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Page Contents Current As of Patch: 2022-04-05
Phantom VA23
Recoil dampeners throughout the hefty Phantom VA23 make pulling off medium-range follow up shots effortless.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Sniper Rifles
Fire Rate: 231 RPM
Muzzle Velocity: 525m/s
Effective Range: Very Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 400 before 15m
Min Damage: 280 after 200m
Damage Type: Sniper Rifles
Reload Speed
Short Reload: 2.125s
Long Reload: 2.975s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.25
Bloom per Shot: 0.8 0.2
Recoil[?]
Vertical: 1.3
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: -15°/15°
Bias: ← = →
Recoil Decrease: 6
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

Phantom VA23 API Data

Census LF API source: Phantom VA23 API Data

The Phantom VA23 is a sniper rifle available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Phantom Vanu Amerish 23 is a mid-range sniper rifle, most comparable to the VA39 Spectre. This rifle sacrifices access to high-magnification optics—including the typically built-in 6x Scope—to instead mount low-magnification sights. In exchange, however, the Phantom VA23 is considerably hampered at longer ranges—with lower velocity, noticeably harsher damage fall-off, and worse bloom while aimed.

Although the Phantom VA23 serves the same role as the Impetus and KSR-35, it has notably different statistics (particularly ballistics) thanks to it being a derivative of the VA39 Spectre.

Damage Fall-off[]

  • 400 before 15 meters
  • 334 at 116 meters
  • 280 after 200 meters

Attachments[]

Attachments
Optic
HPR Reflex (1x)

49 OR 30
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
VHO Reflex (2x)

49 OR 30
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
VMS (3.4x)

49 OR 30
The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
V3 Holo (3.4x)

49 OR 30
Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
OG-4 (4x)

49 OR 30
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
CSZ (4x)

49 OR 30
The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Barrel
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Comfort Grip

49 OR 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Weighted Receiver

49 OR 100
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
This weapon does not have any ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 200m
Infantry Head 22
Torso 3(4)4(5)
Legs 3(4)4(5)
Infiltrator Head 22
Torso 3(3)4(5)
Legs 3(4)4(5)
Heavy Assault Overshield Head 23
Torso 4(5)6(7)
Legs 5(5)6(7)
MAX Head 1318
Torso 25(32)36(45)
Legs 28(35)40(50)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 200m
Link=FlashFlash - 19 (on fire @ 15) 27 (on fire @ 22)
Composite Armor 4 - 25 (on fire @ 20) 35 (on fire @ 28)
Link=HarasserHarasser - 49 (on fire @ 39) 69 (on fire @ 55)
Composite Armor 4 - 58 (on fire @ 47) 83 (on fire @ 66)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 30 (on fire @ 24) 43 (on fire @ 35)
Composite Armor 4 - 33 (on fire @ 27) 48 (on fire @ 38)
Valkyrie Front/Side/Top/Rear 75 (on fire @ 60) 108 (on fire @ 86)
Bottom 150 (on fire @ 120) 215 (on fire @ 172)
Composite Armor 4 Front/Side/Top/Rear 87 (on fire @ 69) 124 (on fire @ 99)
Bottom 173 (on fire @ 138) 247 (on fire @ 198)
Dervish - 59 (on fire @ 47) 84 (on fire @ 67)
Composite Armor 4 - 65 (on fire @ 52) 92 (on fire @ 74)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Phantom VA23. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Phantom VA23
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the Phantom VA23 contribute towards the Sniper Rifles directive tree.

History[]

  • November 18, 2016 Hotfix
    • Recoil recovery delay from 0ms to -130ms
  • March 30, 2022 Update (The Arsenal Update)
    • Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
    • Being struck by a sniper rifle now has more prominent audio.
    • Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
    • Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
    • Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
    • ADS starting CoF while moving from 0.55 to 0.25
    • ADS CoF bloom from 0.8 to 0.2
    • Max damage range from 8m to 15m
    • Min damage from 260 to 280
    • Dev Note: These changes make the progression from scout rifle to semi-auto sniper a bit more apparent as semi-auto snipers in general are made more useful.
    • Added Weighted Receiver.

Media[]

Planetside_2_Spectre_&_Phantom_Review-0

Planetside 2 Spectre & Phantom Review-0

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