PlanetSide 2 Wiki
Page Contents Current As of Patch: 2022-04-05
Seasonal Content
This content is only available during the Planetside Anniversary Event, which takes place around the 20th of May.
PS1-AV Suppressor
Before being retired during the early years of the war, the Suppressor was used for low-profile infiltration missions where engagements could take place in tight corridors.
Costs
DC Cost: 1,499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: SMG
Fire Rate: 779 RPM
Muzzle Velocity: 360m/s
Effective Range: Short
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125 before 15m
Min Damage: 91 after 42m
Reload Speed
Short Reload: 2.6s
Long Reload: 2.84s
Ammunition
Magazine Size: 30
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.26
Horizontal, Min/Max: 0.2485/0.2485
Horizontal Tolerance: 0.6
Angle Min/Max: 8.25°/14°
Bias:
Recoil Decrease: 20
First Shot Recoil Multiplier: 2x
Data Sources?
Census DBG API source:

PS1-AV Suppressor API Data

Census LF API source: PS1-AV Suppressor API Data

The PS1-AV Suppressor is a submachine gun available to all factions. It can be unlocked through purchase with Daybreak Cash during the annual PlanetSide anniversary event.

The weapon functions identically to the MKV Suppressed.

Attachments[]

Attachments
Rail
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 10 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip
link Forward Grip
49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Soft Point Ammunition

49 OR 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
This weapon does not have any optic or barrel type attachments.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition

  • 125 at 15 meters (20 meters)
  • 112 at 25 meters (28 meters)
  • 100 at 34 meters (36 meters)
  • 91 at 42 meters (42 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15m15-25m25-34m34-42m
Infantry Head 4556
Torso 8(8)9(9)10(10)11(11)
Legs 9(9)10(10)12(12)13(13)
Infiltrator Head 4555
Torso 8(8)9(9)9(9)10(10)
Legs 8(8)9(9)10(10)11(11)
Heavy Assault Overshield Head 6788
Torso 12(12)13(13)15(15)16(16)
Legs 13(13)15(15)17(17)18(18)
MAX Head 40455055
Torso 80(100)90(112)100(125)110(138)
Legs 89(112)100(125)112(139)123(153)
Theoretical Time To Kill
Infantry Body part 0m 15m 25m 34m 42m
Normal Suit Normal Suit Normal Suit Normal Suit
Infantry Head 0.231s 0.273s - 0.378s - 0.403s - 0.502s -
Torso 0.539s 0.581s - 0.686s - 0.788s - 0.887s -
Infiltrator Head 0.231s 0.273s - 0.378s - 0.403s - 0.425s -
Torso 0.539s 0.581s - 0.686s - 0.711s - 0.81s -
Heavy Assault Head 0.385s 0.427s - 0.532s - 0.634s - 0.656s -
Torso 0.847s 0.889s - 0.994s - 1.173s - 1.272s -
MAX Head 3.004s 3.046s - 3.458s - 3.869s - 4.276s -
Torso 6.085s 6.126s 7.667s 6.924s 8.619s 7.72s 9.645s 8.512s 10.669s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 42m
Link=FlashFlash - 60 (on fire @ 48) 83 (on fire @ 66)
Composite Armor 4 - 78 (on fire @ 63) 108 (on fire @ 86)
Link=HarasserHarasser - 154 (on fire @ 124) 212 (on fire @ 170)
Composite Armor 4 - 185 (on fire @ 148) 254 (on fire @ 203)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 96 (on fire @ 77) 132 (on fire @ 106)
Composite Armor 4 - 106 (on fire @ 85) 146 (on fire @ 117)
Valkyrie Front/Side/Top/Rear 240 (on fire @ 192) 330 (on fire @ 264)
Bottom 480 (on fire @ 384) 660 (on fire @ 528)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 380 (on fire @ 304)
Bottom 552 (on fire @ 442) 759 (on fire @ 607)
Dervish - 187 (on fire @ 150) 257 (on fire @ 206)
Composite Armor 4 - 206 (on fire @ 165) 283 (on fire @ 226)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the PS1-AV Suppressor. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
PS1-AV Suppressor
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the PS1-AV Suppressor contribute towards the Exceptional II directive tree.

Trivia[]

  • The PS1-AV Suppressor is based on the weapon of the same name from PlanetSide 1, the Suppressor.
    • In PlanetSide, the Suppressor was the default weapon for all infantry.

See Also[]