 62 (on fire @ 49)
Side 54 (on fire @ 43)
Rear 41 (on fire @ 33)
Vanguard Front/Top 67 (on fire @ 54)
Side 58 (on fire @ 47)
Rear 45 (on fire @ 36)
ESF - 20 (on fire @ 16)
Composite Armor 4 - 22 (on fire @ 18)
Valkyrie Front/Side/Top/Rear 29 (on fire @ 23)
Bottom 58 (on fire @ 46)
Composite Armor 4 Front/Side/Top/Rear 33 (on fire @ 27)
Bottom 66 (on fire @ 53)
Dervish - 24 (on fire @ 19)
Composite Armor 4 - 26 (on fire @ 21)
Liberator - 60 (on fire @ 48)
Composite Armor 4 - 66 (on fire @ 53)
Galaxy - 94 (on fire @ 75)
Composite Armor 4 - 103 (on fire @ 83)
Bastion Weak Point - 107 (Shield 14)

Ribbons and Medals[]

With any vehicle weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a vehicle weapon. Medals relate to how many overall kills you have with the vehicle weapon.

Ribbons[]

Ribbon Icon Requirements
P525 Marauder Service Ribbon
10 kills.
Find out more on the Service Ribbons article.

Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • Game Update Number 2
    • M40 Fury and P525 Marauder
      • Projectile speed and gravity increased.
      • New, more distinct first person trail, to make it easier to see where shots are going.
  • Game Update Number 2
    • Prowler: P525 Marauder : Inner radius now matches M40 Fury; Increased from 1 to 2 meters.
  • Game Update Number 9
    • Empire Specific Weapons are now available for the Harasser
      • TR: G30 Vulcan-H and P525 Marauder-H
    • Model has been adjusted to look more TR
  • Performance Update Number 2
    • We are adjusting the M20 Basilisk, M40 Fury, P525 Marauder, C85 Canister and Proton II PPA to be stronger light armor counters. Light Armor includes: Flash, Harasser, and ESF.
    • In addition, all Harasser variants will have either its range or damage reduced. Flash variants will be adjusted to match the Harasser variants.
    • And finally, we are working towards bringing the weapons more in line with each other.
    • As part of the light armor changes we want to increase the Marauders effectiveness against light armor. For that, we are going to be increasing its projectile speed on the tank version and it is now on a new damage type that will do more damage against light armor, but no damage to heavy armor. Against infantry, the Marauder outperforms most weapons, so we are going to tone its anti-personnel capabilities down. We are lowering the blast damage and matching the blast size ranges with the PPA. As one of the changes to promote the Harasser getting closer, the Harasser variant of this weapon is not receiving the projectile speed increase, and will do less damage.
      • P525 Marauder
        • Now on a new Resist Type: “Anti-Light Armor”
        • This resist type does no damage to heavy armor, but does good damage to light armor.
        • Flak Armor protects against this kind of damage
        • Max Damage increased from 150 to 350
        • Inner Blast damage reduced from 450 to 334
        • Inner Blast damage radius reduced from 2 to 1 meters
        • Magazine Size certifications now grant 1/2/3/4 rounds per rank down from 1/3/4/5
        • Projectile Speed increased from 125 to 150 meters per second
        • Fire rate decreased from 200 RPM to 171 RPM
      • P525 Marauder-H
        • Now on a new Resist Type: “Anti-Light Armor”
        • This resist type does no damage to heavy armor, but does good damage to light armor.
        • Flak Armor protects against this kind of damage
        • Max Damage increased from 150 to 315
        • Inner Blast damage reduced from 450 to 334
        • Inner Blast damage radius reduced from 2 to 1 meters
        • Magazine Size certifications now grant 1/2/3/4 rounds per rank down from 1/3/4/5
        • Fire rate decreased from 200 RPM to 171 RPM
  • August 5, 2014 Update
    • Tank anti-personnel secondary weapons are all receiving some adjustments to bring them closer together. These changes are intended to be a first step; we may have additional changes for these weapons based on how well these changes work.
    • For the marauder we are starting with its ability to hit. We are increasing the projectile speed.
      • Projectile speed increased from 150 to 175 (125 to 150 for Harasser)
  • June 1, 2016 Update
    • Changed resist type 36(Vehicle Grenades (Marauder)) to 25 from 0
  • September 26, 2017 Update(D&UC)
    • The C85 Canister (NC Vanguard/Harasser), Proton II PPA (VS Magrider/Harasser), and P525 Marauder (TR Prowler/Harasser), are now capable of dealing light damage to heavily armored vehicles, allowing for more versatility on those platforms.
  • March 30, 2022 Update (The Arsenal Update)
    • The reload speed certification lines for top guns, air vehicle non-nosegun (and non-bellygun) weapons have been standardized at 10/14/17/19/20% reload speed.