Page Contents Current As of Patch: | 2022-11-17 |
Phalanx Turrets are fixed base defenses, found on numerous facilities across Auraxis, providing defenders with powerful emplacements to fight off a variety of threats.
There are three varieties of Phalanx turret ingame. Spear, an anti-vehicle cannon, Aspis, an anti-aircraft flak gun, and Xiphos, an anti-infantry chain-gun. All Phalanx turrets use a heat-based ammo pool rather than typical ammunition.
Phalanx turrets are typically only usable by the faction that owns the base they're fixed in. However, infiltrators can hack them to temporarily change them to their own faction's allegiance. This will revert as soon as they are destroyed, allowing them to be repaired by the base owning faction.
Aspis Anti-Aircraft[]
Aspis Anti-Aircraft Phalanx Turret | |||
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The Aspis Phalanx Turret launches 20mm explosive shells into the sky that burst within proximity of aircraft. | |||
Empire: | ![]() | ||
Fire Rate: | 300 RPM | ||
Muzzle Velocity: | 375m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 150 before 50m | ||
Min Damage: | 40 after 200m | ||
Max Indirect Damage: | 30 before 5m | ||
Min Indirect Damage: | 1 at 8m | ||
Damage Type: | Aircraft Machine Guns, Flak Explosion | ||
Heat Reload Stats[?] | |||
Heat Recovery: | 160 | ||
Heat Recovery Delay: | 1s | ||
Overheat Penalty: | 1s | ||
Ammunition | |||
Magazine Size: | 50 (equivalent) | ||
Ammunition Pool: | ![]() | ||
Heat per Shot: | 10 | ||
Heat Capacity: | 500 | ||
Accuracy[?] | |||
Cone of Fire: | 1.25 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Aspis Anti-Aircraft Phalanx Turret API Data |
The Aspis Anti-Aircraft Phalanx Turret features two 20mm auto-cannons, firing flak shells that detonate within a 5 meter proximity to enemy aircraft. These shells will not detonate on proximity to any other vehicle type, including allied aircraft.
This Aspis' rounds have a life-span of 2 seconds, detonating once they have traveled 750 meters. This limits the Aspis' uses at ranges extending past the base it is located in. As it is intended to simply land in the area near an enemy aircraft, the Aspis is also quite inaccurate. This means the gunner may struggle to hit targets at range, especially small ground vehicles or infantry.
The Aspis' rounds will only ever do their indirect damage to an enemy aircraft. The flak rounds will always detonate even if their path would lead them to a direct hit. Versus all other targets, the flak rounds will not detonate, instead dealing their direct damage to a target.

Aspis Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 50m | After 200m | ||
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- | 20 (on fire @ 16) | 75 (on fire @ 60) |
Composite Armor 4 | - | 26 (on fire @ 21) | 98 (on fire @ 78) |
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- | 84 (on fire @ 67) | 313 (on fire @ 250) |
Composite Armor 4 | - | 100 (on fire @ 80) | 375 (on fire @ 300) |
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- | 667 (on fire @ 534) | 2500 (on fire @ 2000) |
Blockade Armor 4 | - | 800 (on fire @ 640) | 3000 (on fire @ 2400) |
Deployment Shield 4 | - | 667 (Shield 334) | 2500 (Shield 1250) |
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- | 267 (on fire @ 214) | 1000 (on fire @ 800) |
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Front/Top | 267 (on fire @ 214) | 1000 (on fire @ 800) |
Side | 232 (on fire @ 186) | 870 (on fire @ 696) | |
Rear | 178 (on fire @ 143) | 667 (on fire @ 534) | |
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Front/Top | 334 (on fire @ 267) | 1250 (on fire @ 1000) |
Side | 290 (on fire @ 232) | 1087 (on fire @ 870) | |
Rear | 223 (on fire @ 178) | 834 (on fire @ 667) | |
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Front/Top | 367 (on fire @ 294) | 1375 (on fire @ 1100) |
Side | 319 (on fire @ 256) | 1196 (on fire @ 957) | |
Rear | 245 (on fire @ 196) | 917 (on fire @ 734) | |
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Front/Top | 400 (on fire @ 320) | 1500 (on fire @ 1200) |
Side | 348 (on fire @ 279) | 1305 (on fire @ 1044) | |
Rear | 267 (on fire @ 214) | 1000 (on fire @ 800) | |
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- | Direct — 40 (on fire @ 32) Flak — 36 (on fire @ 29) |
Direct — 150 (on fire @ 120) Flak — 36 (on fire @ 29) |
Composite Armor 4 | - | Direct — 44 (on fire @ 36) Flak — 40 (on fire @ 32) |
Direct — 165 (on fire @ 132) Flak — 40 (on fire @ 32) |
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Front/Side/Top/Rear | Direct — 100 (on fire @ 80) Flak — 50 (on fire @ 40) |
Direct — 375 (on fire @ 300) Flak — 50 (on fire @ 40) |
Bottom | Direct — 200 (on fire @ 160) Flak — 100 (on fire @ 80) |
Direct — 750 (on fire @ 600) Flak — 100 (on fire @ 80) | |
Composite Armor 4 | Front/Side/Top/Rear | Direct — 115 (on fire @ 92) Flak — 58 (on fire @ 46) |
Direct — 432 (on fire @ 345) Flak — 58 (on fire @ 46) |
Bottom | Direct — 230 (on fire @ 184) Flak — 115 (on fire @ 92) |
Direct — 863 (on fire @ 690) Flak — 115 (on fire @ 92) | |
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- | Direct — 94 (on fire @ 75) Flak — 52 (on fire @ 42) |
Direct — 350 (on fire @ 280) Flak — 52 (on fire @ 42) |
Composite Armor 4 | - | Direct — 103 (on fire @ 83) Flak — 58 (on fire @ 46) |
Direct — 385 (on fire @ 308) Flak — 58 (on fire @ 46) |
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- | Direct — 177 (on fire @ 142) Flak — 86 (on fire @ 69) |
Direct — 662 (on fire @ 530) Flak — 86 (on fire @ 69) |
Composite Armor 4 | - | Direct — 195 (on fire @ 156) Flak — 95 (on fire @ 76) |
Direct — 728 (on fire @ 583) Flak — 95 (on fire @ 76) |
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- | Direct — 467 (on fire @ 374) Flak — 156 (on fire @ 125) |
Direct — 1750 (on fire @ 1400) Flak — 156 (on fire @ 125) |
Composite Armor 4 | - | Direct — 514 (on fire @ 411) Flak — 172 (on fire @ 137) |
Direct — 1925 (on fire @ 1540) Flak — 172 (on fire @ 137) |
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- | 1334 (Shield 167) | 5000 (Shield 625) |
Spear Anti-Vehicle[]
Spear Anti-Vehicle Phalanx Turret | |||
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The Spear Phalanx Turret is capable of rapidly firing 120mm AP tank rounds capable of damaging heavily armored targets. | |||
Empire: | ![]() | ||
Fire Rate: | 30 RPM | ||
Muzzle Velocity: | 250m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 800 before 100m | ||
Min Damage: | 400 after 400m | ||
Max Indirect Damage: | 300 before 1m | ||
Min Indirect Damage: | 50 at 3m | ||
Damage Type: | Tank Shells, Common Explosive | ||
Heat Reload Stats[?] | |||
Heat Recovery: | 200 | ||
Heat Recovery Delay: | 2.1s | ||
Overheat Penalty: | 2s | ||
Ammunition | |||
Magazine Size: | 6 (equivalent) | ||
Ammunition Pool: | ![]() | ||
Heat per Shot: | 150 | ||
Heat Capacity: | 900 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Spear Anti-Vehicle Phalanx Turret API Data |
The Spear Anti-Vehicle Turret features a large, 120mm cannon that fires armor-piercing rounds designed to deal heavy damage to vehicles. In exchange, it deals underwhelming splash damage.
The Spear's shells deal high anti-vehicle damage out to a long range, with a muzzle velocity competitive with most tank cannons. However, the Spear has a quite lengthy downtime for cooling down, and is a large target.
The Spear's rounds can travel a relatively long distance, though the positioning of many of these turrets in bases does not give the cannon a line-of-sight past a couple hundred meters.

Spear Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 100m | After 400m | ||
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- | 1 (on fire @ 1) | 1 (on fire @ 1) |
Composite Armor 4 | - | 2 (on fire @ 1) | 2 (on fire @ 1) |
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- | 3 (on fire @ 3) | 3 (on fire @ 3) |
Composite Armor 4 | - | 4 (on fire @ 3) | 4 (on fire @ 3) |
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- | 6 (on fire @ 5) | 6 (on fire @ 5) |
Blockade Armor 4 | - | 7 (on fire @ 5) | 7 (on fire @ 5) |
Deployment Shield 4 | - | 6 (Shield 4) | 6 (Shield 4) |
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- | 5 (on fire @ 4) | 5 (on fire @ 4) |
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Front/Top | 4 (on fire @ 3) | 4 (on fire @ 3) |
Side | 3 (on fire @ 3) | 3 (on fire @ 3) | |
Rear | 3 (on fire @ 2) | 3 (on fire @ 2) | |
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Front/Top | 5 (on fire @ 4) | 5 (on fire @ 4) |
Side | 4 (on fire @ 3) | 4 (on fire @ 3) | |
Rear | 3 (on fire @ 3) | 3 (on fire @ 3) | |
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Front/Top | 5 (on fire @ 4) | 5 (on fire @ 4) |
Side | 4 (on fire @ 4) | 4 (on fire @ 4) | |
Rear | 4 (on fire @ 3) | 4 (on fire @ 3) | |
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Front/Top | 5 (on fire @ 4) | 5 (on fire @ 4) |
Side | 5 (on fire @ 4) | 5 (on fire @ 4) | |
Rear | 4 (on fire @ 3) | 4 (on fire @ 3) | |
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- | 1 (on fire @ 1) | 1 (on fire @ 1) |
Composite Armor 4 | - | 1 (on fire @ 1) | 1 (on fire @ 1) |
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Front/Side/Top/Rear | 3 (on fire @ 2) | 3 (on fire @ 2) |
Bottom | 5 (on fire @ 4) | 5 (on fire @ 4) | |
Composite Armor 4 | Front/Side/Top/Rear | 3 (on fire @ 3) | 3 (on fire @ 3) |
Bottom | 6 (on fire @ 5) | 6 (on fire @ 5) | |
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- | 2 (on fire @ 1) | 2 (on fire @ 1) |
Composite Armor 4 | - | 2 (on fire @ 2) | 2 (on fire @ 2) |
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- | 3 (on fire @ 2) | 3 (on fire @ 2) |
Composite Armor 4 | - | 3 (on fire @ 2) | 3 (on fire @ 2) |
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- | 7 (on fire @ 6) | 7 (on fire @ 6) |
Composite Armor 4 | - | 8 (on fire @ 7) | 8 (on fire @ 7) |
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- | 9 (Shield 2) | 9 (Shield 2) |
Xiphos Anti-Infantry[]
Xiphos Anti-Personnel Phalanx Turret | |||
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The Xiphos Anti-Personnel Phalanx Turret sprays 20mm rounds with its twin rotary guns that are damaging to infantry and light armor. | |||
Empire: | ![]() | ||
Fire Rate: | 545 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Short | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 200 before 10m | ||
Min Damage: | 167 after 85m | ||
Damage Type: | Heavy Machine Gun | ||
Heat Reload Stats[?] | |||
Heat Recovery: | 250 | ||
Heat Recovery Delay: | 0.5s | ||
Overheat Penalty: | 2s | ||
Ammunition | |||
Magazine Size: | 80 (equivalent) | ||
Ammunition Pool: | ![]() | ||
Heat per Shot: | 10 | ||
Heat Capacity: | 800 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.75 | ||
Max Cone of Fire: | 0.25 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Xiphos Anti-Personnel Phalanx Turret API Data |
The Xiphos Anti-Infantry Phalanx Turret features two gatling guns that rapidly fire lethal anti-infantry rounds. However, they deal underwhelming damage against vehicles and aircraft.
Xiphos turrets are rare on Auraxis, found most commonly within player-made bases, though are primarily found in Amp Stations outside of them.
They tend to only be positioned to cover small, important areas such as spawn rooms, and are incredibly effective at that. Within their range, Xiphos turrets kill infantry incredibly fast with high damage-per-second and good accuracy at close range.
Xiphos Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 85m | ||
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- | 11 (on fire @ 9) | 13 (on fire @ 11) |
Composite Armor 4 | - | 14 (on fire @ 12) | 17 (on fire @ 14) |
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- | 84 (on fire @ 67) | 100 (on fire @ 80) |
Composite Armor 4 | - | 100 (on fire @ 80) | 120 (on fire @ 96) |
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- | 125 (on fire @ 100) | 150 (on fire @ 120) |
Blockade Armor 4 | - | 150 (on fire @ 120) | 180 (on fire @ 144) |
Deployment Shield 4 | - | 125 (Shield 63) | 150 (Shield 75) |
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- | 100 (on fire @ 80) | 120 (on fire @ 96) |
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Front/Top | 100 (on fire @ 80) | 120 (on fire @ 96) |
Side | 87 (on fire @ 70) | 105 (on fire @ 84) | |
Rear | 67 (on fire @ 54) | 80 (on fire @ 64) | |
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Front/Top | 125 (on fire @ 100) | 150 (on fire @ 120) |
Side | 109 (on fire @ 87) | 131 (on fire @ 105) | |
Rear | 84 (on fire @ 67) | 100 (on fire @ 80) | |
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Front/Top | 138 (on fire @ 110) | 165 (on fire @ 132) |
Side | 120 (on fire @ 96) | 144 (on fire @ 115) | |
Rear | 92 (on fire @ 74) | 110 (on fire @ 88) | |
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Front/Top | 150 (on fire @ 120) | 180 (on fire @ 144) |
Side | 131 (on fire @ 105) | 157 (on fire @ 125) | |
Rear | 100 (on fire @ 80) | 120 (on fire @ 96) | |
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- | 50 (on fire @ 40) | 60 (on fire @ 48) |
Composite Armor 4 | - | 55 (on fire @ 44) | 66 (on fire @ 53) |
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Front/Side/Top/Rear | 60 (on fire @ 48) | 72 (on fire @ 58) |
Bottom | 120 (on fire @ 96) | 144 (on fire @ 115) | |
Composite Armor 4 | Front/Side/Top/Rear | 69 (on fire @ 56) | 83 (on fire @ 67) |
Bottom | 138 (on fire @ 111) | 166 (on fire @ 133) | |
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- | 70 (on fire @ 56) | 84 (on fire @ 68) |
Composite Armor 4 | - | 77 (on fire @ 62) | 93 (on fire @ 74) |
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- | 90 (on fire @ 72) | 108 (on fire @ 87) |
Composite Armor 4 | - | 99 (on fire @ 80) | 119 (on fire @ 95) |
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- | 140 (on fire @ 112) | 168 (on fire @ 135) |
Composite Armor 4 | - | 154 (on fire @ 124) | 185 (on fire @ 148) |
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- | 400 (Shield 50) | 480 (Shield 60) |
Media[]
History[]
November 17, 2022 Update (10-Year Anniversary)
- Spear Anti-Vehicle Turret
- Max damage from 600 to 800.
- Min damage from 350 to 400.
- Min damage range from 300 to 400.