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Page Contents Current As of Patch: 2022-03-09

Rocklet Rifle
The Rocklet Rifle fires munitions that auto-det on aircraft or pierce enemy ground vehicle armor. Alternate rocklet types may be loaded into the weapon.
Costs
Auto Granted
General Info
Empire:
Can Use:
Weapon Type: Aerial Combat Weapon
Fire Rate: 133 RPM
Muzzle Velocity: 120m/s
Fire Modes: Semi-Auto,
Barrage
Damage[?]
Max Damage: 125
Min Damage: 125
Max Indirect Damage: 60 before 5m
Min Indirect Damage: 1 at 8m
Damage Type: Infantry Rocket Launchers,
Flak Explosion
Reload Speed
Reload Speed: 3.45s
Ammunition
Magazine Size: 6
Ammunition Pool: 54
Accuracy[?]
Hip Aim
Crouch Still: 0.5 0
Move: 0.5 0
Stand Still: 0.5 0
Move: 0.5 0
Bloom per Shot: 0.06 0
Data Sources?
Census DBG API source:

Rocklet Rifle API Data

Census LF API source: Rocklet Rifle API Data

Sabot Rocklets
Sabot Rocklets sacrifice damage for increased accuracy at range. When equipped, alternate fire is replaced with a low-bloom 3-round burst, and projectile velocity is increased for both firemodes.
Costs
Cert Cost: 500 Certification Points
DC Cost: 249 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Aerial Combat Weapon
Fire Rate: 133 RPM
Muzzle Velocity: ???m/s
Fire Modes: Semi-Auto,
Barrage
Damage[?]
Max Damage: 110
Min Damage: 110
Max Indirect Damage: ?? before ??m
Min Indirect Damage: ?? at ??m
Damage Type: Infantry Rocket Launchers,
Flak Explosion
Reload Speed
Reload Speed: 3.45s
Ammunition
Magazine Size: 6
Ammunition Pool: 54
Accuracy[?]
Hip Aim
Crouch Still: 0.5 0
Move: 0.5 0
Stand Still: 0.5 0
Move: 0.5 0
Bloom per Shot: 0.06 0
Data Sources?
Census DBG API source:

Sabot Rocklets API Data

Census LF API source: Sabot Rocklets API Data

Typhoon Rocklets
The heavier Typhoon class rocklet carries a more powerful anti-armor payload, but sacrifices its flak-like anti-air capabilities.
Costs
Cert Cost: 500 Certification Points
DC Cost: 249 Daybreak Cash
General Info
Empire:
Can Use:
Weapon Type: Aerial Combat Weapon
Fire Rate: 133 RPM
Muzzle Velocity: 120m/s
Fire Modes: Semi-Auto,
Barrage
Damage[?]
Max Damage: 140
Min Damage: 140
Max Indirect Damage: 25 before 0.5m
Min Indirect Damage: 25 at 0.5m
Damage Type: Infantry Rocket Launchers,
Common Explosive
Reload Speed
Reload Speed: 3.45s
Ammunition
Magazine Size: 6
Ammunition Pool: 54
Accuracy[?]
Hip Aim
Crouch Still: 0.5 0
Move: 0.5 0
Stand Still: 0.5 0
Move: 0.5 0
Bloom per Shot: 0.06 0
Data Sources?
Census DBG API source:

Typhoon Rocklets API Data

Census LF API source: Typhoon Rocklets API Data


The Rocklet Rifle is a tool available to the Light Assault. It is unlocked by default.

The Rocklet Rifle is a unique 'mini rocket launcher', referred to as an aerial combat weapon, that provides the light assault with a reliable option with which it can threaten light enemy aircraft with dumbfired proximity-fused rocklets. Rocklets are also capable of dealing moderate damage to ground vehicles and MAXes, and retains 100% of its typical accuracy while the light assault is midair.

The rifle is loaded with ACE rocklets by default, dealing moderate damage with anti-air flak capability and balanced flight characteristics. These can be swapped out for Sabot rocklets or Typhoon rocklets with the appropriate attachment, either increasing damage or ranged accuracy, each at the expense of the other.

Although it has no lock-on functionality, the Rocklet Rifle's capabilties while loaded with ACE rocklets are best compared to faction-specific anti-ground lock-on rocket launchers, with which it shares its damage-per-magazine against ground vehicles.

The Rocklet Rifle fires one rocklet whenever the Fire key (Left Mouse Button by default) is pressed. In lieu of an aiming function, pressing the Aim key (Right Mouse Button by default) will quickly fire the entire magazine, at great loss of accuracy.

Attachments[]

Attachments
Ammo
ACE Rocklets Armor-piercing Contained Explosive rocklets deal moderate damage to armored ground targets, and will air-burst when near enemy aircraft.
link = #ACE Rocklet
Default
If no other ammo type is chosen, this is loaded.
Sabot Rocklets Sabot Rocklets sacrifice damage for increased accuracy at range. When equipped, alternate fire is replaced with a low-bloom 3-round burst, and projectile velocity is increased for both firemodes.
link = #Sabot Rocklet
500 Certification Points 249 Daybreak Cash
Typhoon Rocklets The heavier Typhoon class rocklet carries a more powerful anti-armor payload, but sacrifices its flak-like anti-air capabilities.
link = #Typhoon Rocklet
500 Certification Points 249 Daybreak Cash
The Rocklet Rifle cannot use optic, barrel, or rail type attachments.

Ammo Types[]

ACE Rocklet[]

The ACE Rocklet is a rocklet available to the Rocklet Rifle. It is loaded by default.

Armor-piercing Contained Explosive rocklets are a balanced rocklet type. They feature good velocity and gravity values, dealing 125 damage-per-rocklet. ACE rocklets feature a proximity-fused explosive, causing them to detonate to deal flak damage when passing within five meters of hostile aircraft.

Sabot Rocklet[]

The Sabot Rocklet is a rocklet available to the Rocklet Rifle. It is unlocked through purchase with Certification Points or Daybreak Cash.

Sabot rocklets are a long-range, high accuracy rocklet. In exchange for a reduction in damage, down to 110 damage-per-rocklet, Sabot rocklets feature vastly improved velocity and gravity values and they replace the rifle's alternate fire with a quick and accurate three-round burst.

Typhoon Rocklet[]

The Typhoon Rocklet is a rocklet available to the Rocklet Rifle. It is unlocked through purchase with Certification Points or Daybreak Cash.

Typhoon rocklets are close-range, high damage rocklets. Suffering large penalties to velocity and gravity, Typhoon rocklets instead deal notably increased damage—an increase to 140 damage-per-rocklet. Typhoon rocklets lose access to the proximity-fuse found on the other rocklet types, greatly reducing the rifle's effectiveness in anti-air—though this penalty means that any rocklets that do directly hit an aircraft will deal incredibly high damage.

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Infantry 8(10)
Infiltrator 8(9)
Heavy Assault Overshield 12(15)
MAX 16(13)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 8 (on fire @ 7)
Composite Armor 4 - 11 (on fire @ 9)
Link=HarasserHarasser - 20 (on fire @ 16)
Composite Armor 4 - 24 (on fire @ 20)
Sunderer - 40 (on fire @ 32)
Blockade Armor 4 - 48 (on fire @ 39)
Deployment Shield 4 - 40 (Shield 20)
ANT - 32 (on fire @ 26)
Lightning Front/Top 32 (on fire @ 26)
Side 28 (on fire @ 23)
Rear 22 (on fire @ 18)
Prowler/
Magrider
Front/Top 40 (on fire @ 32)
Side 35 (on fire @ 28)
Rear 27 (on fire @ 22)
Chimera Front/Top 44 (on fire @ 36)
Side 39 (on fire @ 31)
Rear 30 (on fire @ 24)
Vanguard Front/Top 48 (on fire @ 39)
Side 42 (on fire @ 34)
Rear 32 (on fire @ 26)
ESF - Direct — 8 (on fire @ 6)
Flak — 18 (on fire @ 15)
Composite Armor 4 - Direct — 9 (on fire @ 7)
Flak — 20 (on fire @ 16)
Valkyrie Front/Side/Top/Rear Direct — 18 (on fire @ 14)
Flak — 25 (on fire @ 20)
Bottom Direct — 35 (on fire @ 28)
Flak — 50 (on fire @ 40)
Composite Armor 4 Front/Side/Top/Rear Direct — 20 (on fire @ 16)
Flak — 29 (on fire @ 23)
Bottom Direct — 40 (on fire @ 32)
Flak — 58 (on fire @ 46)
Dervish - Direct — 14 (on fire @ 12)
Flak — 26 (on fire @ 21)
Composite Armor 4 - Direct — 16 (on fire @ 13)
Flak — 29 (on fire @ 23)
Liberator - Direct — 22 (on fire @ 17)
Flak — 43 (on fire @ 35)
Composite Armor 4 - Direct — 24 (on fire @ 19)
Flak — 48 (on fire @ 38)
Galaxy - Direct — 40 (on fire @ 32)
Flak — 78 (on fire @ 63)
Composite Armor 4 - Direct — 44 (on fire @ 36)
Flak — 86 (on fire @ 69)
Bastion Weak Point - 76 (Shield 10)

Versus Infantry
Infantry Shots to Kill
Infantry 10(12)
Infiltrator 9(11)
Heavy Assault Overshield 14(17)
MAX 19(14)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 10 (on fire @ 8)
Composite Armor 4 - 12 (on fire @ 10)
Link=HarasserHarasser - 23 (on fire @ 19)
Composite Armor 4 - 28 (on fire @ 22)
Sunderer - 46 (on fire @ 37)
Blockade Armor 4 - 55 (on fire @ 44)
Deployment Shield 4 - 46 (Shield 23)
ANT - 37 (on fire @ 30)
Lightning Front/Top 37 (on fire @ 30)
Side 32 (on fire @ 26)
Rear 25 (on fire @ 20)
Prowler/
Magrider
Front/Top 46 (on fire @ 37)
Side 40 (on fire @ 32)
Rear 31 (on fire @ 25)
Chimera Front/Top 50 (on fire @ 40)
Side 44 (on fire @ 35)
Rear 34 (on fire @ 27)
Vanguard Front/Top 55 (on fire @ 44)
Side 48 (on fire @ 38)
Rear 37 (on fire @ 30)
ESF - Direct — 9 (on fire @ 7)
Flak — 18 (on fire @ 15)
Composite Armor 4 - Direct — 10 (on fire @ 8)
Flak — 20 (on fire @ 16)
Valkyrie Front/Side/Top/Rear Direct — 20 (on fire @ 16)
Flak — 25 (on fire @ 20)
Bottom Direct — 39 (on fire @ 32)
Flak — 50 (on fire @ 40)
Composite Armor 4 Front/Side/Top/Rear Direct — 23 (on fire @ 18)
Flak — 29 (on fire @ 23)
Bottom Direct — 45 (on fire @ 36)
Flak — 58 (on fire @ 46)
Dervish - Direct — 16 (on fire @ 13)
Flak — 26 (on fire @ 21)
Composite Armor 4 - Direct — 18 (on fire @ 14)
Flak — 29 (on fire @ 23)
Liberator - Direct — 25 (on fire @ 20)
Flak — 43 (on fire @ 35)
Composite Armor 4 - Direct — 27 (on fire @ 22)
Flak — 48 (on fire @ 38)
Galaxy - Direct — 46 (on fire @ 37)
Flak — 78 (on fire @ 63)
Composite Armor 4 - Direct — 50 (on fire @ 40)
Flak — 86 (on fire @ 69)
Bastion Weak Point - 82 (Shield 11)

Versus Infantry
Infantry Shots to Kill
Infantry 7(9)
Infiltrator 6(8)
Heavy Assault Overshield 9(12)
MAX 14(17)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 7 (on fire @ 6)
Composite Armor 4 - 9 (on fire @ 7)
Link=HarasserHarasser - 18 (on fire @ 15)
Composite Armor 4 - 22 (on fire @ 18)
Sunderer - 36 (on fire @ 29)
Blockade Armor 4 - 43 (on fire @ 35)
Deployment Shield 4 - 36 (Shield 18)
ANT - 29 (on fire @ 23)
Lightning Front/Top 29 (on fire @ 23)
Side 25 (on fire @ 20)
Rear 20 (on fire @ 16)
Prowler/
Magrider
Front/Top 36 (on fire @ 29)
Side 32 (on fire @ 25)
Rear 24 (on fire @ 20)
Chimera Front/Top 40 (on fire @ 32)
Side 35 (on fire @ 28)
Rear 27 (on fire @ 21)
Vanguard Front/Top 43 (on fire @ 35)
Side 38 (on fire @ 30)
Rear 29 (on fire @ 23)
ESF - 7 (on fire @ 6)
Composite Armor 4 - 8 (on fire @ 6)
Valkyrie Front/Side/Top/Rear 16 (on fire @ 13)
Bottom 31 (on fire @ 25)
Composite Armor 4 Front/Side/Top/Rear 18 (on fire @ 15)
Bottom 36 (on fire @ 29)
Dervish - 13 (on fire @ 10)
Composite Armor 4 - 14 (on fire @ 11)
Liberator - 19 (on fire @ 16)
Composite Armor 4 - 21 (on fire @ 17)
Galaxy - 36 (on fire @ 29)
Composite Armor 4 - 40 (on fire @ 32)
Bastion Weak Point - 103 (Shield 13)

Removed Content[]

Locklets[]

The Locklet was a rocklet available to the Rocklet Rifle. It was unlocked through purchase with Certification Points or Daybreak Cash.

Locklets were dedicated anti-vehicle rocklets, sacrificing both their dumbfire and 'mag-dump- capability in exchange for the ability to lock onto hostile ground and air vehicles out to 150 meters, with a 2.5 second lock-on timer. Due to the loss of the alternate fire ability, the incredibly long lock-on timer, and the relatively short range, locklets saw little use and were replaced with Sabot rocklets in the June 17, 2020 Update, with previous owners of the attachment receiving the new rocklet.

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Rocklet Rifle. Each ribbon is a standard reward for achieving a set amount of kills with the aerial combat weapon. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Rocklet Rifle
Service Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
0 kills N/A
Copper Medal
10 kills Certification Points
Silver Medal
60 kills 10 Certification Points
Gold Medal
160 kills 20 Certification Points
Auraxium Medal
1,160 kills 200 Certification Points

History[]

  • December 15, 2016 Update
    • Added to the live game.
  • December 22, 2016 Hotfix
    • Added tooltip to notify players that Typhoon and Locklet rocklets will not purchase cross-faction.
    • Players who purchased these items with DBC prior to this update will receive grants and refunds at a later date.
    • Default Rocklet proximity detonate distance from 2.5m to 5m
    • Typhoon Rocklet impact audio has been updated
    • Typhoon Rocklet projectile drag from 0.25 to 0
    • Typhoon Rocklet projectile gravity from 1 to 2
    • Locklet lockon time from 3sec. to 2.5sec.
  • February 2, 2017 Update
    • Removed smoke from default Rocklet Rifle projectiles.
    • Fixed Typhoon Rocklets projectile visibility and adjusted effects.
  • June 17, 2020 Update (Enter: Colossus)
    • Locklets have been replaced with Sabot Rocklets.
    • Sabot Rocklets sacrifice damage for increased accuracy at range. When equipped, alternate fire is replaced with a low-bloom 3-round burst, and projectile velocity is increased for both firemodes.
    • Dev Note: Reload speed increases no longer affect the Rocklet Rifle in unintended ways (ie. hyper reload speeds.) A consequence of this fix was that Typhoon Rocklet implementation had to be reworked (though players should see no gameplay impact,) and Locklets had to be replaced as an option.
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