Page Contents Current As of Patch: 2021-01-27
Reaper DMR
Reaper DMR.png
The powerful and accurate Reaper DMR was developed to fulfill the needs of soldiers who prefer to provide support from a distance.
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon NC.png
Can Use: Icon Combat Medic.png
Weapon Type: Assault Rifles
Fire Rate: 500 RPM
Muzzle Velocity: 615m/s
Effective Range: Long
Fire Modes: Automatic,
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 780 ms
Max Damage: 200 before 10m
Min Damage: 167 after 85m
Reload Speed
Short Reload: 1.925s
Long Reload: 2.565s
Magazine Size: 24
Ammunition Pool: 144
Hip Aim
Crouch Still: 2 0
Move: 2.5 0.17
Stand Still: 2.5 0
Move: 3 0.32
Bloom per Shot: 0.14 0.07
Vertical: 0.44
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.4
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources
Census API source: Reaper DMR API Data?

The Reaper DMR is an assault rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Reaper Designated Marksman Rifle can be best described as a 'pocket NC6 Gauss SAW', sharing a lot of the weapon's iconic features; an incredibly high caliber round fired at 500 RPM, strong vertical recoil but weak horizontal recoil, and incredibly potent ranged performance. To fit the assault rifle package, though, the Reaper's magazine is a small 24 rounds, and the weapon reloads far faster.

The Reaper DMR's competition in the NC arsenal can be found in the form of the NC-9 A-Tross, which similarly fires the same devastatingly large calibre but sacrifices fire rate and reload speed for the privilege of a 30 round magazine and slightly friendlier vertical recoil.

Damage Fall-off[edit | edit source]

Stats in orange are with High Velocity Ammunition.

  • 200 before 10 meters (8 meters)
  • 167 after 85 meters (105 meters)

Attachments[edit | edit source]

Available attachments
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope.png
30Certification Points 50Daybreak Cash
TekLyte Reflex (1x) TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
More reticles for this scope available, see full article.
Icon weaponAttachment nc redDotSight01.png
30Certification Points 50Daybreak Cash
GD RefleXR (2x) The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment nc redDotSight05.png
30Certification Points 50Daybreak Cash
LX Tacti-Eye (3.4x) Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
Nc weapon scope lx tacti-eye x3.4.png
30Certification Points 50Daybreak Cash
LACO (3.4x) Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
Nc weapon scope laco x3.4.png
30Certification Points 50Daybreak Cash
TrueShot (4x) The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
TrueShot (4x).png
30Certification Points 50Daybreak Cash
LX Mark IV (4x) OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
LX Mark IV (4x).png
30Certification Points 50Daybreak Cash
BTD (6x) The New Conglomerate's versatile Bolt Driver Standard uses a mil-dot reticle and 6x magnification.
BTD (NC 6x).png
30Certification Points 50Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (NC).png
100Certification Points 75Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (NC).png
100Certification Points 75Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
100Certification Points 75Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight.png
100Certification Points 75Daybreak Cash
Advanced Forward Grip An advanced forward grip greatly increases control of the weapon, reducing horizontal recoil by 33%.
Forward Grip (NC).png
200Certification Points 150Daybreak Cash
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (NC).png
100Certification Points 75Daybreak Cash

Effectiveness[edit | edit source]

Theoretical Time To Kill
Infantry Body part 0m 10m 85m
Normal Suit Normal Suit
Icon Light Assault.pngInfantry Head 0.24s 0.256s - 0.378s -
Torso 0.48s 0.496s 0.736s 0.738s 0.978s
Icon Infiltrator.pngInfiltrator Head 0.24s 0.256s - 0.378s -
Torso 0.48s 0.496s 0.616s 0.738s 0.858s
Icon MAX.pngMAX Head 2.88s 2.896s - 3.618s -
Torso 5.88s 5.896s 7.456s 7.218s 9.018s
Versus Infantry
Infantry Body part Shots to Kill
Before 10m After 85m
Icon Light Assault.pngInfantry Head 3 3
Torso 5(7) 6(8)
Legs 6(7) 7(9)
Icon Infiltrator.pngInfiltrator Head 3 3
Torso 5(6) 6(7)
Legs 5(7) 6(8)
Icon Heavy Assault.pngHeavy Assault Overshield Head 4 5
Torso 8(10) 9(11)
Legs 9(11) 10(13)
Icon MAX.pngMAX Head 25 30
Torso 50(63) 60(75)
Legs 56(70) 67(84)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 85m
Link=FlashFlash - 38 (on fire @ 30) 45 (on fire @ 36)
Composite Armor 5 - 49 (on fire @ 39) 59 (on fire @ 47)
Link=HarasserHarasser - 97 (on fire @ 77) 116 (on fire @ 93)
Composite Armor 5 - 116 (on fire @ 93) 139 (on fire @ 111)
Sunderer Diagram.pngSunderer - Immune
Blockade Armor 5 - Immune
Deployment Shield 4 - Immune
ANT Diagram.pngANT - Immune
Lightning Diagram.pngLightning Front/Top Immune
Prowler Diagram.pngProwler Front/Top Immune
Magrider Diagram.pngMagrider Front/Top Immune
Vanguard Diagram.pngVanguard Front/Top Immune
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 60 (on fire @ 48) 72 (on fire @ 58)
Composite Armor 5 - 66 (on fire @ 53) 80 (on fire @ 64)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 150 (on fire @ 120) 180 (on fire @ 144)
Bottom 300 (on fire @ 240) 360 (on fire @ 288)
Composite Armor 5 Front/Side/Top/Rear 173 (on fire @ 138) 207 (on fire @ 166)
Bottom 345 (on fire @ 276) 414 (on fire @ 331)
Liberator Diagram.pngLiberator - Immune
Composite Armor 5 - Immune
Galaxy Diagram.pngGalaxy - Immune
Composite Armor 5 - Immune
Bastion Fleet Carrier Diagram.pngBastion Weak Point - Immune

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the Reaper DMR. Each Ribbon is a standard reward for achieving a set amount of kills with the Reaper DMR. Medals relate to how many overall kills you have with the Reaper DMR.

Ribbons[edit | edit source]

Ribbon Icon Requirements
Reaper DMR Service Ribbon
Assault Rifle Ribbon.png
10 kills.
Find out more on the Service Ribbons article.

Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

Gallery[edit | edit source]

Videos[edit | edit source]


Planetside 2 - New Conglomerate Reaper DMR Review - Mr. G4F

Full stats and gameplay comparison against other Assault Rifles

Community content is available under CC-BY-NC unless otherwise noted.