Page Contents Current As of Patch: | 2022-11-17 |
Prominence VE4 | |||
![]() | |||
The Prominence's increased customization options allow soldiers to adapt to nearly any scenario. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() ![]() | ||
Weapon Type: | Carbines | ||
Fire Rate: | 652 RPM | ||
Muzzle Velocity: | 515m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 550 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 60m | ||
Reload Speed | |||
Short Reload: | 1.875s | ||
Long Reload: | 2.78s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.75 | 0.1 |
Move: | 1.25 | 0.15 | |
Stand | Still: | 1.25 | 0.1 |
Move: | 1.75 | 0.25 | |
Bloom per Shot: | 0.06 | 0.05 | |
Sprint: | 5 | ||
Jump/Airborne: | 2 | ||
Recoil[?] | |||
Vertical: | 0.28 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.5 | ||
Angle Min/Max: | 14°/17° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2.3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Prominence VE4 API Data |
The Prominence VE4 is a carbine available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Prominence Vanu Esamir 4, as compared to the Solstice VE3, is a carbine that sacrifices numerous stats, namely damage-per-second, in exchange for a larger variety in attachments and a lower first-shot recoil multiplier.
The Prominence VE4 provides a larger variety of attachments and better minimum damage over its base model, in exchange for a lower damage-per-second in the form of a 46 RPM reduction as well as a longer reload time.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x)![]() ![]() ![]() | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
HPR Reflex (1x)![]() ![]() ![]() | Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail. More reticles for this sight available, see full article. | ||||||
VHO Reflex (2x)![]() ![]() ![]() | The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios. More reticles for this sight available, see full article. | ||||||
VMS (3.4x)![]() ![]() ![]() | The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing. | ||||||
V3 Holo (3.4x)![]() ![]() ![]() | Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios. | ||||||
OG-4 (4x)![]() ![]() ![]() | Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights. | ||||||
CSZ (4x)![]() ![]() ![]() | The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle. | ||||||
TriGon-6 (6x)![]() ![]() ![]() | The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator![]() ![]() ![]() | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor![]() ![]() ![]() | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Heavy Barrel![]() ![]() ![]() | A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%. | ||||||
Short Barrel![]() ![]() ![]() | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. | ||||||
Suppressor![]() ![]() ![]() | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Angled Forward Grip![]() ![]() ![]() | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight![]() ![]() ![]() | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Forward Grip![]() ![]() ![]() | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Grenade Launcher![]() ![]() ![]() | A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Laser Sight![]() ![]() ![]() | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Smoke Launcher![]() ![]() ![]() | Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Underbarrel Shotgun![]() ![]() ![]() | A single-shot shotgun round attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
High Velocity Ammunition![]() ![]() ![]() | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition![]() ![]() ![]() | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
- 143 at 10 meters (15 meters) (8 meters)
- 125 at 60 meters (60 meters) (80 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 60m | ||
![]() |
- | 53 (on fire @ 42) | 60 (on fire @ 48) |
Composite Armor 4 | - | 69 (on fire @ 55) | 78 (on fire @ 63) |
![]() |
- | 135 (on fire @ 108) | 154 (on fire @ 124) |
Composite Armor 4 | - | 162 (on fire @ 130) | 185 (on fire @ 148) |
![]() |
- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
![]() |
- | Immune | |
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() |
Front/Top | Immune | |
Side | |||
Rear | |||
![]() ![]() ![]() |
- | 84 (on fire @ 68) | 96 (on fire @ 77) |
Composite Armor 4 | - | 93 (on fire @ 74) | 106 (on fire @ 85) |
![]() |
Front/Side/Top/Rear | 210 (on fire @ 168) | 240 (on fire @ 192) |
Bottom | 420 (on fire @ 336) | 480 (on fire @ 384) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 276 (on fire @ 221) |
Bottom | 483 (on fire @ 387) | 552 (on fire @ 442) | |
![]() |
- | 164 (on fire @ 131) | 187 (on fire @ 150) |
Composite Armor 4 | - | 180 (on fire @ 144) | 206 (on fire @ 165) |
![]() |
- | Immune | |
Composite Armor 4 | - | Immune | |
![]() |
- | Immune | |
Composite Armor 4 | - | Immune | |
![]() |
- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Prominence VE4. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Prominence VE4 Service Ribbon |
![]() |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
Medals earned with the Prominence VE4 contribute towards the Carbines directive tree. |
History[]
November 17, 2022 Update (10-Year Anniversary)
- Min damage from 112 to 125.
March 30, 2022 Update (The Arsenal Update)
- Renamed to: Prominence VE4
- Hipfire minimum cone of fire values reduced by 0.25 across the board.
- Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
- Hipfire bloom from 0.1 to 0.06
Game Update Number 8 (2013-05-02)
- Long Reload: 2.65 to 2.78 seconds
- Short Reload: 1.730 to 1.875 seconds
Game Update Number 4 (2013-03-13)
- Default capacity increased from 180 to 210 on the following assault rifles[sic]:
- VS Solstice SF
Media[]
|