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Page Contents Current As of Patch: 2017-10-05

Rocket Launchers

Rocket Launchers
Icon-small-tr Icon-small-nc Icon-small-vs Logo ns
ML-7 Shrike S1 NS Decimator
M9 SKEP Launcher AF-22 Crow Hades VSH4 NS Annihilator
ASP-30 Grounder Hawk GD-68 Nemesis VSH9 NS-R3 Swarm
T2 Striker NC15 Phoenix Lancer VS22 NSX Masamune
The Kraken

Usable By:

Rocket Launchers can be used to take down enemy ground or air vehicles, as well as tightly packed squads or MANA turrets. 

Types of Rocket Launchers

All rocket launchers in the same category are identical, except for cosmetics and the special rocket launchers.

Standard Dumb Fire: ML-7 for TR, Shrike for NC, and S1 for VS. These are one-shot, dumb fire (can't be guided) rocket launchers that deal heavy (725) damage. These are the starting rocket launchers for each faction. 

Ground: M9 SKEP Launcher for TR, AF-22 Crow for NC, and Hades VSH4 for VS. These are one-shot rocket launchers that can both dumb fire and lock on to ground vehicles. These deal slightly more damage (750) than the standard ones. The time needed to lock-on any ground vehicles varies respectively with distance from the desired target. The closer you are, the faster the weapon locks-on. The farther away you are, the longer the weapon needs to lock-onto target.

Air: ASP-30 Grounder for TR, Hawk GD-68 for NC, and Nemesis VSH9 for VS. These are one-shot rocket launchers that can both dumb fire and lock on to aircraft. These deal slightly less direct damage (700) than the standard ones and deal indirect flak damage(400) to aircraft, that deals no damage to infantry. The time needed to lock-on any air vehicles correlates respectively with the distance from the desired target. The closer you are, the faster the weapon locks-on. The farther away you are, the longer the weapon needs to lock-onto target.

NS: NS Decimator, NS Kraken, NS-R3 Swarm, NSX Masamune and NS Annihilator. NS Decimator and NS Kraken deal more damage than standard dumb fire rockets(975) at the cost of holding three less rocket in reserve and having a slightly slower rocket velocity. The NS Annihilator can lock on to both air and ground vehicles, but it deals low damage (650) and can't dumb fire. The NS-R3 Swarm works much like the NS Annihilator, but carries a magazine of 3 weaker rockets whose velocities can be adjusted in trade for control. The NSX Masamune can either dumbfire all four of its rockets simultaneously or release them in sequence when firing down the scope in which they can be guided by. All of these rocket launchers are available to the 3 factions.

Special: T2 Striker for TR, NC15 Phoenix for NC, and Lancer VS22 for VS. These rocket launcher all have their own unique abilities. The T2 Striker carries 6 rockets in a magazine (that deal low damage, for rockets) the rockets are dumb-fired, but will lock-on to enemy aircraft if they get close enough. The NC15 Phoenix shoots a camera guided rocket that the user can control. The Lancer VS22 features a charge up mechanic, where the more you charge it, the faster and more damaging the beam will be.  Visit their respective pages to learn more about them.

Fire Modes

Dumb Fire: Warhead will fire where pointed. Rocket drop applies.

Unguided: Warhead will travel in a straight line. Rocket drop does not apply.

Rapid Fire: Multiple warheads are fired when trigger is held down.

Lock-On: When ADS is enabled, warhead will be capable of "locking onto" specified target and following said target for a time. Rocket drop does not apply. (Ground) indicates warheads that lock onto ground vehicles, (Air) indicates warheads that lock onto air vehicles, (Air/Ground) indicates warheads that lock onto all vehicles. Note that when you fire a locked on rocket, the rocket velocity is higher than the statistics show.

Heat Seeking (Air): Dumb fire rockets until coming into close proximity with aircraft in which then they will lock-on to the said aircraft.

Guided: Warhead is player-controlled. (Camera) indicates that the controlling is done from the missile's viewpoint, (Wire) indicates that the controlling is done from the player's viewpoint.

Charge: Warhead max damage increases the longer the trigger is held.

Barrage: All of the warheads in the magazine are released simultaneously.

Statistics

ML-7
ML-7
Costs
Cert Cost: 500 Certification Points
DC Cost: 249 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
M9 SKEP Launcher
M9 SKEP Launcher
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 115m/s,
(Dumbfire) 40m/s
Effective Range: 200m
Fire Modes: Lock-on (Ground),
Dumbfire
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
ASP-30 Grounder
ASP-30 Grounder
Costs
Auto Granted
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 50m/s
Fire Modes: Lock-on (Air),
Dumbfire
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 300 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
T2 Striker
T2 Striker
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 150 RPM
Muzzle Velocity: 220m/s
Effective Range: Long (445 meters)
Fire Modes: Rapid Fire,
Heat Seeking (Air)
Damage[?]
Max Damage: 140
Min Damage: 140
Max Indirect Damage: 150 before 0.5m
Min Indirect Damage: 50 at 2m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0.1
Move: 2.5 1
Stand Still: 2.5 0.1
Move: 2.5 1
Bloom per Shot: 0.1 0.1

Shrike
Shrike
Costs
Cert Cost: 500 Certification Points
DC Cost: 249 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
AF-22 Crow
AF-22 Crow
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 115m/s,
(Dumbfire) 40m/s
Effective Range: 200m
Fire Modes: Lock-on (Vehicle),
Dumbfire
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
Hawk GD-68
Hawk GD-68
Costs
Auto Granted
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 50m/s
Fire Modes: Lock-on (Air),
Dumbfire
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 300 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
NC15 Phoenix
NC15 Phoenix
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 42m/s
Effective Range: 295m
Fire Modes: Guided (Camera)
Damage[?]
Max Damage: 875
Min Damage: 875
Max Indirect Damage: 75 before 0.5m
Min Indirect Damage: 25 at 4m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2

S1
S1
Costs
Cert Cost: 500 Certification Points
DC Cost: 249 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 725
Min Damage: 725
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
Hades VSH4
Hades VSH4
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: (Lock-on) 115m/s,
(Dumbfire) 40m/s
Effective Range: 200m
Fire Modes: Lock-on (Ground),
Dumbfire
Damage[?]
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
Nemesis VSH9
Nemesis VSH9
Costs
Auto Granted
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 50m/s
Fire Modes: Lock-on (Air),
Dumbfire
Damage[?]
Max Damage: 700
Min Damage: 700
Max Indirect Damage: 300 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 1
Ammunition Pool: 12
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
Lancer VS22
Lancer VS22
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 120 RPM
Muzzle Velocity: 450m/s
Effective Range: Long
Fire Modes: Unguided,
Charge
Damage[?]
Max Damage: 200 before 150m
Min Damage: 100 after 300m
Max Damage Charge level 2: 400 before 150m
Min Damage Charge level 2: 200 after 300m
Max Damage Charge level 3: 800 before 150m
Min Damage Charge level 3: 400 after 300m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 9
Ammunition Pool: 36
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5 0
Stand Still: 5 0
Move: 5 0
Bloom per Shot: 0.5 0.5

NS Decimator
NS Decimator
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 60m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 975
Min Damage: 975
Max Indirect Damage: 350 before 0.5m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 5.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 9
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2
NS Annihilator
NS Annihilator
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Fire Modes: Lock-on
Damage[?]
Max Damage: 675
Min Damage: 675
Max Indirect Damage: 350 before 1m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 1
Ammunition Pool: 16
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2
NS-R3 Swarm
NS-R3 Swarm
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 60 RPM
Muzzle Velocity: NS R3 Swarm Fast Mode 175m/s
NS R3 Swarm Slow Mode 65m/s
Fire Modes: NS R3 Swarm Fast Mode Lock-on (Fast)
NS R3 Swarm Slow Mode Lock-on (Slow)
Damage[?]
Max Damage: 350
Min Damage: 350
Max Indirect Damage: 275 before 0.5m
Min Indirect Damage: 50 at 2.5m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 3
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 5 0.1
Move: 5 1
Stand Still: 5 0.1
Move: 5 1
Bloom per Shot: 2 2

NSX Masamune
NSX Masamune
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Fire Rate: 120 RPM
Muzzle Velocity: 120m/s
Fire Modes: Barrage,
Laser Guided
Damage[?]
Max Damage:
225x4
900
Min Damage:
225x4
900
Max Indirect Damage: 125 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 4
Ammunition Pool: 44
Accuracy[?]
Hip Aim
Crouch Still: 4 0.1
Move: 4 1
Stand Still: 4 0.1
Move: 4 1
Bloom per Shot: 0.5
Pellets Spread: 4
The Kraken
The Kraken
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 60m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage[?]
Max Damage: 975
Min Damage: 975
Max Indirect Damage: 350 before 0.5m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 5.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 9
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 3.5 1
Stand Still: 3.5 0.1
Move: 3.5 1
Bloom per Shot: 2 2

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