Page Contents Current As of Patch: 2021-01-27
Phobos VX86
Phobos VX86.png
Utilizing an energy efficient power core interface, the experimental Phobos VX86 is able to provide sustained fire before needing a new battery.
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon VS.png
Can Use: Icon Light Assault.pngIcon Combat Medic.pngIcon Engineer.pngIcon Heavy Assault.png
Weapon Type: Shotguns
Fire Rate: 80 RPM
Muzzle Velocity: 275m/s
Effective Range: Short
Fire Modes: Pump-Action
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 125x10 before 5m
Min Damage: 50x10 after 18m
Ammunition
Magazine Size: 5
Ammunition Pool: 35
Pellet Count: 10
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.35
Stand Still: 1.5 0.1
Move: 2 0.9
Bloom per Shot: 0 0
Pellets Spread: 3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: Phobos VX86 API Data?

The Phobos VX86 is a shotgun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

Vanu Labs' Phobos VX86 is the Vanu light pump action, much like the Icon NC.png GD-66 Claw and Icon TR.png TRS-12 Uppercut. With brute damage output on their side, combined with good shell capacity in their tubes and decent reload speeds, light pump actions are incredibly mobile yet nonetheless lethal, though perhaps not to the extent of heavier pump action shotguns.

Compared to the heavy pump action class, represented in the Sovereignty by the Deimos VA29, the light pump actions are capable of loading an additional shell in their tube and reload a bit faster, taking only 1.1 seconds to load the first shell in a reload cycle (versus 1.2 seconds) and 0.7 seconds for any subsequent shells (as opposed to 0.72 seconds), alongside a slightly tighter pellet spread (3 degrees versus 3.5 degrees). In exchange, they fire one less pellet per shot.

The Phobos VX86, Icon NC.png GD-66 Claw, and Icon TR.png TRS-12 Uppercut are statistically nigh-identical weapons, with the only difference found in the Vanu option's muzzle velocity, which is lowered in exchange for the faction's 'no bullet drop' trait.

Damage Fall-off[edit | edit source]

Stats in green are the weapon's damage assuming all pellets connect at the given range.

  • 125 before 5 meters (1250)
  • 112 at 7 meters (1120)
  • 100 at 9 meters (1000)
  • 91 at 10 meters (910)
  • 84 at 12 meters (840)
  • 77 at 13 meters (770)
  • 72 at 14 meters (720)
  • 63 at 15 meters (630)
  • 56 at 16 meters (560)
  • 50 after 18 meters (500)

Each range graduation denotes an additional pellet being required to kill the target if only one pellet is hit per trigger pull.

Attachments[edit | edit source]

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01.png
30Certification Points 50Daybreak Cash
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02.png
30Certification Points 50Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4.png
30Certification Points 50Daybreak Cash
V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4.png
30Certification Points 50Daybreak Cash
OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4.png
30Certification Points 50Daybreak Cash
CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4.png
30Certification Points 50Daybreak Cash
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight.png
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Extended Magazine Increases the available ammunition per magazine by 2 rounds.
Extended Magazine (VS).png
100Certification Points 75Daybreak Cash
Ammo
Slug Ammunition Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition (VS).png
100Certification Points 75Daybreak Cash

Effectiveness[edit | edit source]

Assuming all pellets hit the target.

Versus Infantry
Infantry Body part Shots to Kill
Before 5m After 18m
Icon Light Assault.pngInfantry Head 1 2
Torso 1(1) 2(3)
Legs 1(2) 3(3)
Icon Infiltrator.pngInfiltrator Head 1 2
Torso 1(1) 2(3)
Legs 1(1) 2(3)
Icon Heavy Assault.pngHeavy Assault Overshield Head 1 2
Torso 2(2) 3(4)
Legs 2(2) 4(5)
Icon MAX.pngMAX Head 6 14
Torso 8(10) 20(25)
Legs 9(12) 23(28)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 5m After 18m
Link=FlashFlash - 6 (on fire @ 5) 15 (on fire @ 12)
Composite Armor 5 - 8 (on fire @ 7) 20 (on fire @ 16)
Link=HarasserHarasser - 16 (on fire @ 13) 39 (on fire @ 31)
Composite Armor 5 - 19 (on fire @ 15) 47 (on fire @ 37)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Side
Rear
Prowler Diagram.pngProwler Front/Top Immune
Side
Rear
Magrider Diagram.pngMagrider Front/Top Immune
Side
Rear
Vanguard Diagram.pngVanguard Front/Top Immune
Side
Rear
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 10 (on fire @ 8) 24 (on fire @ 20)
Composite Armor 5 - 11 (on fire @ 9) 27 (on fire @ 22)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 24 (on fire @ 20) 60 (on fire @ 48)
Bottom 48 (on fire @ 39) 120 (on fire @ 96)
Composite Armor 5 Front/Side/Top/Rear 28 (on fire @ 23) 69 (on fire @ 56)
Bottom 56 (on fire @ 45) 138 (on fire @ 111)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the Phobos VX86. Each Ribbon is a standard reward for achieving a set amount of kills with the Phobos. Medals relate to how many overall kills you have with the Phobos.

Ribbons[edit | edit source]

Ribbon Icon Requirements
Phobos VX86 Service Ribbon
Shotgun Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

Trivia[edit | edit source]

  • The Phobos VX86 is named after 'Phobos', the Greek god of fear and panic, and the name of the larger of Mars' two moons.

History[edit | edit source]

  • January 12, 2017 Hotfix
    • Max damage from 130@8m to 125@5m
    • Magazine size from 4 to 5
    • Ammo capacity from 28 to 35
    • Cone of Fire bloom from 0.5 to 0
    • Hipfire recoil recovery rate from 12 to 8
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