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Page Contents Current As of Patch: 2021-08-03

Rocket Launchers[]

Rocket Launchers
Icon TR Icon NC Icon VS Icon NSO Icon NS
Default
ASP-30 Grounder Hawk GD-68 Nemesis VSH9 LAV-AG
Depot
M9 SKEP Launcher AF-22 Crow Hades VSH4 LAV-LG NS Decimator
ML-7 Shrike S1 LAV-LA NS Annihilator
T2 Striker NC15 Phoenix Lancer VS22 NS Scorpion
NS-R3 Swarm
NSX Masamune
Icon AuraxMedalAuraxium
The Kraken
 A7 Black Market
NSX Muramasa

Usable By:

Rocket Launchers are the Heavy Assault's rather potent tool-of-the-trade. Designed to give the soldier a very potent option to use against vehicles and MAXes, they're a welcome option in a world full of heavily armoured targets.

Each rocket launcher is designed for a vastly different role. All three factions have access to three types of standard rocket launcher, each identical to that which the other faction can use; one standard, quick reloading dumbfire launcher, one anti-ground lock-on launcher, and one anti-air lock-on launcher. They've all additionally got access to one faction-specific rocket launcher, one that serves a role the other factions simply don't have an option for. Nanite Systems has also designed a varied line-up of powerful launchers, expanding the arsenal further.

Whether through the brute damage output of the Icon NS NS Decimator, the adaptability of standard lock-on launchers like the Icon TR Nemesis VSH9 or Icon NC Hawk GD-68, or the unique functions offered by faction-specific launchers by the Icon TR T2 Striker, the Heavy Assault is equipped and ready to impose their will upon the vehicular world.

Statistics[]

ML-7
ML-7
Costs
Cert Cost: 500 Certification Points
DC Cost: 249 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
M9 SKEP Launcher
M9 SKEP Launcher
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 115m/s,
(Dumbfire) 40m/s
Effective Range: 200m
Fire Modes: Lock-on (Ground),
Dumbfire
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
ASP-30 Grounder
ASP-30 Grounder
Costs
Auto Granted
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 50m/s
Fire Modes: Lock-on (Air),
Dumbfire
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 300 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
T2 Striker
T2 Striker
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 150 RPM
Muzzle Velocity: 220m/s
Effective Range: Long (445 meters)
Fire Modes: Rapid Fire,
Heat Seeking (Air)
Damage[?]
Max Damage: 140
Min Damage: 140
Max Indirect Damage: 150 before 0.5m
Min Indirect Damage: 50 at 2m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0.1
Move: 2.5 1
Stand Still: 2.5 0.1
Move: 2.5 1
Bloom per Shot: 0.1 0.1

Shrike
Shrike
Costs
Cert Cost: 500 Certification Points
DC Cost: 249 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
AF-22 Crow
AF-22 Crow
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 115m/s,
(Dumbfire) 40m/s
Effective Range: 200m
Fire Modes: Lock-on (Vehicle),
Dumbfire
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
Hawk GD-68
Hawk GD-68
Costs
Auto Granted
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 50m/s
Fire Modes: Lock-on (Air),
Dumbfire
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 300 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
NC15 Phoenix
NC15 Phoenix
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 42m/s
Effective Range: 295m
Fire Modes: Guided (Camera)
Damage[?]
Max Damage: 875
Min Damage: 875
Max Indirect Damage: 75 before 0.5m
Min Indirect Damage: 25 at 4m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2

S1
S1
Costs
Cert Cost: 500 Certification Points
DC Cost: 249 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
Hades VSH4
Hades VSH4
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 115m/s,
(Dumbfire) 40m/s
Effective Range: 200m
Fire Modes: Lock-on (Ground),
Dumbfire
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
Nemesis VSH9
Nemesis VSH9
Costs
Auto Granted
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 50m/s
Fire Modes: Lock-on (Air),
Dumbfire
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 300 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
Lancer VS22
Lancer VS22
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 120 RPM
Muzzle Velocity: 450m/s
Effective Range: Long
Fire Modes: Unguided,
Charge
Damage[?]
Max Damage: 200 before 150m
Min Damage: 100 after 300m
Max Damage Charge level 2: 400 before 150m
Min Damage Charge level 2: 200 after 300m
Max Damage Charge level 3: 800 before 150m
Min Damage Charge level 3: 400 after 300m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 9
Ammunition Pool: 36
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5 0
Stand Still: 5 0
Move: 5 0
Bloom per Shot: 0.5 0.5

LAV-AG
LAV-AG
Costs
Auto Granted
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Headshot Multiplier: 1x
ADS Move Speed Multiplier: 0.5x
Equip Time: 900 ms
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
LAV-LG
LAV-LG
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 115m/s,
(Dumbfire) 40m/s
Effective Range: Up to 200m
Fire Modes: Lock-on (Ground),
Dumbfire
Headshot Multiplier: 1x
ADS Move Speed Multiplier: 0.5x
Equip Time: 1000 ms
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
LAV-LA
LAV-LA
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 50m/s
Fire Modes: Lock-on (Air),
Dumbfire
Headshot Multiplier: 1x
ADS Move Speed Multiplier: 0.5x
Equip Time: 1000 ms
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 300 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2

NS Decimator
NS Decimator
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 60m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 975
Min Damage: 975
Max Indirect Damage: 350 before 0.5m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 5.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 9
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
NS Annihilator
NS Annihilator
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Fire Modes: Lock-on
Damage[?]
Max Damage: 675
Min Damage: 675
Max Indirect Damage: 350 before 1m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 1
Ammunition Pool: 16
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
NS Scorpion
NS Scorpion
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 32m/s
Effective Range: Up to 200m
Fire Modes: Airburst
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 300 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
NS-R3 Swarm
NS-R3 Swarm
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 60 RPM
Muzzle Velocity: NS R3 Swarm Fast Mode 175m/s
NS R3 Swarm Slow Mode 65m/s
Fire Modes: NS R3 Swarm Fast Mode Lock-on (Fast)
NS R3 Swarm Slow Mode Lock-on (Slow)
Damage[?]
Max Damage: 350
Min Damage: 350
Max Indirect Damage: 275 before 0.5m
Min Indirect Damage: 50 at 2.5m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 3
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
NSX Masamune
NSX Masamune
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 120 RPM
Muzzle Velocity: 120m/s
Fire Modes: Barrage,
Laser Guided
Damage[?]
Max Damage:
225x4
900
Min Damage:
225x4
900
Max Indirect Damage: 125 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 4
Ammunition Pool: 44
Accuracy[?]
Hip Aim
Crouch Still: 4 0.1
Move: 4 1
Stand Still: 4 0.1
Move: 4 1
Bloom per Shot: 0.5
Pellets Spread: 4
NSX Muramasa
NSX Muramasa
Costs
A7 Cost: 4,000 A7
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 120 RPM
Muzzle Velocity: 120m/s
Effective Range: Long
Fire Modes: Auto
Equip Time: 1000 ms
Damage[?]
Max Damage: 225
Min Damage: 225
Max Indirect Damage: 125 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 4
Ammunition Pool: 44
Accuracy[?]
Hip Aim
Crouch Still: 0.5 0.1
Move: 1 1
Stand Still: 0.5 0.1
Move: 1 1
Bloom per Shot: 0.2 0.1
The Kraken
The Kraken
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 60m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 975
Min Damage: 975
Max Indirect Damage: 350 before 0.5m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 5.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 9
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2

External Links[]

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