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PMG-100
The incredibly popular PMG-100 became standard-issue after operatives lauded its high rate of fire, and the versatility afforded by its large magazine.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Submachine Gun
Fire Rate: 896 RPM
Muzzle Velocity: 450m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 112 before 10m
Min Damage: 84 after 40m
Reload Speed
Short Reload: 1.85s
Long Reload: 2.25s
Ammunition
Magazine Size: 40
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.3/0.331
Horizontal Tolerance: 0.75
Angle Min/Max: 17°/20°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

PMG-100 API Data

Census LF API source: PMG-100 API Data

The PMG-100 is a submachine gun available to Nanite Systems Operatives. It is unlocked through purchase with Certification Points or Daybreak Cash.

The PMG-100 is the "standard" submachine gun in the operative arsenal. It features a very low caliber bullet, although balances this with a blisteringly fast rate-of-fire, large magazine size, favorable hip accuracy, and quick reload times.

Attachments[]

Attachments
Optic
THM-1

29 OR 30
This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
ABLE 1.0

29 OR 30
The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.
More reticles for this sight available, see full article.
ABLE 2.0

29 OR 30
This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
More reticles for this sight available, see full article.
ABLE 3.4

29 OR 30
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements.
More reticles for this scope available, see full article.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

99 OR 200
Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition.

  • 112 before 10 meters (15 meters)
  • 100 at 22 meters (25 meters)
  • 91 at 32 meters (33 meters)
  • 84 after 40 meters (40 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-22m22-32m32-40m
Infantry Head 5566
Torso 9(9)10(10)11(11)12(12)
Legs 10(10)12(12)13(13)14(14)
Infiltrator Head 5556
Torso 9(9)9(9)10(10)11(11)
Legs 9(9)10(10)11(11)12(12)
Heavy Assault Overshield Head 7889
Torso 13(13)15(15)16(16)18(18)
Legs 15(15)17(17)18(18)20(20)
MAX Head 45505560
Torso 90(112)100(125)110(138)120(149)
Legs 100(125)112(139)123(153)133(166)
Theoretical Time To Kill
Infantry Body part 0m 10m 22m 32m 40m
Normal Suit Normal Suit Normal Suit Normal Suit
Infantry Head 0.268s 0.29s - 0.317s - 0.406s - 0.424s -
Torso 0.536s 0.558s - 0.652s - 0.741s - 0.825s -
Infiltrator Head 0.268s 0.29s - 0.317s - 0.339s - 0.424s -
Torso 0.536s 0.558s - 0.585s - 0.674s - 0.759s -
Heavy Assault Head 0.402s 0.424s - 0.518s - 0.54s - 0.625s -
Torso 0.804s 0.826s - 0.986s - 1.076s - 1.227s -
MAX Head 2.946s 2.969s - 3.33s - 3.687s - 4.04s -
Torso 5.96s 5.982s 7.455s 6.678s 8.352s 7.37s 9.245s 8.058s 10s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 40m
Link=FlashFlash - 67 (on fire @ 54) 90 (on fire @ 72)
Composite Armor 4 - 88 (on fire @ 70) 117 (on fire @ 93)
Link=HarasserHarasser - 172 (on fire @ 138) 229 (on fire @ 184)
Composite Armor 4 - 207 (on fire @ 165) 275 (on fire @ 220)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 108 (on fire @ 86) 143 (on fire @ 115)
Composite Armor 4 - 118 (on fire @ 95) 158 (on fire @ 126)
Valkyrie Front/Side/Top/Rear 268 (on fire @ 215) 358 (on fire @ 286)
Bottom 536 (on fire @ 429) 715 (on fire @ 572)
Composite Armor 4 Front/Side/Top/Rear 309 (on fire @ 247) 411 (on fire @ 329)
Bottom 617 (on fire @ 493) 822 (on fire @ 658)
Dervish - 209 (on fire @ 167) 278 (on fire @ 223)
Composite Armor 4 - 230 (on fire @ 184) 306 (on fire @ 245)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the PMG-100. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
PMG-100
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the PMG-100 contribute towards the Submachine Guns directive tree.

History[]