Page Contents Current As of Patch: | 2022-04-05 |
Pulsar LSW | |||
The Pulsar Light Support Weapon (LSW) is a Pulsar variant with a high capacity battery and heavier barrel. Its reputation as a highly versatile weapon makes it a popular choice for missions where anything can happen. | |||
Costs | |||
Cert Cost: | 325 | ||
DC Cost: | 250 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | LMG | ||
Fire Rate: | 698 RPM | ||
Muzzle Velocity: | 620m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 900 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 65m | ||
Reload Speed | |||
Short Reload: | 3.09s | ||
Long Reload: | 3.9s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 300 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.25 | 0.1 |
Move: | 3.75 | 0.2 | |
Stand | Still: | 3.75 | 0.1 |
Move: | 4.25 | 0.4 | |
Bloom per Shot: | 0.1 | 0.04 | |
Recoil[?] | |||
Vertical: | 0.335 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.8 | ||
Angle Min/Max: | 14°/17° | ||
Bias: | → | ||
Recoil Decrease: | 13 | ||
First Shot Recoil Multiplier: | 1.6x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Pulsar LSW API Data |
The Pulsar LSW is a light machine gun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Pulsar Light Support Weapon is presented as a more middle-of-the-road option compared to the Orion VS54. In sacrificing some damage and a large amount of hip accuracy, the Pulsar LSW earns an extra 25 rounds in the magazine (plus further access to an Extended Magazine) and potentially superior ranged accuracy, thanks in part both to friendlier vertical recoil and a very low bloom-per-shot, lower than the vast majority of similar weapons.
The Pulsar LSW's biggest competition within the Vanu arsenal is found in the SVA-88, which shares the Pulsar's rate-of-fire and damage model but sacrifices some reload speed, access to an Extended Magazine and Soft Point Ammunition, and suffers a bit more recoil in exchange for improved hip accuracy and access instead to High Velocity Ammunition and Unstable Ammunition.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
HPR Reflex (1x) 49 OR 30 | Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail. More reticles for this sight available, see full article. | ||||||
VHO Reflex (2x) 49 OR 30 | The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios. More reticles for this sight available, see full article. | ||||||
VMS (3.4x) 49 OR 30 | The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing. | ||||||
V3 Holo (3.4x) 49 OR 30 | Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios. | ||||||
OG-4 (4x) 49 OR 30 | Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights. | ||||||
CSZ (4x) 49 OR 30 | The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Angled Forward Grip 49 OR 100 | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 49 OR 100 | Doubles the amount of ammunition in each magazine, and the weapon takes 20% longer to equip and unequip. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
- 143 before 10 meters
- 125 at 41 meters
- 112 after 65 meters
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 65m | ||
Flash | - | 53 (on fire @ 42) | 67 (on fire @ 54) |
Composite Armor 4 | - | 69 (on fire @ 55) | 88 (on fire @ 70) |
Harasser | - | 135 (on fire @ 108) | 172 (on fire @ 138) |
Composite Armor 4 | - | 162 (on fire @ 130) | 207 (on fire @ 165) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 84 (on fire @ 68) | 108 (on fire @ 86) |
Composite Armor 4 | - | 93 (on fire @ 74) | 118 (on fire @ 95) |
Valkyrie | Front/Side/Top/Rear | 210 (on fire @ 168) | 268 (on fire @ 215) |
Bottom | 420 (on fire @ 336) | 536 (on fire @ 429) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 309 (on fire @ 247) |
Bottom | 483 (on fire @ 387) | 617 (on fire @ 493) | |
Dervish | - | 164 (on fire @ 131) | 209 (on fire @ 167) |
Composite Armor 4 | - | 180 (on fire @ 144) | 230 (on fire @ 184) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Pulsar LSW. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Pulsar LSW Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the Pulsar LSW contribute towards the Light Machine Guns directive tree. |
Trivia[]
- The Pulsar LSW, like the similarly named Pulsar C, Pulsar Burst, and Pulsar VS1, is named after the term "pulsar"—which refers to a cosmological phenomenon in which a star rotating at immense speed emits electromagnetic radiation out of its poles, seen by observers as a beam.
History[]
- February 2, 2017 Update
- Damage from 143@10m-125@60m to 143@10m-112@65m
|