Page Contents Current As of Patch: | 2022-04-05 |
PSA-01 Hammerhead AMR | |||
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The Hammerhead anti-materiel rifle revisits the power of the trusted NS-AM7 Archer, while bringing with it a more striking and modern visual design. | |||
Costs | |||
DC Cost: | 2,499 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Sniper Rifle | ||
Fire Rate: | 240 RPM | ||
Chamber Time: | 1.5s | ||
Muzzle Velocity: | 525m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.4x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 450 before 25m | ||
Min Damage: | 250 after 200m | ||
Max Indirect Damage: | 100 before 1m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Anti-Materiel Rifles, Common Explosive | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 4.25s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.05 |
Move: | 2.75 | 0.15 | |
Stand | Still: | 2 | 0.05 |
Move: | 3.25 | 0.25 | |
Bloom per Shot: | 1 | 0.6 | |
Recoil[?] | |||
Vertical: | 4 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 15°/15° | ||
Bias: | ← = → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | PSA-01 Hammerhead AMR API Data | ||
Note: | Available as part of PlanetSide: Arena - Mercenary Bundle. |
The PSA-01 Hammerhead AMR is an anti-materiel rifle produced by Nanite Systems, available to all factions. It is unlocked upon acquisition of the PlanetSide: Arena - Mercenary Bundle.
It is functionally identical to the NS-AM7 Archer, although comes standard with a 7x Scope rather than the 4x Scope of its parent weapon.
Damage Fall-off[]
The damage values listed below are against standard infantry targets. See Vehicle armor and damage resistance for modifiers against different target types.
- 400 before 25 meters
- 394 at 30 meters (Indirect damage enabled at this range.)
- 334 at 82 meters
- 250 at 155 meters
- 200 after 200 meters
Attachments[]
Attachments |
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Optic | |||||||
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Rosewater ACOG (4x) | The Rosewater ACOG is preferred during close to mid-range engagements. This optic amplifies magnification by 4x. | ||||||
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30 ![]() | 29 ![]() | ||||||
Wayland LRO (7x) | The Wayland Long Range Optic is easily configured for various magnifications. This optic amplifies magnification by 7x. | ||||||
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Built-in
If no other optic is chosen, this is attached.
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Wayland LRO (8x) | The Wayland Long Range Optic is easily configured for various magnifications. This optic amplifies magnification by 8x. | ||||||
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30 ![]() | 29 ![]() | ||||||
Wayland LRO (10x) | The Wayland Long Range Optic is easily configured for various magnifications. This optic amplifies magnification by 10x. | ||||||
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30 ![]() | 29 ![]() | ||||||
Wayland LRO (12x) | The Wayland Long Range Optic is easily configured for various magnifications. This optic amplifies magnification by 12x. | ||||||
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30 ![]() | 29 ![]() |
Rail | |||||||
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Darklight Flashlight | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. | ||||||
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100 ![]() | 49 ![]() | ||||||
Laser Sight | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
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100 ![]() | 49 ![]() | ||||||
Straight-Pull Bolt | The straight-pull bolt allows the sniper to chamber another round while aiming down sights. | ||||||
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100 ![]() | 49 ![]() |
The PSA-01 Hammerhead AMR cannot use barrel or ammo type attachments. |
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Damage Fall-off[]
The damage values listed below are against standard infantry targets. See Vehicle armor and damage resistance for modifiers against different target types.
- 450 before 25 meters
- 444 at 30 meters (Indirect damage enabled at this range.)
- 418 at 53 meters (one HSK without splash damage)
- 375 at 90 meters (one HSK including splash damage)
- 250 after 200 meters
Effectiveness[]
Damage in ranges from 1 meter to ~30 meters will be lower due explosion not triggering. Increasing the number of shots to kill.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
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- | 3 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 3) | |
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- | 8 (on fire @ 6) | |
Composite Armor 4 | - | 9 (on fire @ 8) | |
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- | 19 (on fire @ 15) | |
Blockade Armor 4 | - | 23 (on fire @ 18) | |
Deployment Shield 4 | - | 19 (Shield 10) | |
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- | 12 (on fire @ 10) | |
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Front/Top | 15 (on fire @ 12) | |
Side | 13 (on fire @ 11) | ||
Rear | 10 (on fire @ 8) | ||
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Front/Top | 19 (on fire @ 15) | |
Side | 17 (on fire @ 13) | ||
Rear | 13 (on fire @ 10) | ||
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Front/Top | 21 (on fire @ 17) | |
Side | 18 (on fire @ 15) | ||
Rear | 14 (on fire @ 11) | ||
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Front/Top | 23 (on fire @ 18) | |
Side | 20 (on fire @ 16) | ||
Rear | 15 (on fire @ 12) | ||
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- | 6 (on fire @ 5) | |
Composite Armor 4 | - | 6 (on fire @ 5) | |
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Front/Side/Top/Rear | 6 (on fire @ 5) | |
Bottom | 11 (on fire @ 9) | ||
Composite Armor 4 | Front/Side/Top/Rear | 7 (on fire @ 5) | |
Bottom | 13 (on fire @ 10) | ||
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- | 7 (on fire @ 5) | |
Composite Armor 4 | - | 7 (on fire @ 6) | |
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- | 10 (on fire @ 8) | |
Composite Armor 4 | - | 11 (on fire @ 9) | |
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- | 21 (on fire @ 17) | |
Composite Armor 4 | - | 23 (on fire @ 19) | |
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- | 60 (Shield 8) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 30m | After 200m | ||
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- | 3 (on fire @ 2) | 4 (on fire @ 4) |
Composite Armor 4 | - | 4 (on fire @ 3) | 6 (on fire @ 5) |
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- | 8 (on fire @ 6) | 14 (on fire @ 11) |
Composite Armor 4 | - | 9 (on fire @ 8) | 16 (on fire @ 13) |
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- | 19 (on fire @ 15) | 34 (on fire @ 27) |
Blockade Armor 4 | - | 23 (on fire @ 18) | 40 (on fire @ 32) |
Deployment Shield 4 | - | 19 (Shield 10) | 34 (Shield 17) |
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- | 12 (on fire @ 10) | 22 (on fire @ 18) |
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Front/Top | 15 (on fire @ 12) | 27 (on fire @ 22) |
Side | 13 (on fire @ 11) | 24 (on fire @ 19) | |
Rear | 10 (on fire @ 8) | 18 (on fire @ 15) | |
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Front/Top | 19 (on fire @ 15) | 34 (on fire @ 27) |
Side | 17 (on fire @ 13) | 29 (on fire @ 24) | |
Rear | 13 (on fire @ 10) | 23 (on fire @ 18) | |
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Front/Top | 21 (on fire @ 17) | 37 (on fire @ 30) |
Side | 18 (on fire @ 15) | 32 (on fire @ 26) | |
Rear | 14 (on fire @ 11) | 25 (on fire @ 20) | |
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Front/Top | 23 (on fire @ 18) | 40 (on fire @ 32) |
Side | 20 (on fire @ 16) | 35 (on fire @ 28) | |
Rear | 15 (on fire @ 12) | 27 (on fire @ 22) | |
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- | 6 (on fire @ 5) | 10 (on fire @ 8) |
Composite Armor 4 | - | 6 (on fire @ 5) | 11 (on fire @ 9) |
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Front/Side/Top/Rear | 6 (on fire @ 5) | 10 (on fire @ 8) |
Bottom | 11 (on fire @ 9) | 20 (on fire @ 16) | |
Composite Armor 4 | Front/Side/Top/Rear | 7 (on fire @ 5) | 12 (on fire @ 9) |
Bottom | 13 (on fire @ 10) | 23 (on fire @ 18) | |
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- | 7 (on fire @ 5) | 12 (on fire @ 9) |
Composite Armor 4 | - | 7 (on fire @ 6) | 13 (on fire @ 10) |
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- | 10 (on fire @ 8) | 18 (on fire @ 15) |
Composite Armor 4 | - | 11 (on fire @ 9) | 20 (on fire @ 16) |
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- | 21 (on fire @ 17) | 38 (on fire @ 30) |
Composite Armor 4 | - | 23 (on fire @ 19) | 42 (on fire @ 33) |
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- | 60 (Shield 8) | 107 (Shield 14) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the PSA-01 Hammerhead AMR. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
PSA-01 Hammerhead AMR Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
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No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the PSA-01 Hammerhead AMR contribute towards the Exceptional II directive tree. |
History[]
- Main article: NS-AM7 Archer#History
- September 25, 2019 Hotfix
- Added to the game, as part of the PlanetSide: Arena - Mercenary Bundle.
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