Page Contents Current As of Patch: | 2017-10-05 |
Rocket Launchers
Usable By:
Rocket Launchers can be used to take down enemy ground or air vehicles, as well as tightly packed squads or MANA turrets.
Types of Rocket Launchers
All rocket launchers in the same category are identical, except for cosmetics and the special rocket launchers.
Standard Dumb Fire: ML-7 for TR, Shrike for NC, and S1 for VS. These are one-shot, dumb fire (can't be guided) rocket launchers that deal heavy (725) damage. These are the starting rocket launchers for each faction.
Ground: M9 SKEP Launcher for TR, AF-22 Crow for NC, and Hades VSH4 for VS. These are one-shot rocket launchers that can both dumb fire and lock on to ground vehicles. These deal slightly more damage (750) than the standard ones. The time needed to lock-on any ground vehicles varies respectively with distance from the desired target. The closer you are, the faster the weapon locks-on. The farther away you are, the longer the weapon needs to lock-onto target.
Air: ASP-30 Grounder for TR, Hawk GD-68 for NC, and Nemesis VSH9 for VS. These are one-shot rocket launchers that can both dumb fire and lock on to aircraft. These deal slightly less direct damage (700) than the standard ones and deal indirect flak damage(400) to aircraft, that deals no damage to infantry. The time needed to lock-on any air vehicles correlates respectively with the distance from the desired target. The closer you are, the faster the weapon locks-on. The farther away you are, the longer the weapon needs to lock-onto target.
NS: NS Decimator, NS Kraken, NS-R3 Swarm, NSX Masamune and NS Annihilator. NS Decimator and NS Kraken deal more damage than standard dumb fire rockets(975) at the cost of holding three less rocket in reserve and having a slightly slower rocket velocity. The NS Annihilator can lock on to both air and ground vehicles, but it deals low damage (650) and can't dumb fire. The NS-R3 Swarm works much like the NS Annihilator, but carries a magazine of 3 weaker rockets whose velocities can be adjusted in trade for control. The NSX Masamune can either dumbfire all four of its rockets simultaneously or release them in sequence when firing down the scope in which they can be guided by. All of these rocket launchers are available to the 3 factions.
Special: T2 Striker for TR, NC15 Phoenix for NC, and Lancer VS22 for VS. These rocket launcher all have their own unique abilities. The T2 Striker carries 6 rockets in a magazine (that deal low damage, for rockets) the rockets are dumb-fired, but will lock-on to enemy aircraft if they get close enough. The NC15 Phoenix shoots a camera guided rocket that the user can control. The Lancer VS22 features a charge up mechanic, where the more you charge it, the faster and more damaging the beam will be. Visit their respective pages to learn more about them.
Fire Modes
Dumb Fire: Warhead will fire where pointed. Rocket drop applies.
Unguided: Warhead will travel in a straight line. Rocket drop does not apply.
Rapid Fire: Multiple warheads are fired when trigger is held down.
Lock-On: When ADS is enabled, warhead will be capable of "locking onto" specified target and following said target for a time. Rocket drop does not apply. (Ground) indicates warheads that lock onto ground vehicles, (Air) indicates warheads that lock onto air vehicles, (Air/Ground) indicates warheads that lock onto all vehicles. Note that when you fire a locked on rocket, the rocket velocity is higher than the statistics show.
Heat Seeking (Air): Dumb fire rockets until coming into close proximity with aircraft in which then they will lock-on to the said aircraft.
Guided: Warhead is player-controlled. (Camera) indicates that the controlling is done from the missile's viewpoint, (Wire) indicates that the controlling is done from the player's viewpoint.
Charge: Warhead max damage increases the longer the trigger is held.
Barrage: All of the warheads in the magazine are released simultaneously.
Statistics
ML-7 | |||
Costs | |||
Cert Cost: | 500 | ||
DC Cost: | 249 | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 85m/s | ||
Effective Range: | Long | ||
Fire Modes: | Dumbfire | ||
Damage[?] | |||
Max Damage: | 725 | ||
Min Damage: | 725 | ||
Max Indirect Damage: | 250 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Stand | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Bloom per Shot: | 2 | 2 |
M9 SKEP Launcher | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | (Lock-on) 115m/s, (Dumbfire) 40m/s | ||
Effective Range: | 200m | ||
Fire Modes: | Lock-on (Ground), Dumbfire | ||
Damage[?] | |||
Max Damage: | 750 | ||
Min Damage: | 750 | ||
Max Indirect Damage: | 250 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 |
ASP-30 Grounder | |||
Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 50m/s | ||
Fire Modes: | Lock-on (Air), Dumbfire | ||
Damage[?] | |||
Max Damage: | 700 | ||
Min Damage: | 700 | ||
Max Indirect Damage: | 300 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 |
T2 Striker | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Fire Rate: | 150 RPM | ||
Muzzle Velocity: | 220m/s | ||
Effective Range: | Long (445 meters) | ||
Fire Modes: | Rapid Fire, Heat Seeking (Air) | ||
Damage[?] | |||
Max Damage: | 140 | ||
Min Damage: | 140 | ||
Max Indirect Damage: | 150 before 0.5m | ||
Min Indirect Damage: | 50 at 2m | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 48 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.5 | 0.1 |
Move: | 2.5 | 1 | |
Stand | Still: | 2.5 | 0.1 |
Move: | 2.5 | 1 | |
Bloom per Shot: | 0.1 | 0.1 |
Shrike | |||
Costs | |||
Cert Cost: | 500 | ||
DC Cost: | 249 | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 85m/s | ||
Effective Range: | Long | ||
Fire Modes: | Dumbfire | ||
Damage[?] | |||
Max Damage: | 725 | ||
Min Damage: | 725 | ||
Max Indirect Damage: | 250 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Stand | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Bloom per Shot: | 2 | 2 |
AF-22 Crow | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | (Lock-on) 115m/s, (Dumbfire) 40m/s | ||
Effective Range: | 200m | ||
Fire Modes: | Lock-on (Vehicle), Dumbfire | ||
Damage[?] | |||
Max Damage: | 750 | ||
Min Damage: | 750 | ||
Max Indirect Damage: | 250 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 |
Hawk GD-68 | |||
Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 50m/s | ||
Fire Modes: | Lock-on (Air), Dumbfire | ||
Damage[?] | |||
Max Damage: | 700 | ||
Min Damage: | 700 | ||
Max Indirect Damage: | 300 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 |
NC15 Phoenix | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 42m/s | ||
Effective Range: | 295m | ||
Fire Modes: | Guided (Camera) | ||
Damage[?] | |||
Max Damage: | 875 | ||
Min Damage: | 875 | ||
Max Indirect Damage: | 75 before 0.5m | ||
Min Indirect Damage: | 25 at 4m | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 |
S1 | |||
Costs | |||
Cert Cost: | 500 | ||
DC Cost: | 249 | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 85m/s | ||
Effective Range: | Long | ||
Fire Modes: | Dumbfire | ||
Damage[?] | |||
Max Damage: | 725 | ||
Min Damage: | 725 | ||
Max Indirect Damage: | 250 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Stand | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Bloom per Shot: | 2 | 2 |
Hades VSH4 | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | (Lock-on) 115m/s, (Dumbfire) 40m/s | ||
Effective Range: | 200m | ||
Fire Modes: | Lock-on (Ground), Dumbfire | ||
Damage[?] | |||
Max Damage: | 750 | ||
Min Damage: | 750 | ||
Max Indirect Damage: | 250 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 |
Nemesis VSH9 | |||
Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 50m/s | ||
Fire Modes: | Lock-on (Air), Dumbfire | ||
Damage[?] | |||
Max Damage: | 700 | ||
Min Damage: | 700 | ||
Max Indirect Damage: | 300 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 |
Lancer VS22 | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Fire Rate: | 120 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Long | ||
Fire Modes: | Unguided, Charge | ||
Damage[?] | |||
Max Damage: | 200 before 150m | ||
Min Damage: | 100 after 300m | ||
Max Damage Charge level 2: | 400 before 150m | ||
Min Damage Charge level 2: | 200 after 300m | ||
Max Damage Charge level 3: | 800 before 150m | ||
Min Damage Charge level 3: | 400 after 300m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 9 | ||
Ammunition Pool: | 36 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0 |
Move: | 5 | 0 | |
Stand | Still: | 5 | 0 |
Move: | 5 | 0 | |
Bloom per Shot: | 0.5 | 0.5 |
NS Decimator | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 799 | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 60m/s | ||
Effective Range: | Long | ||
Fire Modes: | Dumbfire | ||
Damage[?] | |||
Max Damage: | 975 | ||
Min Damage: | 975 | ||
Max Indirect Damage: | 350 before 0.5m | ||
Min Indirect Damage: | 50 at 5m | ||
Reload Speed | |||
Reload Speed: | 5.7s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 9 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Stand | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Bloom per Shot: | 2 | 2 |
NS Annihilator | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 799 | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 100m/s | ||
Fire Modes: | Lock-on | ||
Damage[?] | |||
Max Damage: | 675 | ||
Min Damage: | 675 | ||
Max Indirect Damage: | 350 before 1m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 16 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 |
NS-R3 Swarm | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 799 | ||
General Info | |||
Fire Rate: | 60 RPM | ||
Muzzle Velocity: | 175m/s 65m/s | ||
Fire Modes: | Lock-on (Fast) Lock-on (Slow) | ||
Damage[?] | |||
Max Damage: | 350 | ||
Min Damage: | 350 | ||
Max Indirect Damage: | 275 before 0.5m | ||
Min Indirect Damage: | 50 at 2.5m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 3 | ||
Ammunition Pool: | 30 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 |
NSX Masamune | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 799 | ||
General Info | |||
Fire Rate: | 120 RPM | ||
Muzzle Velocity: | 120m/s | ||
Fire Modes: | Barrage, Laser Guided | ||
Damage[?] | |||
Max Damage: | 225x4
900
| ||
Min Damage: | 225x4
900
| ||
Max Indirect Damage: | 125 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Reload Speed | |||
Reload Speed: | 4s | ||
Ammunition | |||
Magazine Size: | 4 | ||
Ammunition Pool: | 44 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 4 | 0.1 |
Move: | 4 | 1 | |
Stand | Still: | 4 | 0.1 |
Move: | 4 | 1 | |
Bloom per Shot: | 0.5 | ||
Pellets Spread: | 4 |
The Kraken | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 60m/s | ||
Effective Range: | Long | ||
Fire Modes: | Dumbfire | ||
Damage[?] | |||
Max Damage: | 975 | ||
Min Damage: | 975 | ||
Max Indirect Damage: | 350 before 0.5m | ||
Min Indirect Damage: | 50 at 5m | ||
Reload Speed | |||
Reload Speed: | 5.7s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 9 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Stand | Still: | 3.5 | 0.1 |
Move: | 3.5 | 1 | |
Bloom per Shot: | 2 | 2 |