Page Contents Current As of Patch: | 2022-12-14 |
PMG-200 | |||
The PMG-200 opts for better per-bullet stopping power and snappy reloads, at cost to its magazine size. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Submachine Gun | ||
Fire Rate: | 857 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 125 before 8m | ||
Min Damage: | 91 after 40m | ||
Reload Speed | |||
Short Reload: | 1.65s | ||
Long Reload: | 1.95s | ||
Ammunition | |||
Magazine Size: | 22 | ||
Ammunition Pool: | 220 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.05 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0.3/0.331 | ||
Horizontal Tolerance: | 0.75 | ||
Angle Min/Max: | 17°/20° | ||
Bias: | → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 2x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | PMG-200 API Data |
The PMG-200 is a submachine gun available to the Nanite Systems Operatives. It is unlocked through purchase with Certification Points or Daybreak Cash.
The PMG-200 features a step up in caliber compared to the PMG-100, although at much sacrifice—though it reloads faster and inherits the same accuracy, the PMG-200 loses a large amount of magazine capacity, a small amount of rate-of-fire, and two meters off the maximum damage range.
Attachments[]
Attachments |
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Optic | |||||||
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THM-1 29 OR 30 | This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness. | ||||||
ABLE 1.0 29 OR 30 | The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range. More reticles for this sight available, see full article. | ||||||
ABLE 2.0 29 OR 30 | This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy. More reticles for this sight available, see full article. | ||||||
ABLE 3.4 29 OR 30 | The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements. More reticles for this scope available, see full article. |
Barrel | |||||||
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Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 99 OR 200 | Increases the amount of ammunition in each magazine by 4 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition.
- 125 before 8 meters (13 meters)
- 112 at 20 meters (23 meters)
- 100 at 31 meters (32 meters)
- 91 after 40 meters (40 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 8m | After 40m | ||
Flash | - | 60 (on fire @ 48) | 83 (on fire @ 66) |
Composite Armor 4 | - | 78 (on fire @ 63) | 108 (on fire @ 86) |
Harasser | - | 154 (on fire @ 124) | 212 (on fire @ 170) |
Composite Armor 4 | - | 185 (on fire @ 148) | 254 (on fire @ 203) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 96 (on fire @ 77) | 132 (on fire @ 106) |
Composite Armor 4 | - | 106 (on fire @ 85) | 146 (on fire @ 117) |
Valkyrie | Front/Side/Top/Rear | 240 (on fire @ 192) | 330 (on fire @ 264) |
Bottom | 480 (on fire @ 384) | 660 (on fire @ 528) | |
Composite Armor 4 | Front/Side/Top/Rear | 276 (on fire @ 221) | 380 (on fire @ 304) |
Bottom | 552 (on fire @ 442) | 759 (on fire @ 607) | |
Dervish | - | 187 (on fire @ 150) | 257 (on fire @ 206) |
Composite Armor 4 | - | 206 (on fire @ 165) | 283 (on fire @ 226) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the PMG-200. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
PMG-200 Service Ribbon |
10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the PMG-200 contribute towards the Submachine Guns directive tree. |
History[]
- July 1, 2021 Update (_Integration)
- Added to the game.
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