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Page Contents Current As of Patch: 2018-06-12
Revenant
Revenant
A favorite of Vanu anti-vehicle support soldiers, the unique Revenant battle rifle is excellent at dropping enemies that have bailed to escape their doomed vehicle following a coordinated Lancer strike.
Costs
Cert Cost: N/A Icon resource certpoints 25x25
DC Cost: N/A Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon InfiltratorIcon EngineerIcon Heavy AssaultIcon Combat Medic
Weapon Type: Battle Rifles
Fire Rate: 333 RPM
Muzzle Velocity: 620m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 250 before 15m
Min Damage: 225 after 95m
Reload Speed
Short Reload: 2s
Long Reload: 3.4s
Ammunition
Magazine Size: 20
Ammunition Pool: 120
Accuracy[?]
Hip Aim
Crouch Still: 3 0
Move: 3.5 0.15
Stand Still: 3.5 0
Move: 4 0.15
Bloom per Shot: 0.2 0.1
Recoil[?]
Vertical: 0.35
Horizontal, Min/Max: 0.135/0.135
Horizontal Tolerance: 0.5
Angle Min/Max: 25°/25°
Bias:
Recoil Decrease: 15
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: Revenant API Data?

The Revenant is a directives variant of Eidolon VE33, that comes with preinstalled Forward Grip, Compensator and High-Velocity Ammunition.

It's worth noting that preinstalled HVA won't affect the weapon's maximum damage range (same as Eidolon VE33, 250/15m), but it simply increases the muzzle velocity to 620 m/s and increases the minimum damage range by 20 meters to 95m.

It's available for completing directives Battle Rifle category.

AttachmentsEdit

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
30Icon resource certpoints 25x25 50Icon Daybreak Cash
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01
30Icon resource certpoints 25x25 50Icon Daybreak Cash
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02
30Icon resource certpoints 25x25 50Icon Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4
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CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
TriGon-6 (6x) The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (VS 6x)
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
No Rail Attachments available.
Ammo
No Ammo available.

History Edit

  • October 24, 2016 Update
    • Standing ADS CoF from 0.1 to 0
  • November 18, 2016 Hotfix
    • Aiming CoF while crouching from 0.1 to 0
    • Recoil recovery delay[1] from 0ms to -30ms
  • June 12, 2018 Update
    • Maximum ADS cone of fire while walking, crouching, standing, and crouchwalking from 3 to 0.3
    • Minimum ADS cone of fire while walking from 0.25 to 0.15
    • ADS CoF recovery rate from 20 to 100
    • Dev Note: These changes should make these battle rifles feel a bit more snappy and less punishing when maximizing their rate of fire.

References Edit

  1. http://iridar.net/the-discovery-of-recoil-recovery-delay/
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