Page Contents Current As of Patch: 2021-04-01

Rocklet Rifle
Rocklet Rifle.png
The Rocklet Rifle fires munitions that auto-det on aircraft or pierce enemy ground vehicle armor. Alternate rocklet types may be loaded into the weapon.
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Light Assault.png
Weapon Type: Aerial Combat Weapon
Fire Rate: 133 RPM
Muzzle Velocity: 120m/s
Effective Range: ~150m (ACE)
Fire Modes: Semi-Auto,
Barrage (ACE)
Damage[?]
Max Damage: 125
Min Damage: 125
Max Indirect Damage: 60 before 5m
Min Indirect Damage: 1 at 8m
Damage Type: Infantry Rocket Launchers,
Flak Explosion
Reload Speed
Reload Speed: 3.45s
Ammunition
Magazine Size: 6
Ammunition Pool: 54
Accuracy[?]
Hip Aim
Crouch Still: 0.5 0
Move: 0.5 0
Stand Still: 0.5 0
Move: 0.5 0
Bloom per Shot: 0.06 0
Data Sources
Census API source: Rocklet Rifle API Data?

Rocklet Rifle
Rocklet Rifle.png
The Rocklet Rifle fires munitions that auto-det on aircraft or pierce enemy ground vehicle armor. Alternate rocklet types may be loaded into the weapon.
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Light Assault.png
Weapon Type: Aerial Combat Weapon
Fire Rate: 133 RPM
Muzzle Velocity: ???m/s
Effective Range: ~200m
Fire Modes: Semi-Auto,
Barrage
Damage[?]
Max Damage: 110
Min Damage: 110
Max Indirect Damage: 25 before ?m
Min Indirect Damage: ? at ?m
Damage Type: Infantry Rocket Launchers,
Explosive Splash
Reload Speed
Reload Speed: 3.45s
Ammunition
Magazine Size: 6
Ammunition Pool: 54
Accuracy[?]
Hip Aim
Crouch Still: 0.5 0
Move: 0.5 0
Stand Still: 0.5 0
Move: 0.5 0
Bloom per Shot: 0.06 0
Data Sources
Census API source: Rocklet Rifle API Data?

Rocklet Rifle
Rocklet Rifle.png
The Rocklet Rifle fires munitions that auto-det on aircraft or pierce enemy ground vehicle armor. Alternate rocklet types may be loaded into the weapon.
Costs
Cert Cost: N/A Certification Points
DC Cost: N/A Daybreak Cash
General Info
Empire: Icon NS.png
Can Use: Icon Light Assault.png
Weapon Type: Aerial Combat Weapon
Fire Rate: 133 RPM
Muzzle Velocity: 120m/s
Effective Range: ~50m
Fire Modes: Semi-Auto,
Barrage
Damage[?]
Max Damage: 140
Min Damage: 140
Max Indirect Damage: 25 before ?m
Min Indirect Damage: ? at ?m
Damage Type: Infantry Rocket Launchers,
Explosive Splash
Reload Speed
Reload Speed: 3.45s
Ammunition
Magazine Size: 6
Ammunition Pool: 54
Accuracy[?]
Hip Aim
Crouch Still: 0.5 0
Move: 0.5 0
Stand Still: 0.5 0
Move: 0.5 0
Bloom per Shot: 0.06 0
Data Sources
Census API source: Rocklet Rifle API Data?

The Rocklet Rifle is a tool available to the Light Assault. It is unlocked by default.

The Rocklet Rifle is a unique 'mini rocket launcher', referred to as an aerial combat weapon, that provides the Light Assault with a solid anti-air option to help scare off light enemy aircraft, though is unlikely to actually down one. It also deals a fair amount of damage against enemy ground vehicles. Like carbines, the Rocklet Rifle maintains normal accuracy whilst mid-air.

With the default ammunition type, a full magazine from the Rocklet Rifle deals around the same damage as as each faction's anti-ground lock-on rocket launcher.

The entire magazine can be dumped quickly in exchange for a large loss of accuracy by pressing the Aim hotkey (Right Mouse Button by default).

Effectiveness[edit | edit source]

Versus Infantry
Infantry Shots to Kill
Icon Light Assault.pngInfantry 8(10)
Icon Infiltrator.pngInfiltrator 8(9)
Icon Heavy Assault.pngHeavy Assault Overshield 12(15)
Icon MAX.pngMAX 16(20)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 8 (on fire @ 7)
Composite Armor 5 - 11 (on fire @ 9)
Link=HarasserHarasser - 20 (on fire @ 16)
Composite Armor 5 - 24 (on fire @ 20)
Sunderer Diagram.pngSunderer - 40 (on fire @ 32)
Blockade Armor 5 - 48 (on fire @ 39)
Deployment Shield 4 - 40 (Shield 20)
ANT Diagram.pngANT - 32 (on fire @ 26)
Lightning Diagram.pngLightning Front/Top 32 (on fire @ 26)
Side 28 (on fire @ 23)
Rear 22 (on fire @ 18)
Prowler Diagram.pngProwler Front/Top 40 (on fire @ 32)
Side 35 (on fire @ 28)
Rear 27 (on fire @ 22)
Magrider Diagram.pngMagrider Front/Top 40 (on fire @ 32)
Side 35 (on fire @ 28)
Rear 27 (on fire @ 22)
Vanguard Diagram.pngVanguard Front/Top 48 (on fire @ 39)
Side 42 (on fire @ 34)
Rear 32 (on fire @ 26)
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - Direct — 8 (on fire @ 6)
Flak — 18 (on fire @ 15)
Composite Armor 5 - Direct — 9 (on fire @ 7)
Flak — 20 (on fire @ 16)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear Direct — 18 (on fire @ 14)
Flak — 25 (on fire @ 20)
Bottom Direct — 35 (on fire @ 28)
Flak — 50 (on fire @ 40)
Composite Armor 5 Front/Side/Top/Rear Direct — 20 (on fire @ 16)
Flak — 29 (on fire @ 23)
Bottom Direct — 40 (on fire @ 32)
Flak — 58 (on fire @ 46)
Liberator Diagram.pngLiberator - Direct — 22 (on fire @ 17)
Flak — 43 (on fire @ 35)
Composite Armor 5 - Direct — 24 (on fire @ 19)
Flak — 48 (on fire @ 38)
Galaxy Diagram.pngGalaxy - Direct — 40 (on fire @ 32)
Flak — 78 (on fire @ 63)
Composite Armor 5 - Direct — 44 (on fire @ 36)
Flak — 86 (on fire @ 69)
Bastion Fleet Carrier Diagram.pngBastion Weak Point - 115 (Shield 15)

Versus Infantry
Infantry Shots to Kill
Icon Light Assault.pngInfantry 10(12)
Icon Infiltrator.pngInfiltrator 9(11)
Icon Heavy Assault.pngHeavy Assault Overshield 14(17)
Icon MAX.pngMAX 19(23)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 10 (on fire @ 8)
Composite Armor 5 - 12 (on fire @ 10)
Link=HarasserHarasser - 23 (on fire @ 19)
Composite Armor 5 - 28 (on fire @ 22)
Sunderer Diagram.pngSunderer - 46 (on fire @ 37)
Blockade Armor 5 - 55 (on fire @ 44)
Deployment Shield 4 - 46 (Shield 23)
ANT Diagram.pngANT - 37 (on fire @ 30)
Lightning Diagram.pngLightning Front/Top 37 (on fire @ 30)
Side 32 (on fire @ 26)
Rear 25 (on fire @ 20)
Prowler Diagram.pngProwler Front/Top 46 (on fire @ 37)
Side 40 (on fire @ 32)
Rear 31 (on fire @ 25)
Magrider Diagram.pngMagrider Front/Top 46 (on fire @ 37)
Side 40 (on fire @ 32)
Rear 31 (on fire @ 25)
Vanguard Diagram.pngVanguard Front/Top 55 (on fire @ 44)
Side 48 (on fire @ 38)
Rear 37 (on fire @ 30)
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - Direct — 9 (on fire @ 7)
Flak — 18 (on fire @ 15)
Composite Armor 5 - Direct — 10 (on fire @ 8)
Flak — 20 (on fire @ 16)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear Direct — 20 (on fire @ 16)
Flak — 25 (on fire @ 20)
Bottom Direct — 39 (on fire @ 32)
Flak — 50 (on fire @ 40)
Composite Armor 5 Front/Side/Top/Rear Direct — 23 (on fire @ 18)
Flak — 29 (on fire @ 23)
Bottom Direct — 45 (on fire @ 36)
Flak — 58 (on fire @ 46)
Liberator Diagram.pngLiberator - Direct — 25 (on fire @ 20)
Flak — 43 (on fire @ 35)
Composite Armor 5 - Direct — 27 (on fire @ 22)
Flak — 48 (on fire @ 38)
Galaxy Diagram.pngGalaxy - Direct — 46 (on fire @ 37)
Flak — 78 (on fire @ 63)
Composite Armor 5 - Direct — 50 (on fire @ 40)
Flak — 86 (on fire @ 69)
Bastion Fleet Carrier Diagram.pngBastion Weak Point - 130 (Shield 17)

Versus Infantry
Infantry Shots to Kill
Icon Light Assault.pngInfantry 7(9)
Icon Infiltrator.pngInfiltrator 6(8)
Icon Heavy Assault.pngHeavy Assault Overshield 9(12)
Icon MAX.pngMAX 14(17)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 7 (on fire @ 6)
Composite Armor 5 - 9 (on fire @ 7)
Link=HarasserHarasser - 18 (on fire @ 15)
Composite Armor 5 - 22 (on fire @ 18)
Sunderer Diagram.pngSunderer - 36 (on fire @ 29)
Blockade Armor 5 - 43 (on fire @ 35)
Deployment Shield 4 - 36 (Shield 18)
ANT Diagram.pngANT - 29 (on fire @ 23)
Lightning Diagram.pngLightning Front/Top 29 (on fire @ 23)
Side 25 (on fire @ 20)
Rear 20 (on fire @ 16)
Prowler Diagram.pngProwler Front/Top 36 (on fire @ 29)
Side 32 (on fire @ 25)
Rear 24 (on fire @ 20)
Magrider Diagram.pngMagrider Front/Top 36 (on fire @ 29)
Side 32 (on fire @ 25)
Rear 24 (on fire @ 20)
Vanguard Diagram.pngVanguard Front/Top 43 (on fire @ 35)
Side 38 (on fire @ 30)
Rear 29 (on fire @ 23)
Mosquito Diagram.pngReaver Diagram.pngScythe Diagram.pngESF - 7 (on fire @ 6)
Composite Armor 5 - 8 (on fire @ 6)
Valkyrie Diagram.pngValkyrie Front/Side/Top/Rear 16 (on fire @ 13)
Bottom 31 (on fire @ 25)
Composite Armor 5 Front/Side/Top/Rear 18 (on fire @ 15)
Bottom 36 (on fire @ 29)
Liberator Diagram.pngLiberator - 19 (on fire @ 16)
Composite Armor 5 - 21 (on fire @ 17)
Galaxy Diagram.pngGalaxy - 36 (on fire @ 29)
Composite Armor 5 - 40 (on fire @ 32)
Bastion Fleet Carrier Diagram.pngBastion Weak Point - 103 (Shield 13)

Attachments[edit | edit source]

Available attachments
Optics
No Optics available.
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
No Rail Attachments available.
Ammo
Sabot Rocklets Sabot Rocklets sacrifice damage for increased accuracy at range. When equipped, alternate fire is replaced with a low-bloom 3-round burst, and projectile velocity is increased for both firemodes.
Locklets.png
500Certification Points 249Daybreak Cash
Typhoon Rocklets The heavier Typhoon class rocklets carries a more powerful anti-armor payload, but sacrifices its flak-like anti-air capabilties.
Typhoon Rocklets.png
500Certification Points 249Daybreak Cash

Ammo Types[edit | edit source]

The Rocklet Rifle has access to three different types of ammunition, with the two unlockable ammo types specialising slightly more against certain targets in exchange for a loss against other targets.

ACE Rocklet[edit | edit source]

The default ACE Rocklet deals 125 damage per shot, and will explode when within a 5 meter proximity of enemy aircraft.

Sabot Rocklet[edit | edit source]

The Sabot Rocklet sacrifices damage for superior effectiveness at range. Each rocklet deals only 110 damage per shot, however travels significantly faster. In addition, the rocklet's magazine dump ability is replaced with a 3-round burst fire, which has considerably less bloom.

Sabot Rocklets deal 660 damage per magazine, whereas ACE rocklets deal 750 damage per magazine.

Typhoon Rocklet[edit | edit source]

The Typhoon Rocklet sacrifices a large amount of the anti-air capability of the ACE rocklet, by removing the proximity fuse, in exchange for additional damage—dealing 140 damage per shot. The Typhoons also have a lower velocity and are more affected by gravity, greatly constraining their effective range.

One interesting interaction is that, due to the loss of a proximity fuse, Typhoon Rocklets become able to directly damage enemy aircraft, dealing damage similar to directly hitting the aircraft with a standard rocket launcher, if all rocklets are hit.

Typhoon rocklets deal 840 damage per magazine, whereas ACE rocklets deal 750 damage per magazine.

Removed Content[edit | edit source]

Locklets[edit | edit source]

The Locklet was an ammo type that gained the ability to lock onto enemy ground vehicles and aircraft out to 150 meters, though sacrificed the secondary 'mag-dump' ability and additionally could not be fired without a lock. It took 2.5 seconds to lock onto a standard target.

Locklets were often quite underwhelming compared to ACE rocklets, sacrificing the quick fire option simply to be able to lock onto enemy vehicles at a very close range. At the ranges Locklets could fire at, the Light Assault was close enough to be able to trigger the proximity fuse and/or hit the secondary fire with ACE rocklets instead.

Locklets were replaced with Sabot Rocklets in the June 17, 2020 Update.

Ribbons and Medals[edit | edit source]

It is possible to get both Ribbons and Medals for using the Rocklet Rifle. Each Ribbon is a standard reward for achieving a set amount of kills with the Rocklet Rifle. Medals relate to how many overall kills you have with the Rocklet Rifle.

Ribbons[edit | edit source]

Ribbon Icon Requirements
Rocklet Rifle Service Ribbon
Rocklet Rifle Ribbon.png
10 kills.
Find out more on the Service Ribbons article.


Medals[edit | edit source]

Medal Icon Requirement Award
No Medal
Medal Empty.png
0 kills N/A
Copper Medal
Medal Copper.png
10 kills 2Certification Points
Silver Medal
Medal Silver.png
60 kills 10Certification Points
Gold Medal
Medal Gold.png
160 kills 20Certification Points
Auraxium Medal
Medal Auraxium.png
1,160 kills 200Certification Points

History[edit | edit source]

  • December 15, 2016 Update
    • Added to the live game.
  • December 22, 2016 Hotfix
    • Added tooltip to notify players that Typhoon and Locklet rocklets will not purchase cross-faction.
    • Players who purchased these items with DBC prior to this update will receive grants and refunds at a later date.
    • Default Rocklet proximity detonate distance from 2.5m to 5m
    • Typhoon Rocklet impact audio has been updated
    • Typhoon Rocklet projectile drag from 0.25 to 0
    • Typhoon Rocklet projectile gravity from 1 to 2
    • Locklet lockon time from 3sec. to 2.5sec.
  • February 2, 2017 Update
    • Removed smoke from default Rocklet Rifle projectiles.
    • Fixed Typhoon Rocklets projectile visibility and adjusted effects.
  • June 17, 2020 Update (Enter: Colossus)
    • Locklets have been replaced with Sabot Rocklets.
    • Sabot Rocklets sacrifice damage for increased accuracy at range. When equipped, alternate fire is replaced with a low-bloom 3-round burst, and projectile velocity is increased for both firemodes.
    • Dev Note: Reload speed increases no longer affect the Rocklet Rifle in unintended ways (ie. hyper reload speeds.) A consequence of this fix was that Typhoon Rocklet implementation had to be reworked (though players should see no gameplay impact,) and Locklets had to be replaced as an option.
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