Page Contents Current As of Patch: | 2022-04-05 |
Parallax VX3 | |||
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The powerful Parallax VX3 sniper rifle's heavy-hitting, high velocity plasma projectiles allow for easy long distance shots. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Sniper Rifles | ||
Fire Rate: | 40 RPM | ||
Chamber Time: | 1.5s | ||
Muzzle Velocity: | 650m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.1x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 700 before 10m | ||
Min Damage: | 400 after 400m | ||
Damage Type: | Sniper Rifles | ||
Reload Speed | |||
Short Reload: | 3.86s | ||
Long Reload: | 5s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 40 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0 |
Move: | 5.5 | 0.2 | |
Stand | Still: | 5.5 | 0 |
Move: | 6.5 | 0.55 | |
Bloom per Shot: | 1 | 1 | |
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 5 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Parallax VX3 API Data |
Parallax VX3-AE | |||
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This 4th Anniversary Edition of the Parallax VX3 is a heavy-hitting, high velocity sniper rifle, allowing for easy long distance shots. | |||
Costs | |||
Cert Cost: | Unavailable ![]() | ||
DC Cost: | Unavailable ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | Sniper Rifles | ||
Fire Rate: | 40 RPM | ||
Chamber Time: | 1.5s | ||
Muzzle Velocity: | 650m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.1x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 700 before 10m | ||
Min Damage: | 400 after 400m | ||
Damage Type: | Sniper Rifles | ||
Reload Speed | |||
Short Reload: | 3.86s | ||
Long Reload: | 5s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 40 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0 |
Move: | 5.5 | 0.2 | |
Stand | Still: | 5.5 | 0 |
Move: | 6.5 | 0.55 | |
Bloom per Shot: | 1 | 1 | |
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 5 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Parallax VX3-AE API Data | ||
Note: | Available as part of Fourth Anniversary Bundle. |
The Parallax VX3 is a sniper rifle available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.
Vanu Labs' Parallax VX3 is the heaviest hitter in the long-range sniper rifle line-up. It suffers with the slowest chamber time and longest reload speed on the market, without bringing an increased ammo capacity as the V10 does, but chooses instead to provide incredible ranged power through both the highest muzzle velocity and highest damage of any long range rifle.
As with most bolt-action sniper rifles, the Parallax VX3 deals 210% damage on a headshot, rather than only 200%, increasing the range at which the rifle is able to kill standard infantry with one headshot.
The Parallax VX3, EM4 Longshot, and
RAMS .50M are statistically identical.
Damage Fall-Off[]
The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.
- 700 before 10 meters
- 500 at 270 meters
- 477 at 300 meters
- 400 after 400 meters
Attachments[]
Attachments |
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Optic | |||||||
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TriGon-6 (6x)![]() Built-in
If no optic is chosen, this scope is attached.
| The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting. | ||||||
TSO (7x)![]() ![]() ![]() | The 7x magnification on the TSO gives it an edge over the typical standard-issue sniper optics. It uses mil-dot sighting inside of its triangular body. | ||||||
TriGon-8 (8x)![]() ![]() ![]() | Designed as a longer range option to the standard TriGon, the TG-8 features increased 8x magnification and mil-dot sighting. | ||||||
Mach-10 (10x)![]() ![]() ![]() | The Mach-10 scope was designed by the Vanu Sovereignty's internal AdvMat labs. It possesses 10x magnification and mil-dot sighting inside of its circular housing. | ||||||
Mach-12 (12x)![]() ![]() ![]() | Created by VS's AdvMat labs, the Mach-12's extreme 12x magnification and mil-dot sighting provides the user with clear shots at distant targets. |
Barrel | |||||||
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Suppressor![]() ![]() ![]() | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Comfort Grip![]() ![]() ![]() | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Straight-Pull Bolt![]() ![]() ![]() | The straight-pull bolt allows the sniper to chamber another round while aiming down sights. |
This weapon does not have any ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 400m | ||
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- | 11 (on fire @ 9) | 19 (on fire @ 15) |
Composite Armor 4 | - | 14 (on fire @ 12) | 25 (on fire @ 20) |
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- | 28 (on fire @ 22) | 49 (on fire @ 39) |
Composite Armor 4 | - | 33 (on fire @ 27) | 58 (on fire @ 47) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 18 (on fire @ 14) | 30 (on fire @ 24) |
Composite Armor 4 | - | 19 (on fire @ 16) | 33 (on fire @ 27) |
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Front/Side/Top/Rear | 43 (on fire @ 35) | 75 (on fire @ 60) |
Bottom | 86 (on fire @ 69) | 150 (on fire @ 120) | |
Composite Armor 4 | Front/Side/Top/Rear | 50 (on fire @ 40) | 87 (on fire @ 69) |
Bottom | 99 (on fire @ 79) | 173 (on fire @ 138) | |
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- | 34 (on fire @ 27) | 59 (on fire @ 47) |
Composite Armor 4 | - | 37 (on fire @ 30) | 65 (on fire @ 52) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Parallax VX3. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Parallax VX3 Service Ribbon |
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10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the Parallax VX3 contribute towards the Sniper Rifles directive tree. |
Trivia[]
- The Parallax VX3 is named after the concept of 'parallax'—a mechanic whereby the displacement of an object can be noticed if viewed from two different points in relation to an object. Parallax is often used in measuring the distance of distant astronomical bodies.
History[]
- March 30, 2022 Update (The Arsenal Update)
- Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
- Being struck by a sniper rifle now has more prominent audio.
- Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
- Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
- Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
- Short reload from 4.72sec. to 3.86sec.
- Long reload from 6.575sec. to 5sec.
Media[]
Planetside 2 - Bolt-Action Sniper Review and Comparison - Mr. G4F-0
Skip around using the TimeCodes in the description
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