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Rocklet Rifle
Rocklet Rifle
The Rocklet Rifle fires munitions that auto-det on aircraft or pierce enemy ground vehicle armor. Alternate rocklet types may be loaded into the weapon.
Costs
Cert Cost: Default Icon resource certpoints 25x25
DC Cost: Default Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Light Assault
Weapon Type: Aerial Combat Weapon
Fire Rate: 133 RPM
Muzzle Velocity: 120m/s
Effective Range: ~180m (ACE),
150m (Locklet),
Fire Modes: Semi-Auto,
Barrage (ACE)
Damage[?]
Max Damage: 125
Min Damage: 125
Max Indirect Damage: 60 before 5m
Min Indirect Damage: 1 after 8m
Damage Type: Infantry Rocket Launchers,
Flak Explosion
Reload Speed
Reload Speed: 3.45s
Ammunition
Magazine Size: 6
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 0.5 0
Move: 0.5 0
Stand Still: 0.5 0
Move: 0.5 0
Bloom per Shot: 0.06 0
Data Sources
Census API source: Rocklet Rifle API Data?

Rocklet Rifle
Rocklet Rifle
The Rocklet Rifle fires munitions that auto-det on aircraft or pierce enemy ground vehicle armor. Alternate rocklet types may be loaded into the weapon.
Costs
Cert Cost: N/A Icon resource certpoints 25x25
DC Cost: N/A Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Light Assault
Weapon Type: Aerial Combat Weapon
Fire Rate: 133 RPM
Muzzle Velocity: 120m/s
Effective Range: ~50m
Fire Modes: Semi-Auto,
Barrage
Damage[?]
Max Damage: 140
Min Damage: 140
Max Indirect Damage: 25 before ?m
Min Indirect Damage: ? after ?m
Damage Type: Infantry Rocket Launchers,
Explosive Splash
Reload Speed
Reload Speed: 3.45s
Ammunition
Magazine Size: 6
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 0.5 0
Move: 0.5 0
Stand Still: 0.5 0
Move: 0.5 0
Bloom per Shot: 0.06 0
Data Sources
Census API source: Rocklet Rifle API Data?

The Rocklet Rifle is a unique anti-vehicle tool available to the Light Assault. It is unlocked by default.

The Rocklet Rifle provides the Light Assault with a solid anti-air option to help scare off light enemy aircraft, though is unlikely to actually down one. It also deals a fair amount of damage against enemy ground vehicles. Like Carbines, the Rocklet Rifle maintains normal accuracy whilst mid-air.

With the default ammunition type, a full magazine from the Rocklet Rifle deals around the same damage as as each faction's G2G Lock-On Launcher.

The entire magazine can be dumped quickly in exchange for a large loss of accuracy by pressing the Aim hotkey (Template-RMB by default).

Effectiveness Edit

Versus Infantry
Infantry Shots to Kill
Icon Light AssaultInfantry 8
Icon InfiltratorInfiltrator 8
Icon MAXMAX 16
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Flash DiagramFlash - 8 (on fire @ 7)
Harasser DiagramHarasser - 20 (on fire @ 16)
Sunderer DiagramSunderer - 40 (on fire @ 32)
ANT DiagramANT - 32 (on fire @ 26)
Lightning DiagramLightning Front/Top 32 (on fire @ 26)
Side 28 (on fire @ 23)
Rear 22 (on fire @ 18)
Prowler DiagramProwler Front/Top 40 (on fire @ 32)
Side 35 (on fire @ 28)
Rear 27 (on fire @ 22)
Magrider DiagramMagrider Front/Top 40 (on fire @ 32)
Side 35 (on fire @ 28)
Rear 27 (on fire @ 22)
Vanguard DiagramVanguard Front/Top 48 (on fire @ 39)
Side 42 (on fire @ 34)
Rear 32 (on fire @ 26)
Mosquito DiagramReaver DiagramScythe DiagramESF - Direct — 8 (on fire @ 6)
Flak — 18 (on fire @ 15)
Valkyrie DiagramValkyrie Front/Side/Top/Rear Direct — 18 (on fire @ 14)
Flak — 25 (on fire @ 20)
Bottom Direct — 35 (on fire @ 28)
Flak — 50 (on fire @ 40)
Liberator DiagramLiberator Front/Side/Top/Rear Direct — 24 (on fire @ 19)
Flak — 48 (on fire @ 39)
Bottom Direct — 30 (on fire @ 24)
Flak — 60 (on fire @ 48)
Galaxy DiagramGalaxy - Direct — 40 (on fire @ 32)
Flak — 78 (on fire @ 63)

Versus Infantry
Infantry Shots to Kill
Icon Light AssaultInfantry 7
Icon InfiltratorInfiltrator 6
Icon MAXMAX 14
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Flash DiagramFlash - 7 (on fire @ 6)
Harasser DiagramHarasser - 18 (on fire @ 15)
Sunderer DiagramSunderer - 36 (on fire @ 29)
ANT DiagramANT - 29 (on fire @ 23)
Lightning DiagramLightning Front/Top 29 (on fire @ 23)
Side 25 (on fire @ 20)
Rear 20 (on fire @ 16)
Prowler DiagramProwler Front/Top 36 (on fire @ 29)
Side 32 (on fire @ 25)
Rear 24 (on fire @ 20)
Magrider DiagramMagrider Front/Top 36 (on fire @ 29)
Side 32 (on fire @ 25)
Rear 24 (on fire @ 20)
Vanguard DiagramVanguard Front/Top 43 (on fire @ 35)
Side 38 (on fire @ 30)
Rear 29 (on fire @ 23)
Mosquito DiagramReaver DiagramScythe DiagramESF - 7 (on fire @ 6)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 16 (on fire @ 13)
Bottom 31 (on fire @ 25)
Liberator DiagramLiberator Front/Side/Top/Rear 22 (on fire @ 17)
Bottom 27 (on fire @ 22)
Galaxy DiagramGalaxy - 36 (on fire @ 29)

AttachmentsEdit

Available attachments
Optics
No Optics available.
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
No Rail Attachments available.
Ammo
Locklets Nicknamed for their usage, these "Locklets" have short-range lockon functionality for enemy vehicles, but lack the dumbfire capabilities of the standart ACE rocklets.
Locklets
500Icon resource certpoints 25x25 249Icon Daybreak Cash
Typhoon Rocklets The heavier Typhoon class rocklets carries a more powerfull anti-armor payload, but sacrifices its flak-like anti-air capabilties.
Typhoon Rocklets
500Icon resource certpoints 25x25 249Icon Daybreak Cash

Ammo Types Edit

The Rocklet Rifle has access to three different types of ammunition, with the two unlockable ammo types specialising slightly more against certain targets in exchange for a loss against other targets.

ACE Rocklet Edit

The default ACE Rocklet deals 125 damage per shot, has no lock-on capabilities, and will explode when within a 5 meter proximity of enemy aircraft.

These rocklets excel at longer-ranged combat versus enemy vehicles, as well as quick anti-air deterrence or anti-vehicle burst damage with the secondary fire mag-dump.

Locklet Edit

The Locklet sacrifices the secondary fire mag-dump for the ability to lock onto enemy ground vehicles and aircraft out to 150 meters, though cannot be fired without a lock. Aim at an enemy vehicle in range to begin lock. The lock takes 2.5 seconds.

The locklet is quite underwhelming compared to ACE rocklets, sacrificing the quick fire option simply to be able to lock onto enemy vehicles at a very close range. At the ranges the locklet can fire at, the Light Assault is close enough to be able to trigger the proximity fuse or hit the secondary fire with ACE rocklets instead.

Typhoon Rocklet Edit

The Typhoon Rocklet loses the anti-air capability of the ACE rocklet in exchange for slightly improved damage. Typhoons are also more affected by gravity than ACE rocklets, greatly reducing their effective range.

Typhoon rocklets deal 840 damage per magazine, whereas ACE rocklets deal 750 damage per magazine. There is a difference, obviously, but losing the anti-air harrassment capabilities as well as making the rocklets harder to use means its a hard argument to justify the Typhoon rocklet.


Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the Rocklet Rifle. Each Ribbon is a standard reward for achieving a set amount of kills with the Rocklet Rifle. Medals relate to how many overall kills you have with the Rocklet Rifle.

RibbonsEdit

Ribbon Icon Requirements
Rocklet Rifle Service Ribbon
Rocklet Rifle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • December 15, 2016 Update
    • Added to the live game.
  • December 22, 2016 Hotfix
    • Added tooltip to notify players that Typhoon and Locklet rocklets will not purchase cross-faction.
    • Players who purchased these items with DBC prior to this update will receive grants and refunds at a later date.
    • Default Rocklet proximity detonate distance from 2.5m to 5m
    • Typhoon Rocklet impact audio has been updated
    • Typhoon Rocklet projectile drag from 0.25 to 0
    • Typhoon Rocklet projectile gravity from 1 to 2
    • Locklet lockon time from 3sec. to 2.5sec.
  • February 2, 2017 Update
    • Removed smoke from default Rocklet Rifle projectiles.
    • Fixed Typhoon Rocklets projectile visibility and adjusted effects.
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