Page Contents Current As of Patch: | 2023-04-05 |
Quasar VM1 | |||
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The heavy Quasar VM1 was one of the earliest weapons created with discovered Vanu technology. The rapid firing plasma cannon can tear apart enemy foot soldiers with ease. | |||
Costs | |||
Auto Granted | |||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 337 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 143 after 75m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.7s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 400 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.25 | |
Move: | 1.5 | ||
Stand | Still: | 1.5 | |
Move: | 2 | ||
Bloom per Shot: | 0.06 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Quasar VM1 API Data |
Quasar VM1 | |||
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The heavy Quasar VM1 was one of the earliest weapons created with discovered Vanu technology. The rapid firing plasma cannon can tear apart enemy foot soldiers with ease. | |||
Costs | |||
Cert Cost: | 1,000 ![]() | ||
DC Cost: | 699 ![]() | ||
General Info | |||
Empire: | ![]() | ||
Can Use: | ![]() | ||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 337 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 143 after 75m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.7s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 400 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.25 | |
Move: | 1.5 | ||
Stand | Still: | 1.5 | |
Move: | 2 | ||
Bloom per Shot: | 0.06 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Quasar VM1 API Data |
The Quasar VM1 is the standard issue left arm weapon of the Vanu Sovereignty MAX. It is available to all Vanu Sovereignty characters by default.
Attachments[]
Attachments |
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Rail | |||||||
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Extended Magazine![]() ![]() ![]() | Increases the amount of ammunition in each magazine by 50%. |
MAX weapons do not have access to any optic, barrel, or ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 75m | ||
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- | 45 (on fire @ 36) | 53 (on fire @ 42) |
Composite Armor 4 | - | 59 (on fire @ 47) | 69 (on fire @ 55) |
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- | 116 (on fire @ 93) | 135 (on fire @ 108) |
Composite Armor 4 | - | 139 (on fire @ 111) | 162 (on fire @ 130) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 72 (on fire @ 58) | 84 (on fire @ 68) |
Composite Armor 4 | - | 80 (on fire @ 64) | 93 (on fire @ 74) |
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Front/Side/Top/Rear | 180 (on fire @ 144) | 210 (on fire @ 168) |
Bottom | 360 (on fire @ 288) | 420 (on fire @ 336) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 242 (on fire @ 194) |
Bottom | 414 (on fire @ 331) | 483 (on fire @ 387) | |
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- | 140 (on fire @ 112) | 164 (on fire @ 131) |
Composite Armor 4 | - | 154 (on fire @ 123) | 180 (on fire @ 144) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Assuming shots from both arms hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 75m | ||
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- | 23 (on fire @ 18) | 27 (on fire @ 21) |
Composite Armor 4 | - | 30 (on fire @ 24) | 35 (on fire @ 28) |
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- | 58 (on fire @ 47) | 68 (on fire @ 54) |
Composite Armor 4 | - | 70 (on fire @ 56) | 81 (on fire @ 65) |
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- | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
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- | Immune | |
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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Front/Top | Immune | |
Side | |||
Rear | |||
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- | 36 (on fire @ 29) | 42 (on fire @ 34) |
Composite Armor 4 | - | 40 (on fire @ 32) | 47 (on fire @ 37) |
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Front/Side/Top/Rear | 90 (on fire @ 72) | 105 (on fire @ 84) |
Bottom | 180 (on fire @ 144) | 210 (on fire @ 168) | |
Composite Armor 4 | Front/Side/Top/Rear | 104 (on fire @ 83) | 121 (on fire @ 97) |
Bottom | 207 (on fire @ 166) | 242 (on fire @ 194) | |
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- | 70 (on fire @ 56) | 82 (on fire @ 66) |
Composite Armor 4 | - | 77 (on fire @ 62) | 90 (on fire @ 72) |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune | |
Composite Armor 4 | - | Immune | |
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- | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Quasar VM1. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Quasar VM1 Service Ribbon |
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10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | ![]() |
0 kills | N/A |
Copper Medal | ![]() |
10 kills | 2 ![]() |
Silver Medal | ![]() |
60 kills | 10 ![]() |
Gold Medal | ![]() |
160 kills | 20 ![]() |
Auraxium Medal | ![]() |
1,160 kills | 200 ![]() |
History[]
- March 20, 2019 Update
- Short reload from 2.1sec. to 2sec.
- Long reload from 2.8sec. to 2.7sec.
- Standing CoF from 1.9 to 1.5
- Moving CoF from 2.4 to 2
- Crouching CoF from 1.4 to 1.25
- Crouchwalking CoF from 1.9 to 1.5
- Dev Note: The changes here move Quasar into a bit more of a competitive alternative to the Blueshift or Nebulas, and sits somewhere between them in terms of accuracy and damage output.
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