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Page Contents Current As of Patch: 2022-05-04
Parsec VX3-A
Built from a highly-tinkered Parallax, the Parsec was the brainchild of a small group of engineers looking for long-range perfection. Though significantly louder than most sniper rifles, it drops targets before the sound wave even reaches them.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Sniper Rifles
Fire Rate: 40 RPM
Chamber Time: 1.5s
Muzzle Velocity: 680m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 450 after 325m
Damage Type: Sniper Rifles
Reload Speed
Reload Speed: 3.86s
Heat Reload Stats[?]
Heat Recovery: 224
Heat Recovery Delay: 1.83s
Overheat Penalty: 3.86s
Ammunition
Magazine Size: 3
Ammunition Pool:
Heat
Heat
Heat per Shot: 250
Heat Capacity: 999
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6.25 0.2
Stand Still: 6 0
Move: 6.75 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

Parsec VX3-A API Data

Census LF API source: Parsec VX3-A API Data

The Parsec VX3-A is a sniper rifle available to the Vanu Sovereignty. It is unlocked upon completion of the Master Sniper Rifles directive.

Vanu Labs' Parsec VX3-A is an 'auraxium' variant of the Parallax VX3, although deviates in a number of ways from its parent gun's base stats. Aside from the unique name and special 'auraxium' camo, the Parsec features an in-built Supercooled Coil, an increase to its minimum damage, a slightly higher muzzle velocity, and the Vanu's signature heat-based ammunition mechanic.

In exchange, the Parsec also includes an in-built Compensator—with its reduction to hip accuracy present, as well as a harsher 50 meter penalty to the rifle's reveal range when fired—despite bolt-action rifles seeing little benefit from a reduction to vertical recoil. In addition, the Parsec's minimum damage range is 75 meters closer than that of the Parallax—though the increased minimum damage almost entirely offsets this downside.

Heat[]

Main article: Weapon Mechanics#Heat

The Parsec VX3-A uses a heat-based ammunition pool, in contrast to the standard magazine system most infantry weaponry use. Heat replaces the weapon's magazines with a meter that fills while the gun is firing, and dissipates passively when it is not.

The Parsec has a heat capacity of 999, generates 250 heat per shot, giving it an effective no-breaks magazine size of 3 rounds. It has a recovery delay of 1.83 seconds, before dissipating 225 heat per second—the equivalent of 0.9 rounds per second.

If overheated, the weapon must be reloaded to cool it, incurring a forced reload time of 3.86 seconds.

Damage Fall-off[]

The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.

  • 700 before 10 meters
  • 500 at 262 meters
  • 477 at 292 meters
  • 450 after 325 meters

Attachments[]

Attachments
Optic
TriGon-6 (6x)

Built-in
If no optic is chosen, this scope is attached.
The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TSO (7x)

49 OR 30
The 7x magnification on the TSO gives it an edge over the typical standard-issue sniper optics. It uses mil-dot sighting inside of its triangular body.
TriGon-8 (8x)

49 OR 30
Designed as a longer range option to the standard TriGon, the TG-8 features increased 8x magnification and mil-dot sighting.
Mach-10 (10x)

49 OR 30
The Mach-10 scope was designed by the Vanu Sovereignty's internal AdvMat labs. It possesses 10x magnification and mil-dot sighting inside of its circular housing.
Mach-12 (12x)

49 OR 30
Created by VS's AdvMat labs, the Mach-12's extreme 12x magnification and mil-dot sighting provides the user with clear shots at distant targets.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Weighted Receiver

49 OR 100
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
This weapon does not have any ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 325m
Infantry Head 12
Torso 2(2)3(3)
Legs 2(2)3(4)
Infiltrator Head 11
Torso 2(2)2(3)
Legs 2(2)3(3)
Heavy Assault Overshield Head 12
Torso 3(3)4(4)
Legs 3(3)4(5)
MAX Head 711
Torso 15(18)23(28)
Legs 16(20)25(31)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 325m
Link=FlashFlash - 11 (on fire @ 9) 17 (on fire @ 14)
Composite Armor 4 - 14 (on fire @ 12) 22 (on fire @ 18)
Link=HarasserHarasser - 28 (on fire @ 22) 43 (on fire @ 35)
Composite Armor 4 - 33 (on fire @ 27) 52 (on fire @ 42)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 18 (on fire @ 14) 27 (on fire @ 22)
Composite Armor 4 - 19 (on fire @ 16) 30 (on fire @ 24)
Valkyrie Front/Side/Top/Rear 43 (on fire @ 35) 67 (on fire @ 54)
Bottom 86 (on fire @ 69) 134 (on fire @ 107)
Composite Armor 4 Front/Side/Top/Rear 50 (on fire @ 40) 77 (on fire @ 62)
Bottom 99 (on fire @ 79) 154 (on fire @ 123)
Dervish - 34 (on fire @ 27) 52 (on fire @ 42)
Composite Armor 4 - 37 (on fire @ 30) 58 (on fire @ 46)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to get both Ribbons and Medals for using the Parsec VX3. Each Ribbon is a standard reward for achieving a set amount of kills with the Parsec. Medals relate to how many overall kills you have with the Parsec.

Ribbons[]

Ribbon Icon Requirements
Parsec VX3 Service Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

Trivia[]

  • The Parsec VX3 is named after the 'parsec'—a unit of distance used in astronomy, which measures approximately 3.26 light years. The word 'parsec' itself is a portmanteau of 'parallax', a mechanic used to help measure long distances after which the Parallax VX3 is named, and 'arcsecond.'

History[]

  • March 30, 2022 Update
    • Is now a heat-based weapon with manual reload.
    • Consecutive shots before overheat 4.
    • Overheat penalty set to 5.575sec.
    • Heat recovery delay set to 1.83sec.
    • Heat ammo recovers 0.9 rounds per second.
    • Max damage from 750@10m to 700@10m
    • Min damage from 400@325m to 450@325m Dev Note: Minimum damage is increased to further the one-shot kill range, on top of the heat mechanic addition.
  • March 30, 2022 Update (The Arsenal Update)
    • Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
    • Being struck by a sniper rifle now has more prominent audio.
    • Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
    • Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
    • Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
    • Is now a heat-based weapon with manual reload.
    • Consecutive shots before overheat 4.
    • Overheat penalty set to 5.575sec.
    • Heat recovery delay set to 1.83sec.
    • Heat ammo recovers 0.9 rounds per second.
    • Max damage from 750@10m to 700@10m
    • Min damage from 400@325m to 450@325m
    • Dev Note: Minimum damage is increased to further the one-shot kill range, on top of the heat mechanic addition.
    • Added Flash Suppressor, Darklight Flashlight and Weighted Receiver.
  • May 4, 2022 Update
    • Updates to usability here bridge the gap between what felt off about the first pass, and how we'd like these weapons to perform overall. Heat weapons don't use traditional short/long reloads, and only use their overheat value for a reload (this is an unresolved issue with all heat weapons with a manual reload,) and we've brought the directive weapon overheat values in line with those weapons' short reloads.
    • Reload/Overheat penalty from 5.575sec. to 3.86sec.
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