Page Contents Current As of Patch: | 2022-07-13 |
PMG-ARX Schrodinger | |||
A (short-lived) effort between NSX labs and NS-WAR co-developed a modified PMG-100 that splits bullets in half before they release from the barrel. It remains unclear what the original purpose of this project actually was. | |||
Costs | |||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Submachine Gun | ||
Fire Rate: | 896 RPM | ||
Muzzle Velocity: | 425m/s | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 60x2
120
| ||
Min Damage: | 50x2
100
| ||
Reload Speed | |||
Short Reload: | 1.85s | ||
Long Reload: | 2.25s | ||
Ammunition | |||
Magazine Size: | 66 | ||
Ammunition Pool: | 792 | ||
Pellet Count: | 2 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.05 | 0.05 | |
Pellets Spread: | 0.33 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0.3/0.331 | ||
Horizontal Tolerance: | 0.75 | ||
Angle Min/Max: | 17°/20° | ||
Bias: | → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 2x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | PMG-ARX Schrodinger API Data |
The PMG-ARX Schrodinger is a submachine gun available to Nanite Systems Operatives. It is unlocked upon completion of the Master Submachine Guns directive.
The PMG-ARX Schrodinger is an "auraxium" variant of the PMG-100, sharing much of the same design philosophy. The Schrodinger stands apart primarily through its unique bullets—fired as two separate lesser-damaging pellets rather than one full damage bullet, requiring two rounds from the magazine per shot, leading to slightly reduced accuracy at range and poorer ammo economy.
Attachments[]
Attachments |
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Optic | |||||||
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THM-1 29 OR 30 | This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness. | ||||||
ABLE 1.0 29 OR 30 | The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range. More reticles for this sight available, see full article. | ||||||
ABLE 2.0 29 OR 30 | This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy. More reticles for this sight available, see full article. | ||||||
ABLE 3.4 29 OR 30 | The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements. More reticles for this scope available, see full article. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Hybrid Suppressor 49 OR 100 | A hybrid suppressor reduces weapon noise, muzzle flash, and prevents the player from showing on the minimap when firing, but bullet velocity is reduced by 20%. |
Rail | |||||||
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Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 99 OR 200 | Increases the amount of ammunition in each magazine by 14 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Hybrid Laser 49 OR 100 | The hybrid laser reduces the weapon's hipfire cone of fire by 33% and hipfire pellet spread by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
High Velocity Ammunition 49 OR 100 | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in green are the weapon's damage assuming all pellets connect at the given range. Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
- 60 before 10 meters (120) (15 meters) (8 meters)
- 56 at 26 meters (112) (?? meters) (?? meters)
- 50 after 50 meters (100) (50 meters) (70 meters)
Effectiveness[]
Assuming both pellets hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 8m | After 50m | ||
Flash | - | 63 (on fire @ 50) | 75 (on fire @ 60) |
Composite Armor 4 | - | 82 (on fire @ 65) | 98 (on fire @ 78) |
Harasser | - | 161 (on fire @ 129) | 193 (on fire @ 154) |
Composite Armor 4 | - | 193 (on fire @ 154) | 231 (on fire @ 185) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 100 (on fire @ 80) | 120 (on fire @ 96) |
Composite Armor 4 | - | 110 (on fire @ 88) | 132 (on fire @ 106) |
Valkyrie | Front/Side/Top/Rear | 250 (on fire @ 200) | 300 (on fire @ 240) |
Bottom | 500 (on fire @ 400) | 600 (on fire @ 480) | |
Composite Armor 4 | Front/Side/Top/Rear | 288 (on fire @ 230) | 345 (on fire @ 276) |
Bottom | 575 (on fire @ 460) | 690 (on fire @ 552) | |
Dervish | - | 195 (on fire @ 156) | 234 (on fire @ 187) |
Composite Armor 4 | - | 214 (on fire @ 172) | 257 (on fire @ 206) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the PMG-ARX Schrodinger. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
PMG-ARX Schrodinger Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History[]
- July 1, 2021 Update (_Integration)
- Added to the game.
- March 30, 2022 Update
- Magazine size from 60 to 66.
- Ammunition capacity from 240 to 792.
- Dev Note: Big improvement to ammo capacity given the unique nature of this weapon.
Trivia[]
- The PMG-ARX Schrodinger's name references Erwin Schrödinger—an Austrian-Irish physicist.
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