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Page Contents Current As of Patch: 2022-04-05
Pulsar C
Based off of the Pulsar assault rifle platform, the compact Pulsar C was developed to support more mobile operations. While not as easy to control, the heavy-hitting Pulsar C is far more devastating at close range.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Carbines
Fire Rate: 577 RPM
Muzzle Velocity: 515m/s
Effective Range: Medium
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 550 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 70m
Reload Speed
Short Reload: 1.67s
Long Reload: 2.61s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1 0.03
Move: 1.5 0.15
Stand Still: 1.5 0.03
Move: 2 0.3
Bloom per Shot: 0.12 0.06
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.175/0.175
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

Pulsar C API Data

Census LF API source: Pulsar C API Data

The Pulsar C is a carbine available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Pulsar Compact is a unique departure from the typical Vanu design language. Featuring a higher calibre round and a relatively slow rate-of-fire, the Pulsar C manages to hold a surprisingly high damage output, and while the weapon's vertical recoil is harsh the overall recoil is controllable thanks to an incredibly favourable horizontal recoil pattern.

The Pulsar C's outwardly-displayed role as a mid-range carbine hides the weapon's capabilities at close ranges. Though it shares the same damage model as an actual long range carbine like the HC1 Cougar, lowering the weapon's damage output compared to purpose-built carbines, generous minimum hip cone-of-fire values give the Pulsar C a surprising bite at close range.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HPR Reflex (1x)

49 OR 30
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail.
More reticles for this sight available, see full article.
VHO Reflex (2x)

49 OR 30
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this sight available, see full article.
VMS (3.4x)

49 OR 30
The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
V3 Holo (3.4x)

49 OR 30
Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
OG-4 (4x)

49 OR 30
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
CSZ (4x)

49 OR 30
The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
TriGon-6 (6x)

49 OR 30
The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Heavy Barrel

49 OR 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Grenade Launcher

49 OR 100
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher

49 OR 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.

Damage Fall-off[]

Stats in purple are with High Velocity Ammunition.

  • 167 before 10 meters (8 meters)
  • 143 at 44 meters (54 meters)
  • 125 after 70 meters (90 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-44m44-70m
Infantry Head 344
Torso 6(6)7(7)8(8)
Legs 7(7)8(8)9(9)
Infiltrator Head 344
Torso 6(6)7(7)8(8)
Legs 6(6)7(7)8(8)
Heavy Assault Overshield Head 566
Torso 9(9)11(11)12(12)
Legs 10(10)12(12)13(13)
MAX Head 303540
Torso 60(75)70(88)80(100)
Legs 67(84)78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 44m 70m
Normal Suit Normal Suit Normal Suit
Infantry Head 0.208s 0.227s - 0.397s - 0.448s -
Torso 0.52s 0.539s - 0.709s - 0.864s -
Infiltrator Head 0.208s 0.227s - 0.397s - 0.448s -
Torso 0.52s 0.539s - 0.709s - 0.864s -
Heavy Assault Head 0.416s 0.435s - 0.605s - 0.656s -
Torso 0.832s 0.851s - 1.125s - 1.28s -
MAX Head 3.016s 3.035s - 3.621s - 4.191s -
Torso 6.135s 6.155s 7.714s 7.26s 9.132s 8.351s 10.431s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 70m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 4 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 4 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 4 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Dervish - 140 (on fire @ 112) 187 (on fire @ 150)
Composite Armor 4 - 154 (on fire @ 123) 206 (on fire @ 165)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Pulsar C. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Pulsar C
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the Pulsar C contribute towards the Carbines directive tree.

Trivia[]

  • The Pulsar C, like the similarly named Pulsar LSW and Pulsar VS1, is named after the term "pulsar"—which refers to a cosmological phenomenon in which a star rotating at immense speed emits electromagnetic radiation out of its poles, seen by observers as a beam.

History[]

  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.

Trivia[]

  • Prior to the release of PlanetSide 2, the Pulsar C was known first known as the Pulsar Compact VS5 and later the Pulsar Compact. It was shortened during the interim between the end of the Beta and the release of the game.
    • While named the Pulsar Compact VS5, the Pulsar C was the standard issue carbine for the Vanu Sovereignty instead of the Solstice VE3, which was only added later.
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