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== Damage Fall-off == |
== Damage Fall-off == |
||
− | ''<sub>Stats in {{color| |
+ | ''<sub>Stats in {{color|orange|purple}} are with High Velocity Ammunition.</sub>'' |
− | * '''167''' before '''10 meters''' ''({{color| |
+ | * '''167''' before '''10 meters''' ''({{color|orange|8 meters}})'' |
− | * '''143''' at '''44 meters''' ''({{color| |
+ | * '''143''' at '''44 meters''' ''({{color|orange|54 meters}})'' |
− | * '''125''' after '''70 meters''' ''({{color| |
+ | * '''125''' after '''70 meters''' ''({{color|orange|90 meters}})'' |
==Attachments== |
==Attachments== |
Revision as of 16:57, 19 June 2021
Page Contents Current As of Patch: | 2021-01-27 |
Pulsar C | |||
Based off of its bigger assault rifle brother, the smaller Pulsar C was developed with an emphasis on stopping power. While not as easy to control, the heavy-hitting Pulsar C is far more devastating at close range. | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Carbines | ||
Fire Rate: | 577 RPM | ||
Muzzle Velocity: | 515m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 550 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 125 after 70m | ||
Reload Speed | |||
Short Reload: | 1.67s | ||
Long Reload: | 2.61s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 180 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.03 |
Move: | 1.5 | 0.15 | |
Stand | Still: | 1.5 | 0.03 |
Move: | 2 | 0.3 | |
Bloom per Shot: | 0.12 | 0.06 | |
Sprint: | 5 | ||
Jump/Airborne: | 2 | ||
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.175/0.175 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 15 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Pulsar C API Data |
The Pulsar C is a carbine available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Pulsar C is a unique departure from the typical Vanu design language. Featuring a higher calibre round and a relatively slow rate-of-fire, the Pulsar C manages to hold a surprisingly high damage output, and while the weapon's vertical recoil is harsh the overall recoil is controllable thanks to an incredibly favourable horizontal recoil pattern.
The Pulsar C's outwardly-displayed role as a mid-range carbine hides the weapon's capabilities at close ranges. Though it shares the same damage model as an actual long range carbine like the HC1 Cougar, lowering the weapon's damage output compared to purpose-built carbines, generous minimum hip cone-of-fire values give the Pulsar C a surprising bite at close range.
Damage Fall-off
Stats in purple are with High Velocity Ammunition.
- 167 before 10 meters (8 meters)
- 143 at 44 meters (54 meters)
- 125 after 70 meters (90 meters)
Attachments
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. | ||||||
S3 (6x) 49 OR 30 | The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
Effectiveness
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 70m | ||
Flash | - | 45 (on fire @ 36) | 60 (on fire @ 48) |
Composite Armor 4 | - | 59 (on fire @ 47) | 78 (on fire @ 63) |
Harasser | - | 116 (on fire @ 93) | 154 (on fire @ 124) |
Composite Armor 4 | - | 139 (on fire @ 111) | 185 (on fire @ 148) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 72 (on fire @ 58) | 96 (on fire @ 77) |
Composite Armor 4 | - | 80 (on fire @ 64) | 106 (on fire @ 85) |
Valkyrie | Front/Side/Top/Rear | 180 (on fire @ 144) | 240 (on fire @ 192) |
Bottom | 360 (on fire @ 288) | 480 (on fire @ 384) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 276 (on fire @ 221) |
Bottom | 414 (on fire @ 331) | 552 (on fire @ 442) | |
Dervish | - | 140 (on fire @ 112) | 187 (on fire @ 150) |
Composite Armor 4 | - | 154 (on fire @ 123) | 206 (on fire @ 165) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the Pulsar C. Each Ribbon is a standard reward for achieving a set amount of kills with the Pulsar C. Medals relate to how many overall kills you have with the Pulsar C.
Ribbons
Ribbon | Icon | Requirements |
Pulsar C Service Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
Trivia
- The Pulsar C, like the similarly named Pulsar LSW and Pulsar VS1, is named after pulsars—a cosmological phenomenon in which a star rotating at immense speed emits electromagnetic radiation out of its poles, seen by observers as a beam.
History
- December 1, 2016 Update
- Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
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