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== Damage Fall-off ==
 
== Damage Fall-off ==
''<sub>Stats in {{color|purple|purple}} are with High Velocity Ammunition.</sub>''
+
''<sub>Stats in {{color|orange|purple}} are with High Velocity Ammunition.</sub>''
* '''167''' before '''10 meters''' ''({{color|purple|8 meters}})''
+
* '''167''' before '''10 meters''' ''({{color|orange|8 meters}})''
* '''143''' at '''44 meters''' ''({{color|purple|54 meters}})''
+
* '''143''' at '''44 meters''' ''({{color|orange|54 meters}})''
* '''125''' after '''70 meters''' ''({{color|purple|90 meters}})''
+
* '''125''' after '''70 meters''' ''({{color|orange|90 meters}})''
   
 
==Attachments==
 
==Attachments==

Revision as of 16:57, 19 June 2021

Page Contents Current As of Patch: 2021-01-27
Pulsar C
Pulsar C
Based off of its bigger assault rifle brother, the smaller Pulsar C was developed with an emphasis on stopping power. While not as easy to control, the heavy-hitting Pulsar C is far more devastating at close range.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 577 RPM
Muzzle Velocity: 515m/s
Effective Range: Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 550 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 70m
Reload Speed
Short Reload: 1.67s
Long Reload: 2.61s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1 0.03
Move: 1.5 0.15
Stand Still: 1.5 0.03
Move: 2 0.3
Bloom per Shot: 0.12 0.06
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.175/0.175
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

Pulsar C API Data

Census LF API source: Pulsar C API Data

The Pulsar C is a carbine available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Pulsar C is a unique departure from the typical Vanu design language. Featuring a higher calibre round and a relatively slow rate-of-fire, the Pulsar C manages to hold a surprisingly high damage output, and while the weapon's vertical recoil is harsh the overall recoil is controllable thanks to an incredibly favourable horizontal recoil pattern.

The Pulsar C's outwardly-displayed role as a mid-range carbine hides the weapon's capabilities at close ranges. Though it shares the same damage model as an actual long range carbine like the Icon TR HC1 Cougar, lowering the weapon's damage output compared to purpose-built carbines, generous minimum hip cone-of-fire values give the Pulsar C a surprising bite at close range.

Damage Fall-off

Stats in purple are with High Velocity Ammunition.

  • 167 before 10 meters (8 meters)
  • 143 at 44 meters (54 meters)
  • 125 after 70 meters (90 meters)

Attachments

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
S3 (6x)
S3 (6x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
Barrel
Compensator
Compensator (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Impact Ammunition
Impact Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the weapon's minimum damage from to , while reducing magazine size by .

Effectiveness

Theoretical Time To Kill
Infantry Body part 0m 10m 70m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.208s 0.227s - 0.448s -
Torso 0.52s 0.539s - 0.864s -
Icon InfiltratorInfiltrator Head 0.208s 0.227s - 0.448s -
Torso 0.52s 0.539s - 0.864s -
Icon MAXMAX Head 3.016s 3.035s - 4.191s -
Torso 6.135s 6.155s 7.714s 8.351s 10.431s
Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 70m
Icon Light AssaultInfantry Head 34
Torso 6(6)8(8)
Legs 7(7)9(9)
Icon InfiltratorInfiltrator Head 34
Torso 6(6)8(8)
Legs 6(6)8(8)
Icon Heavy AssaultHeavy Assault Overshield Head 56
Torso 9(9)12(12)
Legs 10(10)13(13)
Icon MAXMAX Head 3040
Torso 60(75)80(100)
Legs 67(84)89(112)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 70m
Link=FlashFlash - 45 (on fire @ 36) 60 (on fire @ 48)
Composite Armor 4 - 59 (on fire @ 47) 78 (on fire @ 63)
Link=HarasserHarasser - 116 (on fire @ 93) 154 (on fire @ 124)
Composite Armor 4 - 139 (on fire @ 111) 185 (on fire @ 148)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 72 (on fire @ 58) 96 (on fire @ 77)
Composite Armor 4 - 80 (on fire @ 64) 106 (on fire @ 85)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 240 (on fire @ 192)
Bottom 360 (on fire @ 288) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 276 (on fire @ 221)
Bottom 414 (on fire @ 331) 552 (on fire @ 442)
Dervish DiagramDervish - 140 (on fire @ 112) 187 (on fire @ 150)
Composite Armor 4 - 154 (on fire @ 123) 206 (on fire @ 165)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals

It is possible to get both Ribbons and Medals for using the Pulsar C. Each Ribbon is a standard reward for achieving a set amount of kills with the Pulsar C. Medals relate to how many overall kills you have with the Pulsar C.

Ribbons

Ribbon Icon Requirements
Pulsar C Service Ribbon
Assault Rifle Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

Trivia

  • The Pulsar C, like the similarly named Pulsar LSW and Pulsar VS1, is named after pulsars—a cosmological phenomenon in which a star rotating at immense speed emits electromagnetic radiation out of its poles, seen by observers as a beam.

History

  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.