The PMG-100 is a submachine gun available to Nanite Systems Operatives . It is unlocked through purchase with Certification Points or Daybreak Cash .
The PMG-100 is the "standard" submachine gun in the operative arsenal. It features a very low caliber bullet, although balances this with a blisteringly fast rate-of-fire, large magazine size, favorable hip accuracy, and quick reload times.
Attachments [ ]
Barrel Flash Suppressor 49 OR 100A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. Suppressor 49 OR 100The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%.
Rail Darklight Flashlight 49 OR 100The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.The light can be turned on and off with Toggle Attachment hotkey. Extended Magazine 99 OR 200Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip. Forward Grip 49 OR 100A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. Laser Sight 49 OR 100A laser sight increases the user's hipfire accuracy by 33%.
Ammo Soft Point Ammunition 49 OR 100Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Damage Fall-off [ ]
Stats in yellow are with Soft Point Ammunition.
112 before 10 meters (15 meters )
100 at 22 meters (25 meters )
91 at 32 meters (33 meters )
84 after 40 meters (40 meters )
Effectiveness [ ]
Infantry
Body part
Shots to Kill
0-10m 10-22m 22-32m 32-40m
Infantry
Head
5 5 6 6
Torso
9(9 ) 10(10 ) 11(11 ) 12(12 )
Legs
10(10 ) 12(12 ) 13(13 ) 14(14 )
Infiltrator
Head
5 5 5 6
Torso
9(9 ) 9(9 ) 10(10 ) 11(11 )
Legs
9(9 ) 10(10 ) 11(11 ) 12(12 )
Heavy Assault Overshield
Head
7 8 8 9
Torso
13(13 ) 15(15 ) 16(16 ) 18(18 )
Legs
15(15 ) 17(17 ) 18(18 ) 20(20 )
MAX
Head
45 50 55 60
Torso
90(112 ) 100(125 ) 110(138 ) 120(149 )
Legs
100(125 ) 112(139 ) 123(153 ) 133(166 )
Infantry
Body part
0m
10m
22m
32m
40m
Normal
Suit
Normal
Suit
Normal
Suit
Normal
Suit
Infantry
Head
0.268s
0.29s
-
0.317s
-
0.406s
-
0.424s
-
Torso
0.536s
0.558s
-
0.652s
-
0.741s
-
0.825s
-
Infiltrator
Head
0.268s
0.29s
-
0.317s
-
0.339s
-
0.424s
-
Torso
0.536s
0.558s
-
0.585s
-
0.674s
-
0.759s
-
Heavy Assault
Head
0.402s
0.424s
-
0.518s
-
0.54s
-
0.625s
-
Torso
0.804s
0.826s
-
0.986s
-
1.076s
-
1.227s
-
MAX
Head
2.946s
2.969s
-
3.33s
-
3.687s
-
4.04s
-
Torso
5.96s
5.982s
7.455s
6.678s
8.352s
7.37s
9.245s
8.058s
10s
Vehicle
Armor Facing
Shots to Kill
Before 10m
After 40m
Flash
-
67 (on fire @ 54)
90 (on fire @ 72)
Composite Armor 4
-
88 (on fire @ 70)
117 (on fire @ 93)
Harasser
-
172 (on fire @ 138)
229 (on fire @ 184)
Composite Armor 4
-
207 (on fire @ 165)
275 (on fire @ 220)
Sunderer
-
Immune
Blockade Armor 4
-
Immune
Deployment Shield 4
-
Immune
ANT
-
Immune
Lightning
Front/Top
Immune
Side
Rear
Prowler /Magrider
Front/Top
Immune
Side
Rear
Chimera
Front/Top
Immune
Side
Rear
Vanguard
Front/Top
Immune
Side
Rear
ESF
-
108 (on fire @ 86)
143 (on fire @ 115)
Composite Armor 4
-
118 (on fire @ 95)
158 (on fire @ 126)
Valkyrie
Front/Side/Top/Rear
268 (on fire @ 215)
358 (on fire @ 286)
Bottom
536 (on fire @ 429)
715 (on fire @ 572)
Composite Armor 4
Front/Side/Top/Rear
309 (on fire @ 247)
411 (on fire @ 329)
Bottom
617 (on fire @ 493)
822 (on fire @ 658)
Dervish
-
209 (on fire @ 167)
278 (on fire @ 223)
Composite Armor 4
-
230 (on fire @ 184)
306 (on fire @ 245)
Liberator
-
Immune
Composite Armor 4
-
Immune
Galaxy
-
Immune
Composite Armor 4
-
Immune
Bastion Weak Point
-
Immune
Ribbons and Medals [ ]
It is possible to earn both Ribbons and Medals while using the PMG-100. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s) [ ]
Ribbon
Icon
Requirements
PMG-100 Service Ribbon
10 kills
Medals [ ]
Medal
Icon
Requirement
Award
No Medal
0 kills
N/A
Copper Medal
10 kills
2
Silver Medal
60 kills
10
Gold Medal
160 kills
20
Auraxium Medal
1,160 kills
200
Medals earned with the PMG-100 contribute towards the Submachine Guns directive tree.
History [ ]
Nanite Systems Operative Infantry Weapons Assault Rifles Carbines Light Machine Guns Melee Weapons Rocket Launchers Scout Rifles Shotguns Sidearms Sniper Rifles Anti-Materiel Rifle Submachine Guns Defector