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Vehicles
Page Contents Current As of Patch: 2014-01-23


Reaver
The Reaver is a one man air superiority fighter in use exclusively by the New Conglomerate. Its powerful engines combined with its great afterburner capacity make this aircraft the fastest empire specific fighter in the skies.
Type: ESF
Empire:
Cost: 350 Nanites
Health: 3,000
For Armor and Damage resistance details see this article.
Top Speed: 200 km/h
Top Afterburner Speed: 348 km/h
Decay: 5 Minutes
Nose Cannon: M20 Mustang,
Vortek Rotary,
M30 Mustang AH,
M20 Kestrel
Wing Mount: Tomcat A2AM Pods,
Breaker Rocket Pods,
Coyote Missiles,
Hornet Missiles,
M202 Wyrm,
Havoc Missiles,
External Fuel Tanks,
High-Capacity Fuel Tanks,
Quick-Recharge Fuel Tanks

The Reaver is an empire specific fighter available to the New Conglomerate.

With the largest engines found on a fighter, the Reaver's afterburners are capable of propelling it to a speed far higher than its contemporaries, although it is no faster while cruising, and the fighter's improved vertical thrusters allow it greater mobility while hovering.

The Reaver features perhaps the least favorable airframe of any fighter, with the largest profile when viewed from the front, and while it is not quite as easy to hit from above or below as a Scythe it is still notably larger than the Mosquito. However, the Reaver's notably high damage output can allow skilled pilots to mitigate this weakness through sheer firepower.

Certifications[]

Reaver Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Engagement Radar
DefaultCauses the HUD to highlight and track hostile aircraft at range of 600 meters.
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Decoy Flares
100Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
200Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
500Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
1000Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
Auto-GrantedActivate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Composite Armor
100Increases the vehicle's total health pool by 7%.
200Increases the vehicle's total health pool by 8%.
500Increases the vehicle's total health pool by 9%.
1000Increases the vehicle's total health pool by 10%.
Nanite Auto Repair System
Auto-GrantedRepairs 5% every 5 seconds. Damage disables auto repair for 8 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 8 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 8 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 8 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds, reduces the auto-detect range of the vehicle to 174 metres, and reduces detection from enemy Engagement Radars by 100 meters.
100Increases lock-on time by 0.5 seconds, reduces the auto-detect range of the vehicle to 116 metres, and reduces detection from enemy Engagement Radars by 200 meters.
200Increases lock-on time by 0.75 seconds, reduces the auto-detect range of the vehicle to 58 metres, and reduces detection from enemy Engagement Radars by 300 meters.
1000Increases lock-on time by 1 seconds, completely prevents the vehicle from being auto-detected, and reduces detection from enemy Engagement Radars by 400 meters.
Performance Slot Dogfighting Airframe
100Improved turn, roll and agility.
200Improved turn, roll and agility. (More effective than previous rank)
400Improved turn, roll and agility. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, air brake and vertical thrust.
200Improved hover, air brake and vertical thrust.(More effective than previous rank)
400Improved hover, air brake and vertical thrust.(More effective than previous rank)
Racer High Speed Airframe
100Improved cruising and afterburner speed.
200Improved cruising and afterburner speed.(More effective than previous rank)
400Improved cruising and afterburner speed.(More effective than previous rank)

Primary — Nose Cannon[]

M20 Mustang
Costs
Auto Granted
General Info
Fire Rate: 667 RPM
Muzzle Velocity: 750m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 190 before 200m
Min Damage: 160 after 300m
Reload Speed
Reload Speed: 2.4s
Ammunition
Magazine Size: 55
Ammunition Pool: 660
Accuracy[?]
Cone of Fire: 0.3
Vortek Rotary
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 750 RPM
Muzzle Velocity: 650m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 240 before 100m
Min Damage: 143 after 200m
Reload Speed
Reload Speed: 2.25s
Ammunition
Magazine Size: 27
Ammunition Pool: 324
Accuracy[?]
Cone of Fire: 0.5
M20 Kestrel
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 612 RPM
Muzzle Velocity: 770m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 175
Min Damage: 175
Reload Speed
Reload Speed: 2.6s
Ammunition
Magazine Size: 95
Ammunition Pool: 665
Accuracy[?]
Cone of Fire: 0.5
M30 Mustang AH
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 180 RPM
Muzzle Velocity: 550m/s
Effective Range: Short
Fire Modes: Automatic
Damage[?]
Max Damage:
65x8
520
Min Damage:
65x8
520
Max Indirect Damage: 60 before 0.5m
Min Indirect Damage: 20 at 2m
Reload Speed
Reload Speed: 2.6s
Ammunition
Magazine Size: 10
Ammunition Pool: 120
Accuracy[?]
Cone of Fire: 0
Pellets Spread: 1.25

Secondary — Wing Mount[]

External Fuel Tanks
Costs
Auto Granted
General Info
High-Capacity Fuel Tanks
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Quick-Recharge Fuel Tanks
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Tomcat A2AM Pods
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 60 RPM
Muzzle Velocity: 125m/s
Effective Range: ~400m
Fire Modes: Lock-on
Damage[?]
Max Damage: 350
Min Damage: 350
Max Indirect Damage: 250 before 1m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 6s
Ammunition
Magazine Size: 2
Ammunition Pool: 32
Coyote Missiles
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 400 RPM
Muzzle Velocity: 120m/s
Effective Range: Medium
Fire Modes: Heat Seeking
Damage[?]
Max Damage: 55
Min Damage: 55
Max Indirect Damage: 200 before 0.5m
Min Indirect Damage: 25 at 3m
Reload Speed
Reload Speed: 5.5s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy[?]
Cone of Fire: 0.25
Breaker Rocket Pods
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 218 RPM
Muzzle Velocity: 250m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 125
Min Damage: 125
Max Indirect Damage: 250 before 1m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 5s
Ammunition
Magazine Size: 12
Ammunition Pool: 36
Accuracy[?]
Cone of Fire: 0.5
Hornet Missiles
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 120 RPM
Muzzle Velocity: 125m/s
Effective Range: Far
Fire Modes: Laser Guided
Damage[?]
Max Damage: 500
Min Damage: 500
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 2
Ammunition Pool: 40
M202 Wyrm
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 273 RPM
Muzzle Velocity: 500m/s
Effective Range: Up to 400m
Fire Modes: Automatic
Damage[?]
Max Damage: 450 before 50m
Min Damage: 275 after 400m
Reload Speed
Reload Speed: 6s
Ammunition
Magazine Size: 30
Ammunition Pool: 300
Accuracy[?]
Cone of Fire: 0.2
Havoc Missiles
Costs
A7 Cost: 4,000 A7
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 480 RPM
Muzzle Velocity: 125m/s
Effective Range: Up to 400m
Fire Modes: Lock-on 4x Burst
Damage[?]
Max Damage: 150
Min Damage: 150
Max Indirect Damage: 150 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 6s
Ammunition
Magazine Size: 4
Ammunition Pool: 44

Weapon Ribbons and Medals[]

With any Reaver weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Reaver weapon. Medals relate to how many overall kills you have with the Reaver weaponry.

Ribbons[]

Ribbon Icon Requirements
Reaver Service Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

The Reaver has access to five separate cosmetic customization slots, each modifying a different part of the vehicle.

Alongside the expected ability to add Camouflage and Decals, the player can modify the cockpit glass, attach extra plating to the exterior, and add a trim effect to the airframe.

Though not necessarily defined as a cosmetic, the sound of the Reaver's in-built horn can also be changed.

Reaver Exterior
Name Style Acquisition
Armstrong Engine 399 Daybreak Cash
Chimera Plating 399 Daybreak Cash
Chrome Razor Fins 99 Daybreak Cash
Chrome Tiger Fins 250 Daybreak Cash
Chrome Viper Fins 250 Daybreak Cash
Corsair Plating 399 Daybreak Cash
Dragonfly Wings 399 Daybreak Cash
Peregrine Armor 399 Daybreak Cash
Razor Fins 250 Daybreak Cash
Sigma Chassis 399 Daybreak Cash
Tiger Fins 250 Daybreak Cash
Viper Fins 250 Daybreak Cash
Wildcat Platiing 399 Daybreak Cash
Reaver Glass and Cockpits
Name Style Acquisition
Cockpit: Standard Glass Default
Chimera Cockpit 249 Daybreak Cash
Corsair Cockpit 250 Daybreak Cash
Dragonfly Cockpit 399 Daybreak Cash
Glowing Blue Glass 99 Daybreak Cash
Glowing Yellow Glass 99 Daybreak Cash
Glowing Blue Glass 99 Daybreak Cash
Hearts Glass 25 Daybreak Cash
L337 Glass 25 Daybreak Cash
NC Logo Glass 25 Daybreak Cash
Peregrine Cockpit 399 Daybreak Cash
Smiley Face Glass 25 Daybreak Cash
Tiger Face Glass 25 Daybreak Cash
Tiger Teeth Glass 99 Daybreak Cash
Wildcat Cockpit 250 Daybreak Cash
Reaver Trim
Name Style Acquisition
Blue Lumifiber Luna 550 Daybreak Cash
Blue Lumifiber Ray 399 Daybreak Cash
Yellow Lumifiber Luna 399 Daybreak Cash
Auraxium Lumifiber Awarded upon completion of the Master Reaver directive.
Living Rust Veteran's and Warmachine's Six-Year Anniversary Bundle
Reaver Customizations - Horn
Name Cost Style
Reaver NS-A Horn Default
Reaver New Conglomerate Horn 399  Daybreak Cash
Reaver Dive Strike Siren 599  Daybreak Cash
Reaver Anniversary Horn Was only available as part of Two-Year Anniversary Bundle.

Prior to the patch on April 2nd, 2014 the Reaver had a different look to it. You can see some images of the old Reaver look below.

Screenshots[]

September 15, 2021 Update[]

  • Resist type 4(Heavy Machine Guns) reduced from 75 to 70 for Scythe, Reaver, and Mosquito.

PlanetSide_2_Mosquito_Reaver_Scythe_-_Ground_Assault_Guide-0

PlanetSide 2 Mosquito Reaver Scythe - Ground Assault Guide-0

Fighter Ground Assault Guide

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