PlanetSide 2 Wiki
Advertisement
Page Contents Current As of Patch: 2022-12-14
PMG-200
PMG-200
The PMG-200 opts for better per-bullet stopping power and snappy reloads, at cost to its magazine size.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon NSO
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: Submachine Gun
Fire Rate: 857 RPM
Muzzle Velocity: 450m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 8m
Min Damage: 91 after 40m
Reload Speed
Short Reload: 1.65s
Long Reload: 1.95s
Ammunition
Magazine Size: 22
Ammunition Pool: 220
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.3/0.331
Horizontal Tolerance: 0.75
Angle Min/Max: 17°/20°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

PMG-200 API Data

Census LF API source: PMG-200 API Data

The PMG-200 is a submachine gun available to the Nanite Systems Operatives. It is unlocked through purchase with Certification Points or Daybreak Cash.

The PMG-200 features a step up in caliber compared to the PMG-100, although at much sacrifice—though it reloads faster and inherits the same accuracy, the PMG-200 loses a large amount of magazine capacity, a small amount of rate-of-fire, and two meters off the maximum damage range.

Attachments[]

Attachments
Optic
THM-1
THM-1
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
ABLE 1.0
ABLE 1.0 BLUE
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.
More reticles for this sight available, see full article.
ABLE 2.0
ABLE 2.0 BLUE
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
More reticles for this sight available, see full article.
ABLE 3.4
ABLE 3.4 BLUE
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements.
More reticles for this scope available, see full article.
Barrel
Flash Suppressor
Flash Suppressor (NSO)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (NSO)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight
Darklight Flashlight (NSO)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine
Extended Magazine (NSO Alternate)
Icon Daybreak Cash 99 OR Icon resource certpoints 25x25 200
Increases the amount of ammunition in each magazine by 4 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip
Forward Grip (NSO)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight (NSO)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Soft Point Ammunition
Soft Point Ammunition (NSO)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition.

  • 125 before 8 meters (13 meters)
  • 112 at 20 meters (23 meters)
  • 100 at 31 meters (32 meters)
  • 91 after 40 meters (40 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-8m8-20m20-31m31-40m
Icon Light AssaultInfantry Head 4556
Torso 8(8)9(9)10(10)11(11)
Legs 9(9)10(10)12(12)13(13)
Icon InfiltratorInfiltrator Head 4555
Torso 8(8)9(9)9(9)10(10)
Legs 8(8)9(9)10(10)11(11)
Icon Heavy AssaultHeavy Assault Overshield Head 6788
Torso 12(12)13(13)15(15)16(16)
Legs 13(13)15(15)17(17)18(18)
Icon MAXMAX Head 40455055
Torso 80(100)90(112)100(125)110(138)
Legs 89(112)100(125)112(139)123(153)
Theoretical Time To Kill
Infantry Body part 0m 8m 20m 31m 40m
Normal Suit Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.21s 0.228s - 0.324s - 0.349s - 0.439s -
Torso 0.49s 0.508s - 0.605s - 0.699s - 0.789s -
Icon InfiltratorInfiltrator Head 0.21s 0.228s - 0.324s - 0.349s - 0.369s -
Torso 0.49s 0.508s - 0.605s - 0.629s - 0.719s -
Icon Heavy AssaultHeavy Assault Head 0.35s 0.368s - 0.465s - 0.559s - 0.579s -
Torso 0.77s 0.788s - 0.885s - 1.049s - 1.139s -
Icon MAXMAX Head 2.73s 2.748s - 3.125s - 3.499s - 3.87s -
Torso 5.531s 5.549s 6.949s 6.275s 7.816s 7s 8.75s 7.72s 9.68s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 8m After 40m
Link=FlashFlash - 60 (on fire @ 48) 83 (on fire @ 66)
Composite Armor 4 - 78 (on fire @ 63) 108 (on fire @ 86)
Link=HarasserHarasser - 154 (on fire @ 124) 212 (on fire @ 170)
Composite Armor 4 - 185 (on fire @ 148) 254 (on fire @ 203)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 96 (on fire @ 77) 132 (on fire @ 106)
Composite Armor 4 - 106 (on fire @ 85) 146 (on fire @ 117)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 330 (on fire @ 264)
Bottom 480 (on fire @ 384) 660 (on fire @ 528)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 380 (on fire @ 304)
Bottom 552 (on fire @ 442) 759 (on fire @ 607)
Dervish DiagramDervish - 187 (on fire @ 150) 257 (on fire @ 206)
Composite Armor 4 - 206 (on fire @ 165) 283 (on fire @ 226)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the PMG-200. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
PMG-200
Service Ribbon
Submachine Gun Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the PMG-200 contribute towards the Submachine Guns directive tree.

History[]

Advertisement