Page Contents Current As of Patch: 2021-01-27
Pulsar LSW
Pulsar LSW.png
The Pulsar Light Support Weapon (LSW) is a Pulsar variant with a high capacity battery and heavier barrel. Its reputation as a highly versatile weapon makes it a popular choice for missions where anything can happen.
Cert Cost: 325 Certification Points
DC Cost: 250 Daybreak Cash
General Info
Empire: Icon VS.png
Can Use: Icon Heavy Assault.png
Weapon Type: LMG
Fire Rate: 698 RPM
Muzzle Velocity: 620m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 900 ms
Max Damage: 143 before 10m
Min Damage: 112 after 65m
Reload Speed
Short Reload: 3.09s
Long Reload: 3.9s
Magazine Size: 75
Ammunition Pool: 300
Hip Aim
Crouch Still: 3.25 0.1
Move: 3.75 0.2
Stand Still: 3.75 0.1
Move: 4.25 0.4
Bloom per Shot: 0.1 0.04
Vertical: 0.335
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.8
Angle Min/Max: 14°/17°
Recoil Decrease: 13
First Shot Recoil Multiplier: 1.6x
Data Sources
Census API source: Pulsar LSW API Data?

The Pulsar LSW is a light machine gun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Pulsar Light Support Weapon is presented as a more middle-of-the-road option compared to the Orion VS54. In sacrificing some damage and a large amount of hip accuracy, the Pulsar LSW earns an extra 25 rounds in the magazine (plus access to an Extended Magazine) and potentially superior ranged accuracy, thanks in part both to friendlier vertical recoil and a very low bloom-per-shot, lower than the vast majority of similar weapons.

The Pulsar LSW's biggest competition within the Vanu arsenal is found in the SVA-88, which shares the Pulsar's rate-of-fire and damage model but sacrifices some reload speed, access to an Extended Magazine, and suffers a bit more recoil in exchange for improved hip accuracy and access instead to High Velocity Ammunition.

Damage Fall-off[edit | edit source]

  • 143 before 10 meters
  • 125 at 41 meters
  • 112 after 65 meters

Attachments[edit | edit source]

Available attachments
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01.png
30Certification Points 50Daybreak Cash
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02.png
30Certification Points 50Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4.png
30Certification Points 50Daybreak Cash
V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4.png
30Certification Points 50Daybreak Cash
OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4.png
30Certification Points 50Daybreak Cash
CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4.png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (VS).png
100Certification Points 75Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor (VS).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
For full details, see main article.
Forward Grip (VS).png
100Certification Points 75Daybreak Cash
Extended Magazine Increases the available ammunition per magazine by 100%.
Extended Magazine (VS).png
100Certification Points 75Daybreak Cash
No Ammo available.

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.258s 0.274s - 0.449s -
Torso 0.516s 0.532s 0.704s 0.793s 1.05s
Icon Infiltrator.pngInfiltrator Head 0.258s 0.274s - 0.449s -
Torso 0.516s 0.532s 0.618s 0.793s 0.964s
Icon MAX.pngMAX Head 2.923s 2.939s - 3.887s -
Torso 5.931s 5.947s 7.495s 7.755s 9.646s
Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 65m
Icon Light Assault.pngInfantry Head 4 5
Torso 7(9) 9(12)
Legs 8(10) 10(13)
Icon Infiltrator.pngInfiltrator Head 4 5
Torso 7(8) 9(11)
Legs 7(9) 9(12)
Icon Heavy Assault.pngHeavy Assault Overshield Head 6 7
Torso 11(13) 13(17)
Legs 12(15) 15(18)
Icon MAX.pngMAX Head 35 45
Torso 70(88) 90(112)
Legs 78(98) 100(125)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 5 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 5 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Prowler Diagram.pngProwler Front/Top Immune
Magrider Diagram.pngMagrider Front/Top Immune
Vanguard Diagram.pngVanguard Front/Top Immune
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 5 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 5 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the Pulsar LSW. Each Ribbon is a standard reward for achieving a set amount of kills with the Pulsar LSW. Medals relate to how many overall kills you have with the Pulsar LSW.

Ribbons[edit | edit source]

Ribbon Icon Requirements
Pulsar LSW Service Ribbon
Light Machine Gun Ribbon.png
10 kills.
Find out more on the Service Ribbons article.

Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

Trivia[edit | edit source]

  • The Pulsar LSW, like the similarly named Pulsar C and Pulsar VS1, is named after pulsars—a cosmological phenomenon in which a star rotating at immense speed emits electromagnetic radiation out of its poles, seen by observers as a beam.

History[edit | edit source]

Community content is available under CC-BY-NC unless otherwise noted.