Page Contents Current As of Patch: 2017-01-12
Phaseshift VX-S
Phaseshift VX-S.png
Equipped with an experimental regenerating power core, the Phaseshift VX-S has no use for traditional ammunition, and can switch between semi-auto and bolt action firing modes to fit the engagement range.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon VS.png
Can Use: Icon Infiltrator.png
Weapon Type: Sniper Rifles
Fire Rate: 184 RPM
Muzzle Velocity: 550m/s
Effective Range: Long (Bolt-Action mode),
Mid (Semi-Auto)
Fire Modes: Semi-Auto, Bolt-Action
Headshot Multiplier: 2.2x (Bolt-Action mode)
2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 400 before 10m
Min Damage: 334 after 85m
Max Damage Charge level 2: 550 before 10m
Min Damage Charge level 2: 350 after 400m
Ammunition
Magazine Size: 6(Uncharged, Before overheat), 2(Charged, Before overheat)
Ammunition Pool:
Heat
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.55
Bloom per Shot: 0.8 0.8
Recoil[?]
Vertical: 4.5 Bolt-Action, 1.2 Semi-Auto
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: 6°/15°
Bias:
Recoil Decrease: 6
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: Phaseshift VX-S API Data?

The Phaseshift VX-S, is one of the faction specific sniper rifles that belongs to the Vanu Sovereignty. It is the only sniper rifle to utilize heat dispersion mechanic that allows rogue Infiltrators to not worry about running out of ammunition. By default it is semi-automatic with each shot adding to the heat bar (by 180, 6 round per Magazine), but the fire mode can be changed to Bolt-Action (adding 800 Heat per shot, 2 shots per Mag). Upon overheating heat bleedoff is delayed by 1 second in addition to the normal delay of one second after every shot. It's not possible to manually reload weapon to dispose of heat.

The mechanics of the Phaseshift allow infiltrators to stray away from ammunition sources and take up sniping spots in obscure locations that would otherwise be impractical. Additionally, Phaseshift is the only Bolt-Action sniper rifle with no bullet drop.

Bolt-Action shots have the ability to one-hit headshot kill standard infantry at ranges up to 255m, and can one-hit headshot non Nano-Armor Cloaking infiltrators at ranges up to 342m.

Equipping a suppressor would cause bullet to vanish after certain range, causing unequipping suppressor mandatory for extreme long range (400m+) sniping.

Attachments[edit | edit source]

Available attachments
Optics
TSO (7x) The 7x magnification on the TSO gives it an edge over the typical standard-issue sniper optics. It uses mil-dot sighting inside of its triangular body.
TSO (VS 7X).png
30Certification Points 50Daybreak Cash
TriGon-8 (8x) Designed as a longer range option to the standard TriGon, the TG-8 features increased 8x magnification and mil-dot sighting.
TriGon-8 (VS 8X).png
30Certification Points 50Daybreak Cash
Mach-10 (10x) The Mach-10 scope was designed by the Vanu Sovereignty's internal AdvMat labs. It possesses 10x magnification and mil-dot sighting inside of its circular housing.
Mach-10 (VS 10x).png
30Certification Points 50Daybreak Cash
Mach-12 (12x) Created by the VS's AdvMat labs, the Mach-12's extreme 12x magnification and mil-dot sighting provides the user with clear shots at distant targets.
Mach-12 (VS 12X).png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (VS).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For full details, see main article.
Forward Grip (VS).png
100Certification Points 75Daybreak Cash
Ammo
No Ammo available.

Effectiveness[edit | edit source]

Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 85m
Icon Light Assault.pngInfantry Head 2 2
Torso 3(4) 3(4)
Legs 3(4) 4(5)
Icon Infiltrator.pngInfiltrator Head 2 2
Torso 3(3) 3(4)
Legs 3(4) 3(4)
Icon Heavy Assault.pngHeavy Assault Overshield Head 2 3
Torso 4(5) 5(6)
Legs 5(6) 5(7)
Icon MAX.pngMAX Head 13 15
Torso 25(32) 30(38)
Legs 28(35) 34(42)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 85m
Link=FlashFlash - 19 (on fire @ 15) 23 (on fire @ 18)
Composite Armor 5 - 25 (on fire @ 20) 30 (on fire @ 24)
Link=HarasserHarasser - 49 (on fire @ 39) 58 (on fire @ 47)
Composite Armor 5 - 58 (on fire @ 47) 70 (on fire @ 56)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 30 (on fire @ 24) 36 (on fire @ 29)
Composite Armor 5 - 33 (on fire @ 27) 40 (on fire @ 32)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 75 (on fire @ 60) 90 (on fire @ 72)
Bottom 150 (on fire @ 120) 180 (on fire @ 144)
Composite Armor 5 Front/Side/Top/Rear 87 (on fire @ 69) 104 (on fire @ 83)
Bottom 173 (on fire @ 138) 207 (on fire @ 166)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 400m
Icon Light Assault.pngInfantry Head 1 2
Torso 2(3) 3(4)
Legs 3(3) 4(4)
Icon Infiltrator.pngInfiltrator Head 1 2
Torso 2(3) 3(4)
Legs 2(3) 3(4)
Icon Heavy Assault.pngHeavy Assault Overshield Head 2 2
Torso 3(4) 5(6)
Legs 3(4) 5(6)
Icon MAX.pngMAX Head 9 13
Torso 19(23) 29(36)
Legs 21(26) 32(40)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 400m
Link=FlashFlash - 14 (on fire @ 11) 22 (on fire @ 18)
Composite Armor 5 - 18 (on fire @ 15) 28 (on fire @ 23)
Link=HarasserHarasser - 35 (on fire @ 28) 55 (on fire @ 44)
Composite Armor 5 - 42 (on fire @ 34) 66 (on fire @ 53)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 22 (on fire @ 18) 35 (on fire @ 28)
Composite Armor 5 - 24 (on fire @ 20) 38 (on fire @ 31)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 55 (on fire @ 44) 86 (on fire @ 69)
Bottom 110 (on fire @ 88) 172 (on fire @ 138)
Composite Armor 5 Front/Side/Top/Rear 63 (on fire @ 51) 99 (on fire @ 79)
Bottom 126 (on fire @ 101) 198 (on fire @ 158)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the Phaseshift VX-S. Each Ribbon is a standard reward for achieving a set amount of kills with the Phaseshift. Medals relate to how many overall kills you have with the Phaseshift.

Ribbons[edit | edit source]

Ribbon Icon Requirements
Phaseshift VX-S Service Ribbon
Sniper Rifle Ribbon.png
10 kills.

See more available ribbons on the Service Ribbons page.


Medals[edit | edit source]

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty.png
0 kill No Reward
Copper Medal
Medal Copper.png
10 kills 2 Certification Points
Silver Medal
Medal Silver.png
60 kills 10 Certification Points
Gold Medal
Medal Gold.png
160 kills 20 Certification Points
Auraxium Medal
Medal Araxium.png
1160 kills 200 Certification Points

History[edit | edit source]

  • January 12, 2017 Hotfix
    • Semi-auto and Bolt-action are now separate firing modes
    • Semi-auto and Bolt Action firing modes now use different crosshairs
    • The charge-up mechanic has been removed
    • Weapon can no longer be manually reloaded
    • Adjusted bolt-action muzzle special effects
    • Semi-auto heat per shot from 200 to 190 (6 rounds per mag)
    • Bolt-action heat per shot from 1000 to 800 (2 rounds per mag)
    • Upon overheat, 1 second cooldown
    • Heat bleedoff from 334 to 500
    • Heat delay per shot from 700ms to 1000ms
    • Recoil recovery delay from 0ms to -150ms
    • Recoil recovery of semi-auto from 10 to 15
    • Recoil recovery rate acceleration from 1000 to 300
    • Bolt-action vertical recoil from 1.2 to 4.5
    • Bolt-action headshot multiplier from 2.1x to 2.2x
    • Max damage range from 8m to 10m
    • Min damage range from 260@200m to 334@85m
    • Dev Note: This weapon has been revamped to provide two firing modes (semi-auto and bolt-action) that can be swapped between mid-stream. The result should be a weapon that has similar effectiveness to traditional bolt-action weapons, with the flexibility to compete at shorter ranges.
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