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Page Contents Current As of Patch: 2021-01-27
Photon A2A Missile Pods
After a short lock-on period, the Photon A2A missiles can be fired which carry an explosive payload, melting the armor of heavy aircraft, while being less effective against smaller ones.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Anti-Aircraft
Fire Rate: 60 RPM
Muzzle Velocity: 125m/s
Effective Range: ~400m
Fire Modes: Lock-on
Damage[?]
Max Damage: 350
Min Damage: 350
Max Indirect Damage: 250 before 1m
Min Indirect Damage: 50 at 3m
Damage Type: A2A Missiles,
Common Explosive
Reload Speed
Reload Speed: 6s
Ammunition
Magazine Size: 2
Ammunition Pool: 32
Data Sources?
Census DBG API source:

Photon A2A Missile Pods API Data

Census LF API source: Photon A2A Missile Pods API Data

Photon A2A Missiles are a wing mount weapon available to the Scythe. They are unlocked through purchase with Certification Points or Daybreak Cash.

The Photon A2A Missiles are long-range heavy anti-aircraft missiles, same as the Tomcat A2AM Pods, designed for taking down large aircraft like the Liberator or Galaxy, as well as heavily damaging the weakpoints aboard a Bastion Fleet Carrier.

Missiles fired by the Photon launcher will track their target until they either hit something (whether the target or terrain), are destroyed by Decoy Flares, or are airborne for a lengthy period of time at which point they will despawn. Unlike most lock-on missiles, Photon missiles must directly hit their target, and will not explode when passing close.

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Unlocks the 1.25x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (1.5x)
Unlocks the 1.5x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (1.75x)
Unlocks the 1.75x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (2x)
Unlocks the 2x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Highlights vehicular threats in low light conditions up to 500 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Reload Speed 1 Decreases the time taken to reload weapon by
5
0.3 seconds decrease,
Reload Speed — 5.7 seconds
%.
100 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by
7
0.42 seconds decrease,
Reload Speed — 5.58 seconds
%.
150 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by
8.5
0.51 seconds decrease,
Reload Speed — 5.49 seconds
%.
200 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by
9.5
0.57 seconds decrease,
Reload Speed — 5.43 seconds
%.
400 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by
10
0.6 seconds decrease,
Reload Speed — 5.4 seconds
%.
500 Certification Points
Lock on Range
Lock on Range 1 Increases the lock on range of the missile launcher by 16 meters.
100 Certification Points
Lock on Range 2 Increases the lock on range of the missile launcher by 32 meters.
150 Certification Points
Lock on Range 3 Increases the lock on range of the missile launcher by 48 meters.
200 Certification Points
Lock on Range 4 Increases the lock on range of the missile launcher by 64 meters.
400 Certification Points
Lock on Range 5 Increases the lock on range of the missile launcher by 80 meters.
500 Certification Points
Lock on Time
Lock on Time 1 Reduces the lock on time of the missile launcher by 5%.
100 Certification Points
Lock on Time 2 Reduces the lock on time of the missile launcher by 7%.
150 Certification Points
Lock on Time 3 Reduces the lock on time of the missile launcher by 9%.
200 Certification Points
Lock on Time 4 Reduces the lock on time of the missile launcher by 10%.
500 Certification Points
Ammo
Maximum Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 2 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 4 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 6 rounds.
30 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 8 rounds.
50 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 10 rounds.
100 Certification Points

Effectiveness versus Aircraft[]

The following table indicates the number of direct hits required from a Photon A2A Missile Pods to destroy a stock version of an appropriate vehicle from full health. The number of missiles required to set a stock opponent on fire is listed in brackets. 

Versus Vehicles
Vehicle Armor Facing Shots to Kill
ESF - 7 (on fire @ 6)
Composite Armor 4 - 8 (on fire @ 7)
Valkyrie Front/Side/Top/Rear 9 (on fire @ 7)
Bottom 18 (on fire @ 14)
Composite Armor 4 Front/Side/Top/Rear 10 (on fire @ 8)
Bottom 20 (on fire @ 16)
Dervish - 8 (on fire @ 7)
Composite Armor 4 - 9 (on fire @ 8)
Liberator - 8 (on fire @ 6)
Composite Armor 4 - 9 (on fire @ 7)
Galaxy - 10 (on fire @ 8)
Composite Armor 4 - 11 (on fire @ 9)
Bastion Weak Point - 29 (Shield 4)

Ribbons and Medals[]

It is possible to get both Ribbons and Medals for using the Photon A2A Missile Pods. Each Ribbon is a standard reward for achieving a set amount of kills with a Photon. Medals relate to how many overall kills you have with the Photon.

Ribbons[]

Ribbon Icon Requirements
Photon A2A Missile Pods Service Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • July 7, 2016 Update
    • No longer requires the pilot to maintain the lock
    • Direct damage from 850 to 750
    • Placed on new resistance type
    • Ammo capacity from 6 to 11
    • Ammo provided from Ammo Capacity cert line from 1 ammo per rank to 2 ammo per rank
    • Scythe, Mosquito, Reaver = 10% resistance
    • Valkyrie = 15% resistance
    • Liberator = -5% resistance
    • Galaxy = 0% resistance
    • Shots to kill Scythe, Mosquito, Reaver from 3 (1083.75dmg) to 5 (675dmg)
    • Shots to kill Valkyrie from 5 (714dmg) to 6 (552.5dmg)
    • Shots to kill Liberator from 9 (573.75dmg) to 7 (787.5dmg)
    • Shots to kill Galaxy from 19 (382.5dmg) to 10 (750dmg)
  • September 7, 2016 Update
    • Air to Air (Tomcat/Photon Pods) range increase certification line from 10m per rank to 16m per rank.
  • March 20, 2019 Update
    • Reduced the maneuverability of lock-on missiles.
    • Lockon time from 2sec. to 1.5sec.
    • Reload from 4sec. to 6sec.
    • Lockon Speed rank 5 cert cost from 1000 to 500
    • Lockon Speed cert line benefit from 5/10/15/20% to 5/7/9/10%
    • Lockon Range rank 5 cert cost from 1000 to 500
    • Reload Speed cert line benefit changed to a flat percent of 5/7/8/9/10%
    • Reload Speed cert line cost from 150/200/400/500/1000 to 100/150/200/400/500
    • Dev Note: The changes here are geared toward making air to air missiles easily dodgeable by ESF, while making it difficult, but possible, for larger air vehicles to avoid as well. The faster base lockon speed, alongside the longer reload time, makes the weapons a bit easier to use regardless of attachment type, while lowering the maximum damage over time these weapons can put out. Lockon speed benefit has been reduced so that other options receive more consideration, and we've also touched some of the cert costs to make the weapon attachments more reachable for lower level players.'
  • March 30, 2022 Update (The Arsenal Update)
    • The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed.