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Page Contents Current As of Patch: 2022-04-05
Pulsar Burst
The first of many adaptations to the Pulsar VS1, this burst-fire variant provides enhanced control at long range without compromising on stopping power.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 698 RPM
Muzzle Velocity: 615m/s
Effective Range: Long
Fire Modes: 3x Burst
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 80m
Reload Speed
Short Reload: 1.75s
Long Reload: 2.2s
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 2 0.06
Move: 2.5 0.075
Stand Still: 2.5 0.06
Move: 3 0.125
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical, Min/Max: 0.23/0.4
Horizontal, Min/Max: 0.15/0.16
Horizontal Tolerance: 0.4
Angle Min/Max: 17°/19°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 0.75x
Data Sources?
Census DBG API source:

Pulsar Burst API Data,
Fire Mode API Data

Census LF API source: Pulsar Burst API Data,
Fire Mode API Data

The Pulsar Burst is an assault rifle available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Pulsar Burst is a variant of the Pulsar VS1, equivalent to the Gauss Rifle Burst and T1B Cycler, being a modification of the standard issue assault rifle that sacrifices the typical full-automatic fire mode and some hip accuracy for heavily reduced recoil on a burst fire mode.

There is no enforced delay between bursts on the Pulsar Burst. If the user perfectly times their trigger pulls, the Pulsar Burst's maximum fire rate is indeed 698 RPM.

Like most dedicated burst weaponry, the Pulsar Burst enjoys reduced recoil on the first shot of each burst, where most automatics suffer increase recoil on that same first shot. Changing fire modes (B by default) to semi-automatic will return this recoil reduction to an increase, subjecting each of the weapon's shots to heavier recoil.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HPR Reflex (1x)

49 OR 30
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
VHO Reflex (2x)

49 OR 30
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
VMS (3.4x)

49 OR 30
The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
V3 Holo (3.4x)

49 OR 30
Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
OG-4 (4x)

49 OR 30
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
CSZ (4x)

49 OR 30
The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Barrel
Flash Suppressor

49 OR 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.

Damage Fall-off[]

Stats in orange are with High Velocity Ammunition.

  • 143 before 10 meters (8 meters)
  • 125 at 50 meters (61 meters)
  • 112 after 80 meters (100 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-50m50-80m
Infantry Head 445
Torso 7(7)8(8)9(9)
Legs 8(8)9(9)10(10)
Infiltrator Head 445
Torso 7(7)8(8)9(9)
Legs 7(7)8(8)9(9)
Heavy Assault Overshield Head 667
Torso 11(11)12(12)13(13)
Legs 12(12)13(13)15(15)
MAX Head 354045
Torso 70(88)80(100)90(112)
Legs 78(98)89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 50m 80m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.258s 0.274s - 0.339s - 0.474s -
Torso 0.516s 0.532s - 0.683s - 0.818s -
Infiltrator Head 0.258s 0.274s - 0.339s - 0.474s -
Torso 0.516s 0.532s - 0.683s - 0.818s -
Heavy Assault Head 0.43s 0.446s - 0.511s - 0.646s -
Torso 0.86s 0.876s - 1.027s - 1.162s -
MAX Head 2.923s 2.939s - 3.434s - 3.912s -
Torso 5.931s 5.947s 7.495s 6.872s 8.591s 7.781s 9.672s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 80m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Pulsar Burst. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Pulsar Burst
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the Pulsar Burst contribute towards the Assault Rifles directive tree.

Trivia[]

  • The Pulsar Burst, like the similarly named Pulsar C, Pulsar LSW, and Pulsar VS1, is named after the pulsar—a cosmological phenomenon in which a star rotating at immense speed emits electromagnetic radiation out of its poles, seen by observers as a beam.

History[]

  • February 2, 2017 Update
    • Damage from 143@10m-125@65m to 143@10m-112@80m
  • March 30, 2022 Update (The Arsenal Update)
    • Renamed to Pulsar Burst.
    • Dev Note: The Equinox VE2 Burst is actually a burst-variant of the Pulsar VS1. Changing the naming convention to resolve this literally unplayable bug.
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