Page Contents Current As of Patch: | GU14 |
Vehicle Overview
Prowler | |
Type: | MBT |
Empire: | |
Cost: | 450 |
Decay: | 5 Minutes Minutes |
Primary Weapons: | P2-120 HEAT, P2-120 AP, P2-120 HE |
Secondary Weapons: | G30 Walker, G30 Vulcan, G40-F Ranger, M12 Kobalt, M20 Basilisk, P525 Marauder, E540 Halberd |
The Prowler is a versatile tank used exclusively by the Terran Republic. It boasts a higher top speed and its twin barrel cannons are capable of inflicting more damage than the other tanks. Although it has the weakest armor, it makes up for that with its superior speed and firepower.
Prowler Strategies
Because the Prowler has lower armor in comparision to other main battle tanks (MBTs), Prowler users must employ a different strategy when using them. One effective strategy is to flank enemy forces and deal massive damage to them from the back. The Prowler's Anchored ability allows it to deal more damage in a faster amount of time.
- Tech Plant Advanced Offensive Strategy
- Use this main battle tank to take out turrets and vehicles defending the tech plant.
- Bio Lab Advanced Offensive Strategies
- When assaulting a Bio Lab in this vehicle, clear the way for your team to reach the outposts surrounding the main dome.
- Amp Station Basic Base Strategies
- When attacking the Amp Station, look out for enemy MBTs and Turrets and take those out fast.
- Amp Station Defensive Strategy
- When defending the Amp Station, use your MBT to secure common Galaxy landing spots and enemy hotspots.
Certifications
Prowler Vehicle Certifications
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Category | Certification Name | Levels and Cost | |||||
Passive Systems | Anchored Mode |
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Utility Slot | Barrage |
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Smoke Screen |
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Fire Suppression System |
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Defense Slot | Nanite Auto Repair System |
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Vehicle Stealth |
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Mine Guard |
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Flanker Armor |
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Rampart Projector |
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Proximity Radar |
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Performance Slot | Rival Combat Chassis |
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Racer High Speed Chassis |
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The Prowler has many different certifications you can add. Its faction- specific ability, Anchore mode, makes the Prowler immobile, but increases its reload speed and projectile velocity.
Weapons
Primary Weapons
Template:Prowler Weapon Certifications
P2-120 HEAT | |||
The P2-120 HEAT fires high-explosive anti-tank rounds that are effective against armored targets and have a moderate blast radius harmful to soft targets. | |||
Costs | |||
Cert Cost: | Default | ||
DC Cost: | Default | ||
General Info | |||
Empire: | |||
Fire Rate: | 120 RPM | ||
Muzzle Velocity: | 225m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 1100 | ||
Min Damage: | 1100 | ||
Max Indirect Damage: | 700 before 1.5m | ||
Min Indirect Damage: | 1 at 5m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 2.5s | ||
Ammunition | |||
Magazine Size: | 2 | ||
Ammunition Pool: | 50 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | P2-120 HEAT API Data |
P2-120 AP | |||
The P2-120 AP fires armor-piercing rounds that are exceptional against heavily armored targets but have almost no blast radius. | |||
Costs | |||
Cert Cost: | 750 | ||
DC Cost: | 700 | ||
General Info | |||
Empire: | |||
Fire Rate: | 120 RPM | ||
Muzzle Velocity: | 250m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 1200 | ||
Min Damage: | 1200 | ||
Max Indirect Damage: | 500 before 0.5m | ||
Min Indirect Damage: | 1 at 1m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 2.5s | ||
Ammunition | |||
Magazine Size: | 2 | ||
Ammunition Pool: | 50 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | P2-120 AP API Data |
P2-120 HE | |||
The P2-120 HE fires high explosive rounds that have a greater and more lethal blast radius but does less armor damage. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 700 | ||
General Info | |||
Empire: | |||
Fire Rate: | 120 RPM | ||
Muzzle Velocity: | 175m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 650 | ||
Min Damage: | 650 | ||
Max Indirect Damage: | 700 before 2m | ||
Min Indirect Damage: | 1 at 8m | ||
Reload Speed | |||
Short Reload: | 3.5s | ||
Long Reload: | 3.5s | ||
Ammunition | |||
Magazine Size: | 2 | ||
Ammunition Pool: | 50 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | P2-120 HE API Data |
The Prowler has three main weapons: P2- Heat, P2- AP, P2- HE.
P2- Heat- This is the standard weapon for the Prowler. It can deal high damage to armored targets and its moderate blast radius allows it to take out infantry well. The P2- Heat is a good all- around weapon.
P2- AP- The P2- AP (Armor- Piercing) is very effective against armored targets although its bullets have no splash radius. This means that it will take direct shots to kill infantry.
P2- HE The P2- HE (High- Explosive) is highly effective against infantry. The P2- HE has a high splash radius and damage, allowing the Prowler to take out infantry with ease.
Secondary Weapons
Template:Prowler Secondary Weapon Certifications
G30 Walker | |||
The G30 Walker is a heavy machine gun with a high elevation range and soft point ammunition designed to be more effective against aircraft. | |||
Costs | |||
Cert Cost: | 750 | ||
DC Cost: | 700 | ||
General Info | |||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 750m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 115 before 175m | ||
Min Damage: | 75 after 500m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 1125 | ||
Accuracy[?] | |||
Cone of Fire: | 0.75 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | G30 Walker API Data |
G30 Vulcan | |||
The G30 Vulcan fires armor piercing 30mm rounds capable of damaging heavily armored targets. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 700 | ||
General Info | |||
Empire: | |||
Fire Rate: | 800 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 250 before 200m | ||
Min Damage: | 175 after 500m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 2.5s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 900 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.25 | ||
Max Cone of Fire: | 0.05 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | G30 Vulcan API Data |
G40-F Ranger | |||
The G-40F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft. | |||
Costs | |||
Cert Cost: | 750 | ||
DC Cost: | 700 | ||
General Info | |||
Fire Rate: | 330 RPM | ||
Muzzle Velocity: | 325m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 100 before 50m | ||
Min Damage: | 20 after 200m | ||
Max Indirect Damage: | 38 before 6m | ||
Min Indirect Damage: | 1 at 8m | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 32 | ||
Ammunition Pool: | 384 | ||
Accuracy[?] | |||
Min Cone of Fire: | 1.5 | ||
Max Cone of Fire: | 0.2 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | G40-F Ranger API Data |
M12 Kobalt | |||
The M12 Kobalt is a 50 cal machine gun that is effective against infantry targets. | |||
Costs | |||
Cert Cost: | 100 | ||
DC Cost: | 250 | ||
General Info | |||
Fire Rate: | 550 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 193 before 10m | ||
Min Damage: | 150 after 100m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 2.5s | ||
Ammunition | |||
Magazine Size: | 100 | ||
Ammunition Pool: | 500 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.25 | ||
Max Cone of Fire: | 0.1 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | M12 Kobalt API Data |
M20 Basilisk | |||
The Basilisk is a slow-firing 20mm HMG that effectively damages all targets. | |||
Costs | |||
Cert Cost: | Default | ||
DC Cost: | Default | ||
General Info | |||
Fire Rate: | 300 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 275 before 75m | ||
Min Damage: | 200 after 200m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 2.5s | ||
Ammunition | |||
Magazine Size: | 100 | ||
Ammunition Pool: | 500 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0.5 | ||
Max Cone of Fire: | 0.1 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | M20 Basilisk API Data |
P525 Marauder | |||
The Marauder P525 is capable of rapidly firing 40mm high explosive grenades that are effective against soft targets. | |||
Costs | |||
Cert Cost: | 250 | ||
DC Cost: | 500 | ||
General Info | |||
Empire: | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 125m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 350 | ||
Min Damage: | 350 | ||
Max Indirect Damage: | 450 before 2m | ||
Min Indirect Damage: | 1 at 4m | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 200 | ||
Accuracy[?] | |||
Cone of Fire: | 0.1 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | P525 Marauder API Data |
Template:Prowler Secondary Weapon Certifications 2
E540 Halberd | |||
The E540 Halberd fires 85mm armor piercing rockets. | |||
Costs | |||
Cert Cost: | 750 | ||
DC Cost: | 700 | ||
General Info | |||
Fire Rate: | 60 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 1500 | ||
Min Damage: | 1500 | ||
Max Indirect Damage: | 750 before 1m | ||
Min Indirect Damage: | 1 at 3m | ||
Reload Speed | |||
Short Reload: | 3.25s | ||
Long Reload: | 3.25s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 30 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | E540 Halberd API Data |
Weapon Ribbons and Medals
With any Prowler weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Prowler weapon. Medals relate to how many overall kills you have with the Prowlers weaponry.
Ribbons
Ribbon | Icon | Requirements |
Prowler Service Ribbon | 10 kills. | |
Driver Service Ribbon | 20 driver assists |
Medals
Medal | Icon | Requirement | Award |
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No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
Customizations
The Terran Republic Prowler features six total customization slots as of Game Update 11. These slots include Camo, Decal, Ornaments, Exterior, Trim, and Lighting. An example of the possible customizations is below.
Prowler Customizations | ||||||
Name | Permanent Cost (Station Cash only) |
Style | ||||
Cyan Prowler Chassis Lights | 450 | |||||
White Prowler Chassis Lights | 450 | |||||
Orange Prowler Chassis Lights | 450 | |||||
Red Prowler Chassis Lights | 750 | |||||
Prowler Martial Plating | 650 | |||||
Prowler Fleet Plating | 650 | |||||
Prowler Stalwart Plating | 650 | |||||
Prowler Adept Plating | ||||||
Prowler Scout Plating | ||||||
Prowler Red Lumifiber Trim | ||||||
Prowler Red Lumifiber Trim 2 | ||||||
Prowler Deluxe Banded Trim |