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Page Contents Current As of Patch: 2022-04-05
Reaper DMR
The powerful and accurate Reaper DMR was developed to fulfill the needs of soldiers who prefer to provide support from a distance.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Assault Rifles
Fire Rate: 500 RPM
Muzzle Velocity: 615m/s
Effective Range: Long
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 780 ms
Damage[?]
Max Damage: 200 before 10m
Min Damage: 167 after 85m
Reload Speed
Short Reload: 1.925s
Long Reload: 2.565s
Ammunition
Magazine Size: 24
Ammunition Pool: 144
Accuracy[?]
Hip Aim
Crouch Still: 2 0
Move: 2.5 0.17
Stand Still: 2.5 0
Move: 3 0.32
Bloom per Shot: 0.14 0.07
Recoil[?]
Vertical: 0.44
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

Reaper DMR API Data

Census LF API source: Reaper DMR API Data

The Reaper DMR is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Reaper Designated Marksman Rifle can be best described as a 'pocket NC6 Gauss SAW', sharing a lot of the weapon's iconic features; an incredibly high caliber round fired at 500 RPM, strong vertical recoil but weak horizontal recoil, and incredibly potent ranged performance. To fit the assault rifle package, though, the Reaper's magazine is a small 24 rounds, and the weapon reloads far faster.

The Reaper DMR's competition in the NC arsenal can be found in the form of the NC-9 A-Tross, which similarly fires the same devastatingly large calibre but sacrifices fire rate and reload speed for the privilege of a 30 round magazine and slightly friendlier vertical recoil.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)

49 OR 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

49 OR 30
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this sight available, see full article.
GD RefleXR (2x)

49 OR 30
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this sight available, see full article.
LX Tacti-Eye (3.4x)

49 OR 30
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
LACO (3.4x)

49 OR 30
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
TrueShot (4x)

49 OR 30
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)

49 OR 30
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
BDS (6x)

49 OR 30
The New Conglomerate's versatile Bold Driver Standard uses a mil-dot reticle and 6x magnification.
Barrel
Compensator

49 OR 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Short Barrel

49 OR 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor

49 OR 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip

49 OR 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight

49 OR 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine

49 OR 100
Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip

49 OR 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight

49 OR 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher

49 OR 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Underbarrel Shotgun

49 OR 100
A single-shot shotgun round attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
High Velocity Ammunition

49 OR 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Sabot Ammunition

49 OR 100
Bullets will now pierce through one infantry target before stopping, but reduces rate of fire by 10%.

Damage Fall-off[]

Stats in orange are with High Velocity Ammunition.

  • 200 before 10 meters (8 meters)
  • 167 after 85 meters (105 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 85m
Infantry Head 33
Torso 5(5)6(6)
Legs 6(6)7(7)
Infiltrator Head 33
Torso 5(5)6(6)
Legs 5(5)6(6)
Heavy Assault Overshield Head 45
Torso 8(8)9(9)
Legs 9(9)10(10)
MAX Head 2530
Torso 50(63)60(75)
Legs 56(70)67(84)
Theoretical Time To Kill
Infantry Body part 0m 10m 85m
Normal Suit Normal Suit
Infantry Head 0.24s 0.256s - 0.378s -
Torso 0.48s 0.496s - 0.738s -
Infiltrator Head 0.24s 0.256s - 0.378s -
Torso 0.48s 0.496s - 0.738s -
Heavy Assault Head 0.36s 0.376s - 0.618s -
Torso 0.84s 0.856s - 1.098s -
MAX Head 2.88s 2.896s - 3.618s -
Torso 5.88s 5.896s 7.456s 7.218s 9.018s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 85m
Link=FlashFlash - 38 (on fire @ 30) 45 (on fire @ 36)
Composite Armor 4 - 49 (on fire @ 39) 59 (on fire @ 47)
Link=HarasserHarasser - 97 (on fire @ 77) 116 (on fire @ 93)
Composite Armor 4 - 116 (on fire @ 93) 139 (on fire @ 111)
Sunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT - Immune
Lightning Front/Top Immune
Side
Rear
Prowler/
Magrider
Front/Top Immune
Side
Rear
Chimera Front/Top Immune
Side
Rear
Vanguard Front/Top Immune
Side
Rear
ESF - 60 (on fire @ 48) 72 (on fire @ 58)
Composite Armor 4 - 66 (on fire @ 53) 80 (on fire @ 64)
Valkyrie Front/Side/Top/Rear 150 (on fire @ 120) 180 (on fire @ 144)
Bottom 300 (on fire @ 240) 360 (on fire @ 288)
Composite Armor 4 Front/Side/Top/Rear 173 (on fire @ 138) 207 (on fire @ 166)
Bottom 345 (on fire @ 276) 414 (on fire @ 331)
Dervish - 117 (on fire @ 94) 140 (on fire @ 112)
Composite Armor 4 - 129 (on fire @ 103) 154 (on fire @ 123)
Liberator - Immune
Composite Armor 4 - Immune
Galaxy - Immune
Composite Armor 4 - Immune
Bastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Reaper DMR. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Reaper DMR
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points
Medals earned with the Reaper DMR contribute towards the Assault Rifles directive tree.

Gallery[]

Videos[]

Planetside_2_-_New_Conglomerate_Reaper_DMR_Review_-_Mr._G4F

Planetside 2 - New Conglomerate Reaper DMR Review - Mr. G4F

Full stats and gameplay comparison against other Assault Rifles

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