Page Contents Current As of Patch: 2017-10-05

Rocket Launchers[edit | edit source]

Rocket Launchers
Icon TR.png Icon NC.png Icon VS.png Icon NS.png Icon NSO.png
Default
ML-7 Shrike S1 NS Decimator
Depot
M9 SKEP Launcher AF-22 Crow Hades VSH4 NS Decimator
ASP-30 Grounder Hawk GD-68 Nemesis VSH9 NS Annihilator
T2 Striker NC15 Phoenix Lancer VS22 NS Scorpion
NS-R3 Swarm
NSX Masamune
Auraxium
The Kraken NSX-A Muramasa

Usable By:

Rocket Launchers are the Heavy Assault's rather potent tool-of-the-trade. Designed to give the soldier a very potent option to use against vehicles and MAXes, they're a welcome option in a world full of heavily armoured targets.

Each rocket launcher is designed for a vastly different role. All three factions have access to three types of standard rocket launcher, each identical to that which the other faction can use; one standard, quick reloading dumbfire launcher, one anti-ground lock-on launcher, and one anti-air lock-on launcher. They've all additionally got access to one faction-specific rocket launcher, one that serves a role the other factions simply don't have an option for. Nanite Systems has also designed a varied line-up of powerful launchers, expanding the arsenal further.

Whether through the brute damage output of the Icon NS.png NS Decimator, the adaptability of standard lock-on launchers like the Icon TR.png Nemesis VSH9 or Icon NC.png Hawk GD-68, or the unique functions offered by faction-specific launchers by the Icon TR.png T2 Striker, the Heavy Assault is equipped and ready to impose their will upon the vehicular world.

Statistics[edit | edit source]

ML-7
ML-7.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
M9 SKEP Launcher
M9 SKEP Launcher.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 115m/s,
(Dumbfire) 40m/s
Effective Range: 200m
Fire Modes: Lock-on (Ground),
Dumbfire
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
ASP-30 Grounder
ASP-30 Grounder.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 100m/s
(Dumbfire) 50m/s
Effective Range: 350m
Fire Modes: Lock-on (Air),
Dumbfire
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 400 before 5m
Min Indirect Damage: 50 at 8m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
T2 Striker
T2 Striker.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 150 RPM
Muzzle Velocity: 220m/s
Effective Range: Long (445 meters)
Fire Modes: Rapid Fire,
Heat Seeking (Air)
Damage[?]
Max Damage: 150
Min Damage: 150
Max Indirect Damage: 100 before 5m
Min Indirect Damage: 1 at 8m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0.1
Move: 2.5 1
Stand Still: 2.5 0.1
Move: 2.5 1
Bloom per Shot: 0.1 0.1

Shrike
Shrike.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
AF-22 Crow
AF-22 Crow.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 115m/s,
(Dumbfire) 40m/s
Effective Range: 200m
Fire Modes: Lock-on (Vehicle),
Dumbfire
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
Hawk GD-68
Hawk GD-68.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 100m/s
(Dumbfire) 50m/s
Effective Range: 350m
Fire Modes: Lock-on (Air),
Dumbfire
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 400 before 5m
Min Indirect Damage: 50 at 8m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
NC15 Phoenix
NC15 Phoenix.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 42m/s
Effective Range: 295m
Fire Modes: Guided (Camera)
Damage[?]
Max Damage: 875
Min Damage: 875
Max Indirect Damage: 75 before 0.5m
Min Indirect Damage: 25 at 4m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2

S1
S1.png
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
Hades VSH4
Hades VSH4.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 115m/s,
(Dumbfire) 40m/s
Effective Range: 200m
Fire Modes: Lock-on (Ground),
Dumbfire
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
Nemesis VSH9
Nemesis VSH9.png
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 100m/s
(Dumbfire) 50m/s
Effective Range: 350m
Fire Modes: Lock-on (Air),
Dumbfire
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 400 before 5m
Min Indirect Damage: 50 at 8m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
Lancer VS22
Lancer VS22.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 120 RPM
Muzzle Velocity: 450m/s
Effective Range: Long
Fire Modes: Unguided,
Charge
Damage[?]
Max Damage: 100 before 150m
Min Damage: 50 after 300m
Max Damage Charge level 2: 350 before 150m
Min Damage Charge level 2: 175 after 300m
Max Damage Charge level 3: 700 before 150m
Min Damage Charge level 3: 350 after 300m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 9
Ammunition Pool: 36
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5 0
Stand Still: 5 0
Move: 5 0
Bloom per Shot: 0.5 0.5

NS Decimator
NS Decimator.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 60m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 975
Min Damage: 975
Max Indirect Damage: 350 before 0.5m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 5.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 9
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
NS Annihilator
NS Annihilator.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Effective Range: 300m(Armor),
350m(Aircraft)
Fire Modes: Lock-On (Aircraft/Armor)
Damage[?]
Max Damage: 650
Min Damage: 650
Max Indirect Damage: 325 before 5m
Min Indirect Damage: 1 at 8m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 1
Ammunition Pool: 16
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
NS Scorpion
NS Scorpion.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 32m/s
Effective Range: Up to 200m
Fire Modes: Airburst
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 300 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
NS-R3 Swarm
NS-R3 Swarm.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 60 RPM
Muzzle Velocity: (Slow) 65m/s
(Fast) 175m/s
Effective Range: 300m(Armor),
350m(Aircraft)
Fire Modes: NS R3 Swarm Fast Mode.pngAA/AV Lock-On (Fast Projectile),
NS R3 Swarm Slow Mode.pngAA/AV Lock-On (Slow Projectile)
Damage[?]
Max Damage: 350
Min Damage: 350
Max Indirect Damage: 160 before 5m
Min Indirect Damage: 1 at 8m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 3
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
NSX Masamune
NSX Masamune.png
Costs
Cert Cost: 1000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 120 RPM
Muzzle Velocity: 120m/s
Effective Range: ~30m(Barrage),
~400m(Guided)
Fire Modes: Barrage,
Laser Guided
Damage[?]
Max Damage: 225
Min Damage: 225
Max Indirect Damage: 125 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 4
Ammunition Pool: 36
Accuracy[?]
Hip Aim
Crouch Still: 0.5 0.1
Move: 1 1
Stand Still: 0.5 0.1
Move: 1 1
Bloom per Shot: 0.5 0.5
NSX-A Muramasa
NSX Masamune.png
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Fire Rate: 120 RPM
Muzzle Velocity: 120m/s
Effective Range: Long
Fire Modes: Auto
Equip Time: 1000 ms
Damage[?]
Max Damage: 225
Min Damage: 225
Max Indirect Damage: 125 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 4
Ammunition Pool: 36
Accuracy[?]
Hip Aim
Crouch Still: 0.5 0.1
Move: 1 1
Stand Still: 0.5 0.1
Move: 1 1
Bloom per Shot: 0.2 0.1
The Kraken
The Kraken.png
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 60m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 975
Min Damage: 975
Max Indirect Damage: 350 before 0.5m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 5.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 9
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2

External Links[edit | edit source]

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